Forum Replies Created
-
AuthorPosts
-
gurufabbesParticipant
Not bash vorpx, but I wanted this too. It is now available without needing vorpx, and includes full motion controls:
http://www.reddit.com/r/Morrowind/comments/jzozr9/vr_morrowind_in_proper_virtual_reality_openmw/
gurufabbesParticipantI think the whole discussion about distant land was about 3D.
Erm I don’t understand what is meant by a 3d effect on the distant lands.
It looked fine on my end and I didn’t notice a difference from what I am used to seeing on the flatscreen. Or at least not yet.gurufabbesParticipantThanks a lot again for your help.
I brought the settings back to default and although not perfect, it is more or less playable. Mapping the edgepeek to right grip was a really great idea and makes it a lot more playable. Nevertheless, in first person it still feels slightly zoomed in so that things up close seem bigger than they should be. My settings: 1400 x 1050 (4:3 aspect ratio); 101 horizontal FOV, 0.75 ui scaling.
I think currently this may be as good as it gets for 20 year old game not made for VR and kept on stilts with MG EXE to run. And it still runs pretty well once you get used to it.
Despite what others on the forum have written, I installed distant lands through the settings and it runs fine for me. This may be a since solved issue.
So all in all, Morrowind does run I am happy to see. This was one of the games I got vorpx for, if not THE game I got it for and it works.
Ideally I wanted it to work with Tamriel Rebuilt especially as it develops and that will be what I try out next but I don’t see why it wouldn’t work now.gurufabbesParticipantTo put more simply, even on the default settings I need to zoom out to 53 or so get a perspective that feels more natural, but of course then the boxes are much larger.
Theres no rush for this, but this is the game that I most want to have working with vorpx. But it seems that Im running into this issue of excessive zoom for all of my other games as well so far.
gurufabbesParticipantNo, I can confirm that the newest version, which is an install works fine. The issue I was facing was not related.
I am reading and have been reading as much as I can from the documentation. However I am still trying to get my head around it all. This is the first week that I\ve had VR and I realize that vorpx is a bit tougher to get, particularly if one is playing with the settings.
The default profile for Morrowind still is excessively zoomed for my eyes.
Yes, I noticed that the profile pulls the FOV in the MG EXE settings to 111 horizontal in line with the settings.
But with these settings, it still feels as though its too zoomed in and that anything close is unnaturally large. Something just doesnt fit.
May 31, 2020 at 11:45pm in reply to: Morrowind (SteamVR with GOG version): won’t load in HMD #195005gurufabbesParticipantJust to also add for future reference for others:
Newest version of MG EXE works fine.
Vanilla Morrowind will not boot without it presumably because vorpx cannot detect it in its earliest form.May 31, 2020 at 11:42pm in reply to: Morrowind (SteamVR with GOG version): won’t load in HMD #195004gurufabbesParticipantSolved:
Have an RTX 2070 and Geforce Experience. I decided to do my homework and look for previous posts on the subject.
Elsewhere you wrote about possible interruptions:
“-CPU/GPU utilities, e.g. fpsVR, MSI Afterburner, ASUS GPU Tweak, GeForce Experience”
Another user reported something similar for his card which was on an Asus strix gaming laptop:
I changed the Geforce settings to run through the GPU and Morrowind booted up finally…..
It worked.AND WOW. To finally be in Morrowind was amazing. More effort is needed to make playing it comfortable (still too zoomed in) but this can come with time. Absolutely amazing. Thank you.
gurufabbesParticipantThank you for your assistance.
Unfortunately, I followed the steps and now have another headache…
Vorpx is hooking in but the screen in my headset is empty black, displaying nothing.The output window on my laptop is clearly showing the cursor being controlled by the headtracking of my headset and the vorpx logo is showing. Steam VR shows that it’s about to run it before it starts.
I reinstalled Morrowind to be sure, installed that version of MG XE instead but still not change. I also put a vorpx shortcut on my desktop.
I tested Jedi Knight 2 just now and it is hooking it in fine with it so it seems to be a problem so far only with Morrowind in terms of not directing the video output to the headset.
Just a question: vorpx desktop viewer: I tried to run it, it ran through steamvr then and then the same sort of thing. Is it a program that runs through the headset? If so, it’s blank on my end as well.
-
AuthorPosts