drowhunter

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Viewing 15 posts - 1 through 15 (of 93 total)
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  • in reply to: Cyberpunk VR Update Thread #217562
    drowhunter
    Participant

    Too bad we can’t utilize dlss3 to generate the other eye

    in reply to: Starfield profile? #217520
    drowhunter
    Participant

    Is this profile supposed to be good?

    in reply to: Cyberpunk VR Update Thread #216630
    drowhunter
    Participant

    Do we suspect any issues when Phantom Liberty drops?

    If so, will this mod be updated?

    in reply to: vorpX 23.1.0 BETA #215714
    drowhunter
    Participant

    Wow this Virtual Screen sounds great!

    Tell me , can it still be used to view SBS content?

    A virtual 32×9 screen with SBS support would be great for Stereo 3D games.

    I know vorpx is all about VR and less about s3D and that’s fine, I’m okay with letting other software do the work of creating the SBS content like reshade.

    in reply to: Cyberpunk VR Update Thread #213675
    drowhunter
    Participant

    Does this still work with patch 1.61 that dropped today?

    in reply to: Everspace 2? #213673
    drowhunter
    Participant

    FYI for opentrack to work you need to Copy the NPClient64.dll from OT’s installation directory and placing in C:\Program Files (x86)\Steam\steamapps\common\EVERSPACE™ 2\ES2\Plugins\TrackIR

    Also ES2’s trackIR implementation only supports 3DOF.

    drowhunter
    Participant

    If you say so. :/

    in reply to: Everspace 2? #213571
    drowhunter
    Participant

    That is good news. Thanks for the info. I’ll definitely check the game before the next update then.

    Thanks for the info! I already have the game working in perfect G3D using the universal unreal engine 4 HelixMod. The only issue I had was that there was no good way to get head tracking. TrackIR support means a simple freepie script and OpenTrack is all I need to basically have this game be a native VR game now.

    Will be trying tonight!! Im excited.

    in reply to: vorpX 21.3.5 Available Now #213570
    drowhunter
    Participant

    Yes this precise gesture works beautifully in Sairento VR.

    in reply to: Cyberpunk VR Update Thread #212936
    drowhunter
    Participant

    Alright, discovered one CPU hog on my OS, after eliminating it can run DirectVR! Looks impressive. I think “Immersive Screen mode” is more comfortable to me compared to full VR mode after all, esp when driving. Still cool as heck.

    what was the hog, if you don’t mind me asking?

    @Ralf ..And Patch 1.6 just went live…Will our Mod still work (I know it’s asking a lot)

    I also came here to necro this thread to find out. I suppose I could just play and find out , but then I’d have to waste 100GB backing up my current version to try.

    in reply to: Games Wish List #211275
    drowhunter
    Participant

    Redout 2 anyone?

    in reply to: vorpX 21.3.5 Available Now #211119
    drowhunter
    Participant

    Yeah, I just checked in to see , since it has been radio silence for a while

    in reply to: Yuzu #210659
    drowhunter
    Participant

    You should try Reshade with the SUperDepth3d plugin it works great.

    You can use Vorpx Desktop Viewer and switch to SBS Mode to view it , or better yet use the VR Companion App

    in reply to: Far Cry Primal – As good as Cyberpunk! #210370
    drowhunter
    Participant

    I don’t see what the big deal is, AER works great now and I have even run it with framerates as low as 60 without too much issue other than some artifacting around the edges.

    I hope you haven’t given up on adding it as a mainline rendering option. As it would make a tone of games playable in 3d that I could only wish for.

    To me options are good. For those that don’t like it they don’t have to use it.

    drowhunter
    Participant

    Doesn’t play quite the same as this doesn’t have motion gesture support right?

Viewing 15 posts - 1 through 15 (of 93 total)

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