dagonbeer

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  • in reply to: Flickering issue in Skyrim (Oldrim) #167578
    dagonbeer
    Participant

    Thanks for the replies nieda113 and Ralf! I tried playing with directvr off and just tinker with the FOV, but I still get the flickering. I’m assuming it’s some odd interaction between my video card and vorpx, no matter. I like G3D better, but Z3D is fine too.

    The other problem I mentioned with Z3D was because I had the vorpx super sampling on, and it’s working flawlessly now.

    in reply to: Flickering issue in Skyrim (Oldrim) #167506
    dagonbeer
    Participant

    Heh, last post of the night. Unless someone has some insight, I’m out of ideas in terms of fixing geometry 3d. So I tried Z-adaptive. The 3D effect is not as pronounced, no flicker, but I get these weird bars. Any ideas?

    View post on imgur.com

    in reply to: Flickering issue in Skyrim (Oldrim) #167505
    dagonbeer
    Participant

    Here’s one more picture to illustrate the issue. This one’s in potato quality, since I lowered the resolution and tried full screen to see if it has any impact.

    View post on imgur.com

    in reply to: Flickering issue in Skyrim (Oldrim) #167504
    dagonbeer
    Participant

    I did some more research and tried the following things:

    – Disable all shadows
    – Try to alleviate z-fighting by changing fblocklevelxdistance settings
    – cap framerate
    – enable/disable vsync

    None of which worked. What happens is that whenever you turn, anything that is over/near? transparency/fog? or water, the edge kind of drags and stays there. See this image:

    View post on imgur.com

    The edge of the boat gets kind of a shadow image when I turn; if I stop at the right time,t hat shadow image stays there until I turn some more.

    This only seems to happen with geometry 3d; I tried adaptive Z and the problem went away (instead I get kind of a blurry, messy area at the bottom of my view; but I really want geometry 3d anyway.)

    Any help would be appreciated!

    dagonbeer
    Participant

    For an older game like Skyrim, which is more efficient, to have a lower base resolution (ie. 1280×1440) and then up the super sampling in vorpx menu, or is it better to have a higher base resolution and lower/no super sampling?

    Does the same apply for newer games?

    Thanks!

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