brucemacpherson

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  • in reply to: Attaching to program…… #169417
    brucemacpherson
    Participant

    Figured out, it’s because DirectX 12 was turned on.

    VorpX does not work with DirectX 12.

    Simple mistake.

    in reply to: Crash in VorpX Config #169251
    brucemacpherson
    Participant

    This is a similar issue to what I am having.

    Nvidia GTX 1060 6GB
    AMD Ryzen
    Windows 10 64-bit
    Oculus Rift – Consumer
    VorpX 17.3.0

    in reply to: Attaching to program…… #169243
    brucemacpherson
    Participant

    Ralf,

    I’ve made some headway, I see a flicker in the headset after I disabled the GeForce Experience In-Game Overlay, so we’re making progress.

    I noticed that when I try to reset the game settings in the config window, the application errors and closes out. See below the error logs for the application. Appears to be a Kernel issue. Additionally, there’s a .NET Runtime issue. See below.

    
    KERNEL:
    Faulting application name: vorpConfig.exe, version: 17.3.0.0, time stamp: 0x5a410dbe
    Faulting module name: KERNELBASE.dll, version: 10.0.15063.726, time stamp: 0x32774c02
    Exception code: 0xe0434352
    Fault offset: 0x000ecbb2
    Faulting process id: 0x3cb4
    Faulting application start time: 0x01d37ea25212b300
    Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpConfig.exe
    Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
    Report Id: 6a3e4c0b-9c2e-447a-b2d3-002ae8fe544e
    Faulting package full name: 
    Faulting package-relative application ID: 
    
    .NET RUNTIME:
    Application: vorpConfig.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.IO.FileNotFoundException
       at System.IO.__Error.WinIOError(Int32, System.String)
       at System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean)
       at System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, Int32, System.IO.FileOptions, System.String, Boolean, Boolean, Boolean)
       at System.IO.StreamReader..ctor(System.String, System.Text.Encoding, Boolean, Int32, Boolean)
       at System.IO.StreamReader..ctor(System.String, System.Text.Encoding)
       at System.IO.File.InternalReadAllLines(System.String, System.Text.Encoding)
       at System.IO.File.ReadAllLines(System.String)
       at vXcHCljRRRoUcBcugGiNxmgxOSjE.‌​‌‬‫‫‌‮‮‭‏‍‎‍‫‏‬‏‍‮‪‭‮‮‎‫‭‪‮‮()
       at vXcHCljRRRoUcBcugGiNxmgxOSjE.‫‍‬‌‌‍‫‍‌‫​‫‏‪‮‬‬‍‮‌‮‬‎‌‍‮()
       at vXcHCljRRRoUcBcugGiNxmgxOSjE.‪‭‍​‫‫‬​‮​‏‬‎‮‎​‫​‍‏​‭‭‮()
       at vXcHCljRRRoUcBcugGiNxmgxOSjE.‫‍‮‭‏‬​‏‏‎‎‭‮‏​‮‭‍‭‍‫‫‌‏‏‮‍​‪‮(System.Object, System.Windows.RoutedEventArgs)
       at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
       at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
       at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
       at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)
       at System.Windows.BroadcastEventHelper.BroadcastEvent(System.Windows.DependencyObject, System.Windows.RoutedEvent)
       at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(System.Object)
       at MS.Internal.LoadedOrUnloadedOperation.DoWork()
       at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
       at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
       at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object)
       at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
       at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
       at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object)
       at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
       at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
       at System.Windows.Threading.DispatcherOperation.Invoke()
       at System.Windows.Threading.Dispatcher.ProcessQueue()
       at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
       at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
       at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
       at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
       at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
       at System.Windows.Application.RunDispatcher(System.Object)
       at System.Windows.Application.RunInternal(System.Windows.Window)
       at System.Windows.Application.Run(System.Windows.Window)
       at ‫‭‌‪‭‌‍‮‬‍‪‮‭‮‪​‎‬‏‮‭‌‍‌‮.‌‬‎‮‫‭​‏‪‪​‫‮​‎‬‌‎‌‫‫‏‫‏‭‮()
    
    in reply to: Attaching to program…… #169199
    brucemacpherson
    Participant

    Can anyone provide additional information? I have tried everything. There are no overlays, antivirus is disabled, everything updated.

    I have an Nvidia card. I’ll try turning off gForce experience tonight. That’s the only thing I can think of.

    I’ll update with what happens.

    Thanks!

    in reply to: Attaching to program…… #169165
    brucemacpherson
    Participant

    Ralf,

    I’ve disabled Windows Defender, additionally I added the EXEs for vorpX to the exclusion list.

    Still getting the dialogue (which I understand is normal now) however the game doesn’t load into Oculus Rift. Is there any troubleshooting documentation I can send to you to take a look at?

    Thanks!

    in reply to: Attaching to program…… #169088
    brucemacpherson
    Participant

    Thanks for the reply Ralf.

    I hit do nothing………..and it does nothing. Is it supposed to pop into my Rift after a while?

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