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Cless_AurionParticipant
@Ralf Quick question here. I’ve been using the Authoring tool to get a proper profile for Tales of Arise up and running, but I’ve hit some weird blocks… One specifically that I don’t know it has an easy fix, or if its so complex and random it doesn’t have an easy solution. But I will ask just in case!
There are some pixel shaders that are clearly only UI elements related. When I mark them as UI, the whole game will become flat and non-G3D. The UI will be fine an the only thing poping out in 3D from now on though.
Am I doing something wrong? Or this is just how things are sometimes with the authoring tool used at such a low level of knowhow?
Cless_AurionParticipantSorry to sort of resurrect this post. But I came unto it by looking for something tangentially related.
I’m guessing its not possible with my limited understanding of engines and 3D, but you programmers do some crazy black magicks sometimes, I mean, the fact this program even exists is proof of that to me, so I don’t see where the harm is in asking.
My question would be… is there a way to make the immersive/cinematic screen into a “window to another world” somehow? By using G3D and headtracking together. I mean it in a “you can peek into places by traslating your head, not just turning it” kind of deal.
If not possible now, is there a possibility of this being worked in down the line? (even if years from now) Or is it a technical impossibility?
Cless_AurionParticipantSorry for the double post, but I was able to figure it out. I found a profile that works wonders, just like it used to. Its the “Overcooked!” profile. Apparently fixes all issues and works as the old Persona 4 used to.
I’m uploading it so people can use it too.
Cless_AurionParticipantThis… changed. Now the profile is not working properly anymore. The right eye is partially blind to many UI elements… :/
(I’m saying this from v21.2.1)
Cless_AurionParticipantI’m having the same issue in Bioshock: Infinite.
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