ColonelNoseworthy

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  • in reply to: Skyrim Feedback #136016
    ColonelNoseworthy
    Participant

    The thing with the controller is a big issue, I think. In the last version unplugging the controller and making sure the override was turned off before directvr scanning seemed to correct the issue with head tracking. Now I can do that, but it will override the controller to vorpx settings in the middle of gameplay and there is no workaround for me. Though I have to say through all the frustration, the learning makes the game that much more rewarding. And it does get better every time. Thanks Ralf!

    in reply to: Skyrim SE, Direct VR fails.. #126117
    ColonelNoseworthy
    Participant

    A few things I found that help with many issues in Vorpx is making sure to exclude programs like Nexus Mod Manager and whatever background programs aren’t essential for running games, like antivirus software and whatever else you think Vorpx Might Arbitrarily try to grab onto. This Opens up a lot more processing power for the program to use when scanning. Another thing is to unplug any controllers you use before the direct vr scan. If you don’t, it screws up the head tracking. Head tracking works with the controller ONLY AFTER direct VR Scan. Turning off the Crystal Display and ambient edge peek also helps.

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