dimensionaldude

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Viewing 15 posts - 16 through 30 (of 43 total)
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  • in reply to: Watch Dogs left-right glitch with dynamic lights #184004
    dimensionaldude
    Participant

    You’re not the only one to have it. The only solution I’ve found is to never play at night.

    in reply to: Suggestion. Allow larger screen in immersive mode #184003
    dimensionaldude
    Participant

    its not so much about the bars that show up, its about the experience. The way i plan on using it, is rendering my game in 8k with a very high fov, then have the immersive screen be 1.5-2times larger than the viewport on my headset, with the game ui shrinked down to be comfortable in the middle. This would it would give me more or less the ability to look around, but without it affecting the cursor position.

    Depending on the game, I do something similar. I like putting it in cinema mode, set the background to black, then make the screen large enough so that it encompasses my entire view. This makes everything look a little too flat, but again, it depends on the game if that’s an issue. It’s kind of a dice roll if the FOV is locked or not and / or if the screen depth option is enough. It’s bizarre how it works, on some games, I can’t imagine going past 2.0 on screen depth, on others, even 5.0 can seem too low.

    dimensionaldude
    Participant

    I wonder if this outdoes the Pimax 5k in now, since screen displays were showing that as being sharper than the Odyssey+. That’s crazy you couldn’t run things natively by default though.

    in reply to: games that are a challenge for profile creators #177453
    dimensionaldude
    Participant

    Thanks a bunch.

    in reply to: Best VR headset for VorpX? #177451
    dimensionaldude
    Participant

    I guess my point is I want the best quality image I can get, I would think resolution helps with looking at objects in the distance especially. I’m totally fine with running 15-20 year old games on a higher quality screen rather than running newer ones where I’m still noticing the screendoor, lack of detail on the horizon, etc.

    You’re right to wait on the Pimax 5k+ since it’s not even out for most people, I’m waiting for more reviews to roll in on that.

    in reply to: games that are a challenge for profile creators #177436
    dimensionaldude
    Participant

    Is there a guide for going about trying to create a profile for an unsupported game? The only thing I’ve done is try to get it to use a profile from another game that shares the same game engine. I wasn’t sure if there was a more in-depth process than that.

    in reply to: A small request #177418
    dimensionaldude
    Participant

    I’m probably the person who caused this. My apologies, I never meant to cause problems, I think I just had some wrongheaded idea in my head that I thought I wasn’t explaining. For the record, I wasn’t purposefully trolling, I was just being an idiot. For what it’s worth, VorpX is fulfilling 3D world aspirations I’ve had ever since about 20 years ago on the Revelator glasses and is one of the best things to happen to the PC platform for me.

    in reply to: Possible to increase 3D strength beyond 5.0? #177417
    dimensionaldude
    Participant

    I just wanted to followup and say that after doing some more testing I have one of two conclusions:

    1. Everything is fine and I just had the wrong perception of where the camera should be for what I was looking at. If I’m expecting an object to be right in my face, but it’s really a couple a feet away, skewing my idea of perception. FOV was really the answer to everything where I thought there were depth issues, not extra high convergence.

    2. I could just be a moron.

    @Ralf
    My apologies again for all the trouble. It looks like you were right on everything. I think my main issue was I had the wrong perception about where my brain was expecting the camera to be.


    @zahncisten

    Your game examples were very helpful. I couldn’t handle a screen strength of even 2.0 on Mass Effect 3 and Metro 2033 was utterly perfect out of the box at strength 1.0. Ironically, Mass Effect 3 has a “dollhouse” effect at ANY strength, but I think that has more to do with the game itself than VorpX.

    TLDR: Ralf is right on everything, sorry for me being an idiot.

    in reply to: Possible to increase 3D strength beyond 5.0? #177324
    dimensionaldude
    Participant

    BTW: I have an idea for a “fake doll house”. Since every user can access the shader options of a game, you could try to set the HUD elements completely to “HUD”. Then pulling them very close in the HUD settings. This makes the 3D scene appearing more in the background. Gaining 3D strength to the max should make the scene look like a “doll house” (depending on how the HUD looks like). Best for games where the screen has a complete HUD frame around. In cinema modes you could try focal offset if HUD elements are not accessable. That will push the scene (depending on the game) behind the HUD. Put focal offset to a negative value for that.

    If I’m not misunderstanding, that sounds like it could be quite close to what I might be looking for. I’m uncertain what you mean by “set the HUD elements completely to HUD, then pulling them very close in the HUD settings” could you elaborate how you would do that? If it’s already explained elsewhere, a link would be fine.

    in reply to: Possible to increase 3D strength beyond 5.0? #177316
    dimensionaldude
    Participant

    You just want to achieve something that you can’t: real world scale with more than real world depth. That would be cool, but it’s not possible.

    I don’t want to go in circles explaining my position. You’re reading too much into what I’m saying. All I want is a little higher 3D strength limit option that can be accessed somehow (like a 6 or 7). If you change your mind in the future, my offer still stands. I will pay $300 to have that feature added, that’s how much I’d like to see it. I feel bad I’ve taken so much of your time on this as it is. You’ve made great software, I think we’ll just never agree on the ideal settings.

    in reply to: Possible to increase 3D strength beyond 5.0? #177313
    dimensionaldude
    Participant

    Again, sorry to have wasted so much of your time. This whole thread makes me question if something is wrong with my vision, I don’t get why the images that look too flat to me seem perfect for others.

    in reply to: Possible to increase 3D strength beyond 5.0? #177311
    dimensionaldude
    Participant

    Trying one last time. I’d really like you to understand that since then you wouldn’t try to chase the impossible: scale and depth are inseparable linked to each other, they are very much the same thing.

