Draconis47

Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: Cyberpunk VR Update Thread #218950
    Draconis47
    Participant

    >takes care of this engine limitation
    how?

    in reply to: Cyberpunk VR Update Thread #218947
    Draconis47
    Participant

    Upon further testing this seems to be a FOV problem. The game really hates field of view values above 100. Those pics were with fov 120 for the driving. Another place you can see the FOV glitch is in the tutorial maelstorm mission for getting the drone, where if you have values above 115 just certain parts of the map textures just disappear around you

    in reply to: Cyberpunk VR Update Thread #218944
    Draconis47
    Participant

    I am using the standard vorpx client with CP77 with Z-normal. My question is what is causing these absolutely extreme amounts of texture pop ins at very short ranges in driving mode. You can see some of them in the image links. Sometimes I am driving over a piece of road that materializes under me

    View post on imgur.com

    View post on imgur.com

    View post on imgur.com

    I did a test run with the stand alone and the problem was not nearly as severe in the dedicated version. Although it had its own unplayable problems like the in built connection mod causing severe stutter upon turning the character with the mouse. Like in janks back one degree for ever three degrees turned to one direction. This is on a Rift S

    in reply to: system shock #216438
    Draconis47
    Participant

    >The default is whatever you set the last time you opened and closed the vorpX menu.
    This did the trick. Thank you. While I did enable max low graphics settings in testing (including no DLSS), I did not restart with G3D default.

    Works now as intended

    in reply to: system shock #216435
    Draconis47
    Participant

    I went with the new System Shock Remake profile as well as tried the beta demo one mentioned here. Its not rendering the right eye in G3D mode on neither both fo them. UI elements and things like the title of System Shock do but not the rest of the screen like Saturn and the space station on the main menu. Or anything actually in game. Z-normal and Z-adaptive work as intended.

    Played around with shader configurations in the advanced option but it did not work

    Looking around the forums Nier Automata profile experienced too this glitch until the developer did something to it in a update to fix it. The Shock remake profile listed in the cloud used vorpx version 20.2.0 to make it while my version is currently 21.3.3. Since you cant do roll backs cant test if it is build specific

Viewing 5 posts - 1 through 5 (of 5 total)

Spread the word. Share this post!