Cless_Aurion

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Viewing 15 posts - 1 through 15 (of 20 total)
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  • in reply to: Yuzu #216298
    Cless_Aurion
    Participant

    Its on the settings when you press Supr on the Desktop viewer.

    in reply to: vorpX 23.1.0 BETA #215794
    Cless_Aurion
    Participant

    No problem man, have a nice rest of the weekend!

    in reply to: vorpX 23.1.0 BETA #215788
    Cless_Aurion
    Participant

    Thanks for answering back so fast Ralf!

    Actually, I’ve been overly cautious, since you said to take seriously this as a proper Beta and not what companies do (also because I can’t live without it <3 )
    So I actually did keep a copy of my previous VorpX installation files on a different hard drive. Its from the previous beta (the January one) that worked flawlessly on my system (UE4 games included).
    So, just now I deleted the latest beta and put the older beta files there instead.

    When I use that version, 100% of the issues with UE4 games disappear (I checked just now, and all the games I told you run exactly like they should). Would that indicate it has not been a change on my system that is affecting them, but something the new beta is doing instead?… no idea what though, you are the pro there!

    in reply to: vorpX 23.1.0 BETA #215785
    Cless_Aurion
    Participant

    All 3 logs sent with further details explaining them! Hopefully you can streamline it so its smooth for the next version.
    Keep up the good work Ralf!

    in reply to: vorpX 23.1.0 BETA #215782
    Cless_Aurion
    Participant

    [removed]

    Mod remark:

    I have copied this post of course, so you don’t have to resend it entirely. Please don’t forget to send the logs though. Thanks in advance.

    None of your issues is replicable here, neither the multi-monitor issue occurred during testing, nor did any new hooking issues occur. Without additional information your post has very limited value since there is no way to check issues that aren’t replicable.

    In such a case log files etc. are essential for even the most basic form of issue validation.

    in reply to: vorpX 23.1.0 BETA #215711
    Cless_Aurion
    Participant

    Yeah, apologies, by not working I mean, the whole game crashes and burns taking VorpX with it. No error, no anything. Says the usual “trying to hook” and when it should hook and open the game fullscreen, instead, they both die at the exact same time and close.

    The thing is, none of the trying new hooks should be needed, should it? I mean, I’m 30h into some of those games with VorpX, and have been using VorpX often since like… 2017, so its not like I don’t know what I’m doing either.

    In any case, I’ll make that report and send it your way Ralf!
    Hopefully we can fix this and I can get my hands on the beta, really good stuff by the looks of it!

    in reply to: vorpX 23.1.0 BETA #215708
    Cless_Aurion
    Participant

    For some reason I can’t edit my previous post.
    Update:
    Apparently some games do work, some others don’t. It seems kind of random, and all of them worked perfectly with the older beta.

    in reply to: vorpX 23.1.0 BETA #215706
    Cless_Aurion
    Participant

    The new beta version 100% breaks VorpX for me.
    Desktop is unstable, and when trying to just run games “the regular way” without using VorpX desktop, they just all crash when trying to hook the game.
    Should I just… go back to the previous beta?

    in reply to: Z-normal z-adaptative problem #215327
    Cless_Aurion
    Participant

    I’m also trying to play The Witcher 2, but instead, I have crazy twitching “between eyes” during cinematics, and anything that isn’t 3DGeo won’t work (even restarting)… so I would say The Witcher 2 is broken at the moment :S

    EDIT: Also, is it just me or the game suffers too of HORRIBLE color banding issues…?

    in reply to: Time to annoy Ralf with Roadmap question again! #209322
    Cless_Aurion
    Participant

    Thanks for answering Ralf, it means a lot! :D

    And I see! That does seem like an interesting feature to have around! Those games that use it will definitely benefit from it, I can totally see the appeal. Also, if it can be configured for desktop viewer, I’m sure many people will find handy ways of using them there too!

    We should look up into that feature that automatically adds all subsequent features automatically though. What is the worst it could happen? A killer AI that ends humanity? Pshhh

    in reply to: Diablo 2 Resurrected #206671
    Cless_Aurion
    Participant

    Wasn’t the D2R 3D engine just built on top of the original one? I wonder how we could be able to hook into that…

    in reply to: vorpX 21.3.5 Available Now #206670
    Cless_Aurion
    Participant

    Damn Ralf, this rocks! It improved quality image at mid resolutions by quite a lot! Even sub 1080p is palatable now on G3D! Thanks like always, thanks for your awesome job!
    Since you added AMD FidelityFX, is there any chance their “super resolution” upscaling too?(what a dumb name, jeez) Or its just not worth the trouble?

    in reply to: shader authoring tool #206292
    Cless_Aurion
    Participant

    I see! No problem.

    It is an UE4 game indeed! The thing is, most UI elements can be defined as HUD without any issue whatsoever. Only two will have this behavior; the main chat box (pretty much the most important UI element since its an RPG…), and a small decorative arrow underneath it (which has its own shader).

    I scrolled past the 250 shaders one by one, and only 1 shader will affect the text, so I don’t see an alternative sadly…

    Also, interestingly enough, some other shaders if set to HUD, will also do it, randomly, during gameplay for a split second, maybe right before new UI opens (like talking to a character for example).

    PS. Thank you for your hard work! You are doing gods work here man!

    in reply to: shader authoring tool #206290
    Cless_Aurion
    Participant

    Hey Ralf! Thanks for answering so fast!
    I’m probably going to sound dumb but… I don’t have a “Special Matrix” modifier, the only modifiers I have that have matrix in it are Matrix transpose and Matrix inverse.
    So I can’t try what you are suggesting…

    You are making me even doubt if I’m in the right place.
    This is where I’m looking for it:
    Screenshot of menu
    If I’m on the right menu… There simply isn’t a “Special Matrix” or any other modifier with a different name that contains the “HUD Transform” submodifier.

    Thanks again for your help!

    PS. Fixing this would pretty much allow me to create a close to perfect profile for Tales of Arise, a game that just came out! :D

    in reply to: Real 3D? I mean REAL 3D. #206262
    Cless_Aurion
    Participant

    That would be a shame! I do remember trying the fullVR modes, but those are a whole different beast. Not only performance wise but you have to deal with a ton of FOV headaches to match it to your head and such… Not to say that barely any game supports that either sadly :(

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