IA_Predator

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  • in reply to: Everspace 2? #212752
    IA_Predator
    Participant

    TrackIR came in with the latest update and works fine as I said after a little tinkering. I’m just trying out atleast the Z3D.

    in reply to: Everspace 2? #212672
    IA_Predator
    Participant

    I managed to get it running using a Conan Exile based Profile. Sadly no 3D effect at all (neither G3D nor Z3D). And I had to replace the NPClient64.dll (found in EVERSPACE™ 2\ES2\Plugins\TrackIR\Source\ThirdParty\NPClient\Win64) with the one shipped with VorpX, so it could connect the TrackIR emulation. That works quite well now.

    in reply to: Everspace 2? #212670
    IA_Predator
    Participant

    Everspace 2 is not working for me with its newest version. Vorpx only seems to be able to halfly hook into it. On the desktop I can see the vorpx Logo on top and even the hint that this game seems to support TrackIR. However, on my oculus nothing is mirrored. And after a minute the hook helper dialog pops up. But when I try to install a hook helper I get the error message, that the required information cannot be extracted. It’s still using the Unreal Engine with DirectX 11. But so far no luck in hooking :-(

    in reply to: Deus Ex profiles #212669
    IA_Predator
    Participant

    I hadn’t have problems to come up with a good 3D effect in this game. However there is a big problem making it unplayable. The game renders the scene in multiple chunks. First the ui and your inventory, then the closer objects and finally the background. Each of these chunks is rendered with its own z range. That means if you increase the 3D effect to have good looking objects your ui and weapons are so far besides each other that it hurts. To make all things even uglier. If one chunk like the background isn’t visible that pass is skipped altogether. So you never know which chunk is actually the important one which should be 3D …

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