Dedalus19

Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: Positional tracking via Direct VR? #124086
    Dedalus19
    Participant

    Hi Ralf, I would also like to know which games support the “head tracking position” feature per DirectVR. I’ve tried Borderlands2 and Skyrim (original) and both report unavailable, but auto FOV and rotation are working. I’m using the HTC Vive, and notice when I turn my head and look up/down, the whole world shifts up/down slightly, instead of just head roll up/down, which induces some nausea. Any method for tweaking the neck skeleton, so that looking up/down doesn’t move the view height in game?
    Appreciated for all your hard work and newest version features!!!

    in reply to: Skyrim Special Edition #122332
    Dedalus19
    Participant

    CONTINUED-
    forgot to add, and FOV 135 135 in the Vive was near perfect!

    Andrew

    in reply to: Skyrim Special Edition #122331
    Dedalus19
    Participant

    Thank you Ralf!

    Just a quick post with my results, it’s getting soooo close to awesome, 1:1 headtrack camera would be the ultimate to alleviate minor warping when looking around with the Vive. And roomscale (I know…)! 10/10 would lean into Camila for a kiss and get skull clipping again:

    skyrimprefs.ini=
    ivsync=0
    fullscreen=0 (whatever)
    iHsize and iVsize is 1600×1280

    VORPX=
    G3D, 0.6 strength
    pixel 1:1 and 100% zoom
    headtrack at default 1.2, position on

    Seeing 50-85fps indoors, 35-40+ outside, yay! Only tested first indoor/outdoor map with Ralof, I’m sure gets slower in Whiterun.

    Disconnected my silly hdmi TV and turned off vsync, THEN got above 60fps.

    HTC Vive
    Win7 x64
    i5 6600
    eVGA 980ti
    16gb ram
    256gb ssd

Viewing 3 posts - 1 through 3 (of 3 total)

Spread the word. Share this post!