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castaneParticipant
Yes! This is the same issue I’m having (@nanard421). Interesting that you were able to come up with the 5.5mm difference.
castaneParticipantAre you able to focus when the images are crossed like that? I almost feel like the issues we’re experiencing are related, but not exactly the same.
With mine, it just feels like it’s just out of focus. Adjusting the IPD down by 9.5mm seems to get it perfect, but either way I can get it to focus. Without the adjustment, my eyes are crossed and strained but it is focus-able.
castaneParticipant@ cecilbgnome – Yup, changing it to zero fixes it, but I wanted to use my 69.5mm adjusters. Other apps, this works well, so there must be something wrong on the calculations side of Vorpx?
If I change “DK2LensSeparationOverride” to 0.060, then it looks good, but that can’t be right. Software IPD is set for 72.4mm. Physical IPD with adjusters is 69.5mm. Why would 60mm look good and only in Vorpx?
After changing to 0.060, I can then go back into the config demo and it’s waaay off. I change it back to 0.00695 like it’s supposed to (with the IPD adjusters) and bam. Perfect, but then Vorpx is bad again.
castaneParticipantNevermind, it’s still cross-eyed but it made it a lot better. (removing the NetServer change for VR Gear IPD adjusters).
castaneParticipantI figured it out! The change to “DK2LensSeparationOverride” in NetServer.cfg causes the IPD distance to get waaay out of wack in JanusVR and Vorpx. When I changed it back to zero (left my IPD an personalized rendering the same), restarted OVRService, Vorpx looked perfect. Must be a bug?
castaneParticipantMaybe, it seems like the image is just too far separated. I can’t seem to reproduce the image you linked. Just tried a new Oculus profile. Nope. Also tried to disable “personalized rendering for this eye position”, nope.
castaneParticipantI’ve posted more details here: https://www.reddit.com/r/oculus/comments/3pwoet/some_apps_cause_oversampling_crosseyed_08_sdk_win/
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