gcogger

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  • gcogger
    Participant

    Try disabling positional tracking in vorpX game menu, see if that helps.

    I know that can cause unwanted stutter sometimes.

    No difference, whether enabled or disabled, thanks.

    Not sure what you mean by the 2 render options,

    I have vorpX on another PC- Go through the ingame menu until you find a page with two buttons below each other, one is saying something like fluid whatever, the other async something. Try around different settings see what happens while keeping an eye on the framerate.

    Ah, yes, I see which ones you mean. I’ve tried all the Direct Mode settings (Fluid Sync, Async Render and GPU something), and nothing improves things. If I switch the GPU setting to Fast (normally on Safest), I get even more juddering and stuttering :( Oh well, thanks for the suggestion.

    gcogger
    Participant

    What you could try in the VorpX ingame menu, press ALT+F to monitor your framerate, if its not at 90 play with the two renderoptions . Whenever i get framedrops, playing with these can help sometimes. Is V-Sync OFF in the NVidia Control panel ? I would optimize these settings for better performance anyhow. I noticed occasional resests when enabling 3D Vision for example.

    Not sure what you mean by the 2 render options, but I think Vorpx is capping it to 45fps. I see a frame rate of 40-45, with the occasional drop lower, which is consistent with a 45fps cap and some dropped frames from the ‘stutter’. In terms of performance, I was seeing frame rates of ~45fps or just under previously, running at higher resolution and with a bunch of performance-impacting mods.

    Besides I could imagine that steam has updated something in the background without asking you. I dont use steam, only when there is something i cant go on without. I wouldnt be even a member of this shameless service if i hadndt been forced into registration through my VIVE purchase. I have installed steam and steamvr once and made an immediate backup of the steam and steamvr folder. They download so much shit in the background once you are online and you never know what they are doing, once i saw a “Windows DirectX Driver” beeing downloaded !!?? They dont give a damn about disabling “downloads”.

    If you have a backup of your steam and steamv folder, overwrite the recent ones. Watch out that you dont lose your games though. Thats just an idea. – Run SteamVR directly, not through the steam window. I think its the dashboard something .exe you can call directly without entering steam. I have a shortcut on my desktop for that. I think that could be possible with any steam game.

    But as you mentioned running another game went out perfectly this must have something to do with your skyrim settings. May be different things come together, like i am not shure if your ramspeed is a bit low for higher demanding games)

    BTW: BIG THUBMS UP FOR VORPX, not dealing with the so much hated steam servie for selling the product.

    I’m not running Steam VR myself, as Steam doesn’t know it’s a VR game. I assume Vorpx deals with that side of things.

    As I said, though, I’m now running vanilla Skyrim, without the HD textures and with no oversampling, and still seeing the problem. I don’t think the basic performance of my PC is the issue here. Until this issue happened I was running at higher resolution and 2.0 oversampling, with all sorts of high res textures, Climates of Tamriel, Realistic Lighting overhaul and various other mods, and didn’t have the problem. (In both cases I used the ‘High’ preset, but turned AA down to 2x).

    gcogger
    Participant

    just wait for the official skyrim VR from bethesda release on 3 april.

    playing skyrim with vorpx is nice cause you can use all the mods if you use old skyrim, but myself i’ll just play the official skyrim VR from now on.

    Yes, I might just do that. My only concerns are that I’d like to keep some of the mods and that I want to play this seated (as I sometimes play for several hours!) and with keyboard+mouse (my preferred controls for first person games). If I do play seated, I also quite like the ‘mouse only controls left/right’ and ‘move head to aim’ scheme from Vorpx. I’ll have to see what control schemes are available in the official release.

    in reply to: issue with resolution #171899
    gcogger
    Participant

    It may not help much, but your description of the image (image at top left, noise/lines elsewhere) is exactly the same as I get when I switch Skyrim to ZBuffer instead of G3D.

    in reply to: (Old) Skyrim working well, but a couple of niggles #171686
    gcogger
    Participant

