Greif

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  • in reply to: How do I get The Long Dark to work with CV1? #123789
    Greif
    Participant

    One more Thing about the “real 3D”. I just found the post of Ralph talking about it:

    “If a game has Geometry 3D everything is rendered twice using two cameras exactly like in native VR apps. This is ‘real’ 3D. If you think it’s not enough and want to enhance the effect, you can do that by raising the “3D-Strength/Separation” parameter on the main page of the ingame menu. Be careful though, the default value usually is close to a natural 3D strength. You can go way beyond that, but doing so makes the world look smaller.
    Just in case: also make sure to raise the field of view. Things looking wrong may be a result of skipping this (very important!) step. The general options you have in this regard are described in the Essential Hints Guide in the help.”

    You know it makes sense. If you wouldnt see 2 diferent Pictures you would recognize it :-D

    in reply to: How do I get The Long Dark to work with CV1? #123788
    Greif
    Participant

    I know what you mean. I dont think there is any other way you can Play it at the Moment. I always press the mouse Wheel to zoom out for the inventory and stuff. Still i got it set up fine so i can enjoy myself in the world.

    Of Course it is not perfect. I’m new to this, so maybe there are more Options – but im just happy that it finally run’s…

    in reply to: How do I get The Long Dark to work with CV1? #123777
    Greif
    Participant

    Ahhh great! I finally managed to get it working! You dont need to make shortcuts. Its just one tiny thing you need to do:

    Just go into your steam libary – there you can rightclick on the game in your libary list. Properties – startoptions – and there you put “-force-d3d9” without the quotes in. And there you go!

    Works perfect!

    in reply to: How do I get The Long Dark to work with CV1? #123762
    Greif
    Participant

    I have the same problem. Fallout 4 works like a charm. But Long Dark isnt working. I tried it with the shortcut and force-d3d9 but nothing. Any news about a workaround?

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