Kurt91

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  • in reply to: Black Screen – Audio Only #207211
    Kurt91
    Participant

    EDIT: I’ve just tried Sonic Generations. It seems to work, so the YK2 thing seems to be a game-specific issue. DirectX version, maybe? Does VorpX require DX9 specifically, I think YK2 uses 11.

    in reply to: Features Noone Asked For, Part 3554 #196285
    Kurt91
    Participant

    Does having the new hooking method increase compatibility with existing games that didn’t work? I remember not being able to run VorpX and an ENB on New Vegas at the same time, because of a DLL that the ENB needed. (Just an example, I’m not requesting anything.)

    Kurt91
    Participant

    As much as I appreciate the effort you put into your answer, you completely misunderstood my question. I’ve used VorpX before. I’ve been tinkering with New Vegas on and off already with it. (I’ve found that a leader/general playstyle using the “RobCo Certified” mod as well as a sniper build for personal combat seems to work best using VorpX, since using scopes mainly will ‘hide’ the fact that your gun is essentially glued to your head.) I’ve also been playing Portal 2 with it as well, although I can’t seem to get the internal resolution up higher without screwing with the FOV somehow. I’ll turn up the resolution and start up the game, but my view is insanely zoomed in.

    Anyways, what I was getting at is that some setups use multiple programs running at once to achieve the effect wanted. I was just using New Vegas as an example, since you’d optimally be running the “DynaVision” mod, an ENB, ReShade, and New Vegas Reloaded (Another external program usually run through injection managed by a mod) all at once to get absolute control over the graphics of the game.

    In a case like this, VorpX would count as a single program. I might also consider using something like Joy2Key at the same time, with VorpX in Controller Mode, to have a much more elaborate key-binding setup than I would with VorpX’s native key-binding alone. Now I’m not only running VorpX, but I’m running another program WITH VorpX AT THE SAME TIME.

    In addition, over the weekend I downloaded a demo for an iPhone app called “PocketStrafe”. I haven’t gotten to testing it yet, but it’s supposed to let you move in-game by physically walking in place, by placing your phone in your pocket and having it track your leg movement and sending the information to the computer to act as a button press or directional controller input, with separate modes for normal games and VR games where your visual direction is decoupled from your movement direction.

    So, at this point, I’d be running Joy2Key, VorpX, and PocketStrafe together to get insanely immersive and elaborate game controls for my game. Do you guys know of any additional programs that would work well alongside VorpX as well to improve things even further?

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