    I think I’m giving up for now, as I’ve tried everything I can think of (other than writing my own mod) :( I’ve stuck it back on 1600×1200 for now. If the performance is affected, I’ll back off from the 2x oversampling, but I’d really rather not do that. Maybe I can cut down on my other mods (lower res textures, for example).

    in reply to: (Old) Skyrim working well, but a couple of niggles #171684
    gcogger
    Participant

    I’m slowly getting there. Less Intrusive HUD doesn’t seem to allow you to move things like the dialogue text, and Sky UI Away didn’t help (although it’s a good idea to have this one in VR), but thanks for the suggestions :) I’ve cured (I think!) the dialogue problem with a mod called EZ2C, which can completely customise the dialogue UI. As it happens, the default settings in this mod are quite close to stock, but move everything to the left a bit, which solves the problem.
    Now I need to find a mod that allows me to move, or preferably shrink, the item properties (damage/weight/cost) when trading, as that’s off the right hand side too, and I can’t see the cost of things I’m buying! I could run in 1600×1200, which might fix it, but that would affect performance, I think.

    in reply to: (Old) Skyrim working well, but a couple of niggles #171658
    gcogger
    Participant

    That’s great, the fdefaultfov setting has fixed the books problem, and I can now run in 1080×1200 for better performance :) Thanks for the tip. I’m actually seeing my dialogue choices being cut off on the right hand side, but that’s not such a big deal, and not too surprising at that resolution, I suppose. I’m not sure if it has something to do with the Sky UI mod I’m running, so may try without it.
    All in all, I’m loving playing Skyrim in VR, and I can even use enough graphics mods to make it look reasonable. I wasn’t sure whether to buy Vorpx, but I’m so glad I did :)

    in reply to: (Old) Skyrim working well, but a couple of niggles #171621
    gcogger
    Participant

    Thanks, I’ll try that tomorrow. For now, the best I could come up with was to run at my monitor resolution of 1920×1200 – not ideal for performance, of course. Even then, the first line of each page is cut off, so I’ll definitely be trying your suggestion :)

    I worked out what was going on with the bow aiming. I didn’t notice at first, as I’m very much right eye dominant, but the target reticle was in a slightly different place in my left and right eyes. The arrow was going in between the two positions, giving me the aiming error. I’ve fixed it by upping the ‘HUD depth’ from 0.5 to 1.0 I don’t know what the default is, but it’s possible I accidentally changed it while trying to fix the books problem. At least it’s OK now :)

    Thanks again to everyone, and I’ll report back again after I’ve tried the fdefaultfov fix.

    in reply to: (Old) Skyrim working well, but a couple of niggles #171578
    gcogger
    Participant

    Ah, OK, it’s probably just something I’ll have to live with, then.

    in reply to: (Old) Skyrim working well, but a couple of niggles #171569
    gcogger
    Participant

    Given that the bow aiming used to be OK, I think I might just use the Vorpx config app to restore the ‘normal’ (non VR) Skyrim settings, and set things up from scratch. I didn’t change too much from the defaults, so this might be the easiest option. I’m not sure it will help with the books, though. It will have to be tomorrow, so I’ll report back.

    Is my ‘juddering’ when I move the mouse a normal issue, or do other people have perfectly smooth mouse movement?

    in reply to: (Old) Skyrim working well, but a couple of niggles #171564
    gcogger
    Participant

    Thanks, but unfortunately the edge peek doesn’t help – I can still only see part of the book, and the same is true even if I zoom out the HUD so far that I can’t read the text!
    OK, I’ll try manually setting a wider resolution. Perhaps it will help with the book issue too. I’m currently oversampling (or whatever it’s called in the Vorpx config) by 2.0x, so I don’t think I have the horsepower for 1680 resolution as well. Do you think it would be better to reduce the oversampling and bump the resolution? It sounds like it would give similar results, perhaps.
    Thanks for the quick response :)

    in reply to: (Old) Skyrim working well, but a couple of niggles #171560
    gcogger
    Participant

    as for the scan dont scan in third persos mode..

    I’m not – I only ever use first person. Thanks for the suggestion, though :)

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