Carlos

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  • in reply to: rfactor2 – problems #101960
    Carlos
    Participant

    Hey Usvart!

    Exact same problem here, as reported already https://www.vorpx.com/forums/topic/ok-so-how-does-it-work/

    The stereo is there and the headtracking “works” with free(mouse)look activated… but it kind of warps for me, it’s not FPS ou mouse settings issue, i’ve tried many combos, nothing made any diference. Also, head central position keeps getting lost if i move it a bit faster.. all headtracking thingy is quite disapointing i’m sorry to say. And i have the same stereo problem: closeby objects are OK, but 10meters front i have doubled view (and i think left and right views are swaped). Thing is, the in-game menu does not have a full convergeance option. I mean, u can adjust separation, but it affects all virtual world and it shouldn’t. There must be the option to adjust both near AND far objects. I had that option many years back with the edimensional stereo glasses, so i know something about stereo 3D, and i have yet to make it work with vorpx :(

    It works absolutly flawless (and in an awesome way) with native oculus support for pcars and elite:dangerous. It’s breathtaking experience! But unfortunately rFactor 1 or 2 isn’t working, and they’re the only reason i bought vorpx…

    There has been an overload of changes from VR developers, a LOT is being tested/trashed and i feel VR ‘community’ is growing too fast for the available support, both from Oculus or Vorpx..

    Wish you best of luck, but for now i quit.. i’ll get back to vorpx when it REALLY works out of the box.

    in reply to: OK… so how does it work?? #101531
    Carlos
    Participant

    Hi Ralph, thanks for the ‘heads up’!
    JoeMoore, i’m sorry mate, don’t have a clue what your talking about…

    @Ralph,
    i’ve finally managed to launch rFactor, rFactor2 and also R6 Siege (not supported, just as test).

    Now, here’s some more Q’s.. i’m not complaining here, just checking if that’s expected or i’m messing something (not that unusual :)

    Q1 – the Oculus Home software/virtual menu will allways start everytime i kick a game’s exe. Even if i close it’s tray icon, once i click either game or vorpx game shortcut it opens the Oculus Home and the virtual menu on the HMD’s.. Is that okay?? Isn’t this stealling system resources? And that takes me to Q2

    Q2 – all 3 mentioned games have very poor headtracking.. it feels like it’s snnaping on a grid or something, like 5FPS, it’s unbearable. And the DK2 loading icon keeps showing and the screen freezes like it’s struggling to process the thing.. wich can’t be with my specs! So, what’s going on here?

    Q3 – Left and Right images are inverted in the HMD’s, it was particulary noticed in rF2. Right eye is getting left image and vice versa, and i don’t find any option to switch it. The in-game menu options for changing axis does nothing..
    But the stereo is there, seems very promising, except for the L/R being messed up and the poor head tracking FPS. I mean, coming from PCARS on Steam VR, wich is smooth as silk, so far my short experience with vorpx hasn’t been.. the best :(

    Q4 – last one… to run Steam games, Steam VR should be ON or not?? Some games like RaceRoom need a -vr launch setting to kick VR. Should i use such with vorpx?

    Ralph, i get you’re VERY busy mate, but please try to follow the Q’s, it makes it a lot easier for me and others to LEARN stuff. I work in videogame industry and we’re just discovering the virtues of VR ;)

    Thanks!

    PS – before someone asks about R6 Siege experience.. you can use your ‘nose’ as a pointer, but the image is too blurry (DK2) and theres zero stereo atm, all you get is headtracking and extra zoom for that special HS, but besides that, it’s not worthy… yet! (not vorpx problem here, game needs VR development)

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