Would it be possible to restrict the mouses y coordinate but allow the head to move the mouse input in the x and y coordinates? That way you can avoid looking up with your head but be looking at the ground in game. Considering vorpx already modifies mouse input, I’m guessing this can be done. However, your head is still locked to the cross hairs as I assume that would have to be done in the game code, but it would still improve controls.