drowhunter

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  • in reply to: vorpX 18.2.5 Available Now #173934
    drowhunter
    Participant

    oh i was referring to supermodel emulator.

    the q3 profile works with it since its opengl

    as does g3d in full vr mode

    but the movement is weird like when i turn my head right the world moves right as well.

    i didnt try the direct vr scan though that might work

    what are the chances you could download supermodel and a legally acquired rom of daytona usa 2,and give it a whirl? im sure its a hair away from fully working..just not sure what your stance is on working with emulators.

    (just noticed that this is probably not the place for this discussion after typing it on my phone..sorry)

    in reply to: vorpX 18.2.5 Available Now #173925
    drowhunter
    Participant

    can you push your profile to the vorpx cloud? what profile did you use to get supermodel working?
    (EDIT)
    so i tried with the Rage profile and it works, but only in cinema mode with pancake mode

    then i tried with the quake 3 arena and full g3d works but the head tracking is way off

    also positional movement seems to be exaggerated.

    in reply to: Codemasters Dirt 2/3/Grid #173692
    drowhunter
    Participant

    HI ive been reading this discussion and have a question
    you mention that since codemasters game support trackir that i can use opentrack

    but I have an actual trackir could i just use it like normal , without opentrack?

    in reply to: Virtual Theatre mode 3d support #102365
    drowhunter
    Participant

    what does that mean exactly? you mean the game has to have native 3d support right?o

    so vorpx wont split the camera into left and right eye for you , like 3dvision or tridef?

    …because thats what i had in mind. it seems like vorpx already has this functionality to an extent…but applying it in theatre mode would be like having a virtual 3d projector.

Viewing 4 posts - 91 through 94 (of 94 total)

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