Incontinentia

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  • in reply to: Vorpx no longer changing game settings (FOV) #174844
    Incontinentia
    Participant

    Ah yeah that was the first thing I tried. Cheers for the suggestion though.

    in reply to: Vorpx no longer changing game settings (FOV) #174839
    Incontinentia
    Participant

    Thanks Ralf! I was wondering if something like that had happened. Weirdly though I have struggled to get the FOV to stick when configured manually as that’s how I used to play. Although it might be that I’m also looking in the wrong place for my config files too now.

    I have to say though, when it works it is incredible (especially with Opentrack emulating head rotation) so thank for your efforts.

    in reply to: Vorpx no longer changing game settings (FOV) #174825
    Incontinentia
    Participant

    Well thank you for trying anyway!

    in reply to: Vorpx no longer changing game settings (FOV) #174816
    Incontinentia
    Participant

    Just to clarify the issue a bit: by changing game settings in the game itself (rather than the Vorpx menu) I can get something close to a good implementation. So it’s basically like Vorpx pre-DirectVR. In a game like Arma with little ability to specify custom aspect ratios though, it’s impossible to get a decent experience without DirectVR being able to change the FOV, aspect ratio and resolution.

    To give a bit of background: I’m on WMR, everything worked perfectly back in April, games are split over several drives but that should be fine, the only possible setting I could have changed in the time since (apart from updating the software) is a profile restore of Arma but deleting everything and staring again (as well as factory reset) should have resolved any issues caused by doing that. No overlays, no antivirus issues, technically proficient and able to follow basic troubleshooting advice (for the most part!)… but nothing seems to be working here.

    in reply to: Vorpx no longer changing game settings (FOV) #174814
    Incontinentia
    Participant

    I have, no luck on that either unfortunately. Thanks for the suggestion though.

    in reply to: Waiting on Key #103588
    Incontinentia
    Participant

    Yup, key worked perfectly. Thanks Ralf!

    in reply to: Waiting on Key #103586
    Incontinentia
    Participant

    Any chance you could take a look at getting a key to me too? Being a bit impatient but every time I’ve installed before, the key has been sent in minutes. Done all the usual (spam check / followed instructions). Just got my CV1 and would like to get cracking!

    in reply to: Arma 3 Crashing #97099
    Incontinentia
    Participant

    The issue may be related to texture quality. More than High texture settings cause crashes.

    in reply to: Arma 3 Crashing #96273
    Incontinentia
    Participant

    Hi Ralf,

    I’ve done a clean install, default settings and everything you stated, but after a while (normally less that 15 minutes of playing) the image on the oculus freezes and when I check the desktop, it says “Arma 3 has stopped responding” or something similar. This is 0.8.0 runtime with no Opentrack.

    I was playing the Marksman DLC showcase. One time I managed to get about 15 minutes in and it crashed on Save and Exit, but all other times it’s been before that.

    Steps to reproduce are: launch Vorpx, launch Arma via the default launcher. Play the Marksman DLC showcase.

    System specs: I7 6700K, GTX980ti, Windows 10 64 bit home edition. All overlays disabled and no overclocking. If you need any more information, please let me know.

    in reply to: Arma 3 Crashing #96242
    Incontinentia
    Participant

    It would seem that Arma is fine in that scenario, but if you run around and play for a while, eventually it seems to crash. I’ll do a more detailed report soon as I’ve run it clean, no overclock, without opentrack but I haven’t done a full reinstall. Was waiting to see if anybody else had noticed anything similar before doing a full bug report.

    in reply to: Arma 3 Crashing #96228
    Incontinentia
    Participant

    Sorry, only just saw this! Presumably you’ve figured it out but in Opentrack, set the tracker to “Oculus Rift runtime 0.8.0 — HMD”, Protocol to “freetrack 2.0 Enhanced” and in the settings for that (click on the “…”), select “Use TrackIR, hide FreeTrack” under the “Select interface” option.

    So when you say it works well, you mean you have no crashes? How long did you try it for?

    Thanks for giving it a go!

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