Hi Ralf, I would also like to know which games support the “head tracking position” feature per DirectVR. I’ve tried Borderlands2 and Skyrim (original) and both report unavailable, but auto FOV and rotation are working. I’m using the HTC Vive, and notice when I turn my head and look up/down, the whole world shifts up/down slightly, instead of just head roll up/down, which induces some nausea. Any method for tweaking the neck skeleton, so that looking up/down doesn’t move the view height in game?
Appreciated for all your hard work and newest version features!!!
CONTINUED-
forgot to add, and FOV 135 135 in the Vive was near perfect!
Andrew
Thank you Ralf!
Just a quick post with my results, it’s getting soooo close to awesome, 1:1 headtrack camera would be the ultimate to alleviate minor warping when looking around with the Vive. And roomscale (I know…)! 10/10 would lean into Camila for a kiss and get skull clipping again:
skyrimprefs.ini=
ivsync=0
fullscreen=0 (whatever)
iHsize and iVsize is 1600×1280
VORPX=
G3D, 0.6 strength
pixel 1:1 and 100% zoom
headtrack at default 1.2, position on
Seeing 50-85fps indoors, 35-40+ outside, yay! Only tested first indoor/outdoor map with Ralof, I’m sure gets slower in Whiterun.
Disconnected my silly hdmi TV and turned off vsync, THEN got above 60fps.
HTC Vive
Win7 x64
i5 6600
eVGA 980ti
16gb ram
256gb ssd