    There is no such thing as correct scale with wrong depth. If scale is right, depth is right. Cold math/physics. That really simply is how stereoscopy works. In VR, in reality, everywhere. Sorry for sounding like a broken record, but I can’t change the laws of physics.

    I get what you’re saying, and I’m in no way questioning your code that it’s not interpreting the data accurately. I guess the better way to word it would be:

    PERCEIVED horizontal + vertical scale = perfect
    PERCEIVED depth = looks too flat, doesn’t resemble reality to me.

    I’m not saying you’re wrong. I’m saying my brain is constantly telling me the depth level is too flat in some of the games I’m seeing with a closer viewing distance, despite everything else being on the money.

    Again, it’s like we’re seeing two different things. If you say the sky is blue and I say it’s purple, it doesn’t matter how accurate you are if I’m literally seeing purple and want glasses to adjust it. That doesn’t make the sky purple, it just means I’m SEEING purple and want to see it blue.

    in reply to: Possible to increase 3D strength beyond 5.0? #177309
    dimensionaldude
    Participant

    @Listen, I’m sorry to have taken up so much of your time. You’ve made it clear what your stance is. I really hope it’s just an anomaly on my end.

    All I can say I’m having situations like this in multiple games:
    Vertical and Horizontal Scale = perfect
    Screen size = perfect
    Depth = clearly looks a little too flat, compared to reality all around me.

    You obviously haven’t run across anything like this in your testing, so we may as well be speaking different languages. From your perspective, you’re seeing the sky as blue and I’m saying it’s purple. Don’t let me waste more of your time on this, I’ll just say I can’t deny the reality of what I’m seeing and I hope it’s just an HMD issue.


    @zahncisten

    Could be, but please post some of those settings if you can find any, it would be very helpful for my testing.


    @Stryker_66

    I’m just trying to get a good image. I think Screen Depth is the answer, but since that’s not an option, I’m exploring other options. Since you have a CV1 and also have depth issues, maybe you can give me some notes on games you have issues with that I could compare with. I was going to private message you, but I don’t think that’s an option for these forums.

    in reply to: Possible to increase 3D strength beyond 5.0? #177306
    dimensionaldude
    Participant

    I just checked AC:Unity for you to be extra sure I don’t tell any nonsense here. With default settings (not even tweaking FOV) and just moving the the screen closer it is no problem to make the world look a lot smaller than real by setting the 3D-Strength to the max. – which means it has “more depth” than you get in reality.

    If you tweak the FOV to be higher to match the screen being ultra close to your face, that’s even more the case.

    To get a realistic scale/depth (again: both are the same thing), you do not need more than the 5.0 max depth in this situation, in fact you need less. Again: that’s how stereo vision works. It’s math, physics, whatever you want to call it, it’s not opinion, taste or anything even remotely close to it.

    If realistic scale/depth is your goal, it’s no problem at all to achieve that with the available range.

    Thank you for checking on it, but listen, let’s be logical:

    We both our have our own perceptions of what is real, we see 3D every day in our lives. If a person or apple or whatever is in front of me, I know about how much depth it has, etc.

    Yes, of course this is all based on math. So if one person is seeing something with the same settings and says it’s way too flat, and the other person sees it and says it’s perfect, that means there is an EXTRA VARIABLE involved. It could be me having a DK2 instead of a CV1 is the problem (I hope it is). The fact that 5.0 depth is BARELY on the edge of correct depth to me says something is obviously different on my end. Believe me, I’m GLAD to find out if it’s a special issue on my end that can be remedied.

    In other words 2 + 2 always equals 4. However 2 + 2 + X does not always equal 4. I’m trying to determine what’s so different on my end that 5.0 is at the very edge of acceptability on my VR set. Again, I’m hoping it’s my headset itself.

    in reply to: Possible to increase 3D strength beyond 5.0? #177301
    dimensionaldude
    Participant

    Dragon Age Origins has perfect depth (orzammar is incredible for understanding the perception. It looks awesome). I play all games in Cinema mode due to a balance condition (I’m dizzy all the time, so I need stationary things to keep steady, and cinema is perfect for that). I just finished Alien Isolation, that was incredible, and the depth was great. I’ve tooled around with Metro 2033 (not Redux) and the depth is spot-on. Skyrim is always a solid. Oh, and Mass Effect 3 (I haven’t played 1 or 2 with VorpX). The G3D is stunning. I’ve used VorpX for a few months now, and I love it. I use it every day (I’m not kidding), it really is great. If you think you are seeing things flat and you think it may be your HMD, definitely try newer hardware. I’d do that before I started thinking VorpX needed to be way different for my peculiar use-case.

    I have Dragon Age Origins, Mass Effect 3, and Metro 2033. I’ll test those in the next couple days when I get a chance. I’d like to ask more specifics if you don’t mind:

    -What screen distance offset setting do you use?
    -What aspect ratio do you use (4:3 / 16:9, etc.)?
    -Any other tweaks you recommend for them, like custom FOV, etc?
    -If you don’t mind sometime, pick a game you think has good depth, and temporarily decrease the screen distance value and look at something close to you. Does the depth seem lower at all?

    I’ll assume you play with a screen depth of 3.0 or less for all them.

    And hey, you don’t need to convince me VorpX is great software. It’s the entire basis of me wanting to upgrade my VR set. I just want to get this one aspect ironed out and I’m halfway to heaven.

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