dimensionaldude

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  • in reply to: Possible to increase 3D strength beyond 5.0? #177267
    dimensionaldude
    Participant

    The goal of VR typically is to recreate scale and 3D in a natural way. Base profile parameters are usually defined so that this is the case at or close to the 1.0 you see in the vorpX menu. Originally the user definable max. was 2.0 and was later changed to 5.0 due to similar requests in the past. You probably would like another answer, and I can understand that, but that is where it will stay. Beyond that you get serious convergence issues with objects nearby. Untrained people will reach that point long before 5.0.

    For reference: a 3D-Strength of 5.0 usually means being a giant with eyes 30cm apart, or in other words a 1.8m NPC appears only 0.36m high. That should be “enough 3D” even for most who aren’t after realism.

    BTW: Ideally a VR app should have no user definable 3D-strength setting at all, no VR game has something like that. In reality the amount of depth perceived is defined by the distance between your eyes and it should be the same way in VR. The only reason this setting was made available originally is that the scale of games not made for VR isn’t always 100% clear and consistent.

    I’d like to offer a respectful rebuttal to the points you’re making:

    -You refer to other users having convergence issues that you don’t want to ruin their experience for. This is a fair point, however is there a hack-y solution advanced users who sincerely care about this could use? An additional .ini setting, registry key, something like that? Then advanced users could be happy and newcomers would have the option normally hidden from them so as not to cause problems. That would be an “everybody wins” solution as I see it.

    -As far what’s the correct scale or not, you can tell me all day what’s right and wrong, however, I’m afraid I’m going by my own “lying eyes”. I’m not crunching the math on what the correct setting SHOULD be, I just know if I see a crate right in front of me and it seems obviously too flat and not like reality, then I need more depth. That’s literally all the consideration I’m giving to this. If I’m playing, and the entire time I’m thinking “this is still too flat”, I can’t shake that feeling and it significantly detracts from the experience for me.

    -I agree completely that an ideal VR app should have no defined strength, because they’re tailored for a specific experience and should look one way. VorpX, by definition is about getting games running that are NOT designed for VR. The amount of depth needed for one game varies greatly from others. Additionally, Cinema mode halfway across the virtual room, is a different experience than Immersive mode, close up. There are a lot of variables involved, so what’s perfectly tailored for one method can be lacking in another.

    In short, I’m practically begging you to reconsider. I’m in “Help Me Ralf, you’re my only hope” mode here.

    in reply to: Possible to increase 3D strength beyond 5.0? #177258
    dimensionaldude
    Participant

    @Stryker_66: I also come from using 3D Vision in the past and I agree, things are just slightly too flat with VorpX. I wouldn’t say they’re “very flat” in geometry mode, it’s just that at 5.0, everything is *ALMOST* good enough for me and it’s really making me wish I could push things just a little further.

    Is there a way we can vote to make this our most requested feature? I’m guessing some of us would prefer this more than any one additional game supported, since it affects so many others we could try.

    in reply to: Best VR headset for VorpX? #177245
    dimensionaldude
    Participant

    One thing you should consider is that more FOV and resolution also means less performance since more has to be rendered. With demanding games you would have to trade image quality/details for higher FOV.

    Specifically regarding vorpX it’s also worth noting that various DirectVR features (e.g. auto resolution) currently do not take Pimax’s unusual display configuration with two horizontal 16:9 panels into account. That may or may not change in the future depending on the eventual success of the Pimax headsets.

    As far as performance, I’m not terribly worried about that, since I figure I can always just run old games that are less demanding while I wait for things to catch up. Even on my DK2, I tried running Assassin’s Creed Unity in low graphics and performance was through the floor on geometry mode. I’m expecting many newer games to simply not be an option for me at this point in time until there are some more breakthroughs either with software or hardware.

    Your note about DirectVR not supporting the wider FOV is certainly something for me to consider however. If the wider resolution would create problems overall, that might make me want to shy away from it.

    in reply to: Windows Mixed Reality with VorpX? #167900
    dimensionaldude
    Participant

    So glad to hear this. My Odyssey should ship Monday. Can’t wait…

    Please give a follow-up of your impressions of VorpX with the Odyssey. How well it works with it is one of my considerations for pulling the trigger on it.

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