nexus-07

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  • in reply to: MPC-HC max quality #195656
    nexus-07
    Participant

    avisynth is used by the svp program.
    I now use avisynth for noise reduction, there is a very good algorithm there. There is also an algorithm to improve the anime of the 80s. avisynth is a universal video correction program, it can do a lot, it would be a desire.

    I will not convert 3D to 2D. I drill 3D, then I want to remove the noise, and on 2 images like that (almost all videos have noise).
    Then increase to 60-90fps using svp.
    After increasing the resolution from 1080p to 4k, because the helmet has a resolution of more than 1080p. When the resolution is increased by standard means, the image is blurred. But when the resolution is already large, you can compress it by any means.

    I tried to include 4k video through vorpx, I did not like the result. Very clearly visible ladder.

    in reply to: MPC-HC max quality #195654
    nexus-07
    Participant

    I have a big problem. If you do not use a helmet, then after 10 minutes the Nvidia driver crashes. The problem is solved only by reinstalling the driver and disabling the helmet. Absolutely trouble.

    in reply to: MPC-HC max quality #195653
    nexus-07
    Participant

    The picture will be ~ 100p if you do not expand the player to full screen. And in order to get 4k, it is necessary that the screen is 4k.

    It’s generally not possible to make 1080p to 4k, but there are a lot of good old films on DVD, and here madvr can come in handy. I even started to learn how to convert video. There is such a program Topaz Gigapixel AI

    in reply to: MPC-HC max quality #195652
    nexus-07
    Participant

    He started experimenting with worp again. I took the blu-paradise video bd3d and converted it to SBS 3d. So I got 3840s1080. Then converted using swp to 90fps.
    And then the problems started, the frequency of my screen is 60Hz, and the helmet frequency is 90Hz.
    But I don’t know how to send the video directly to the helmet. Because a helmet is not a separate monitor. In the Windows settings, you can enable the helmet as a separate monitor, but it will have a resolution of 1920×1080, and I can not fix it in any way. In the player, you can specify in the settings where to open the video. I point the helmet. But in the end I get 90Hz 1920×1080.
    I have a Samsung odyssey and some kind of program does not allow to increase the resolution.

    When using bigscreens, you cannot set 90Hz, because of this I decided to try the Warp. And to make the experiment simpler and have enough resources, I converted the video in advance (which is not a quality guarantee, SVP does not seem to recognize 3d)

    in reply to: MPC-HC max quality #195614
    nexus-07
    Participant

    I am using MPS-BE. Created a new config in vorph. madvr ceased to be disconnected. His work can always be checked by pressing ctrl+j

    in reply to: MPC-HC max quality #195613
    nexus-07
    Participant

    All of the above I managed to run. In madvr it is necessary to remove the checkbox of direct 11 to make it work.
    In the end, the work through the vorpx seemed unstable to me and eats up a lot of resources. Also, I did not like the smoothing of the image, the point is not in the “ladder”, but the image itself is somehow strange.
    The resolution problem turned out to be very simple, you just need to change the screen resolution to 2k-4k. This is done to ensure that Madvr has a scaling image based on artificial intelligence and there are simpler algorithms. This is better than standard helmet tools and other programs.

    As a result, I switched to the bigscreen program. I start films as I used to, only raise the screen resolution in advance. There is a problem, due to the high resolution and 3D movies, SVP does not work(slows down). I have a 1080ti-video card.

    As for noise reduction from Nvidia, I did not check it. There is still noise reduction in madvr, but I did not like it.
    My advice is to use avisynth with this setting for fullhd.
    LoadPlugin (“c:\Program Files (x86)\AviSynth+\plugins\FFT3dGPU.dll”)
    FFT3DGPU (sigma = 0.8, plane = 4, bt = 2, precision = 0, sharpen = 0.5)

    and for anime
    LoadPlugin (“c:\Program Files (x86)\AviSynth+\plugins\msharpen.dll”)
    LoadPlugin (“c:\Program Files (x86)\AviSynth+\plugins\FFT3dGPU.dll”)
    FFT3DGPU (sigma = 0.8, bw = 64, bh = 64, ow = 32, oh = 32, plane = 4, bt = 1, precision = 0)
    msharpen (threshold = 10, strength = 20, mask = false, highq = true)

    There are many resources, especially if it is 60 fps. But it’s worth it, this is my favorite library. For me personally, it’s better to turn it on (if there is a lot of noise) than 60fps

    p.s. cartoons in 3D are gorgeous. Games in 3D are gorgeous))
    p.s2. in bigscreen cannot reduce the screen size. I think I will return to experiments with the future in the future, on other content. But it is necessary to solve the problems with productivity.

    in reply to: MPC-HC max quality #195170
    nexus-07
    Participant

    I found a way to run the video in 4k, but when the video is playing, it shows a black screen. What is it and how to treat it?
    mpc-be settings

    in reply to: MPC-HC max quality #195161
    nexus-07
    Participant

    my helmet is Samsung Odyssey + configured as steamvr. in other modes, video capture with a helmet did not work.

    in reply to: MPC-HC max quality #195160
    nexus-07
    Participant

    svp increase the number of frames so that the video is smooth.
    Svp

    in reply to: MPC-HC max quality #195159
    nexus-07
    Participant

    I can not configure vorpx. the screen resolution that is transmitted to the helmet is equal to the size of the mpc media player. and the size of my monitor is 1920×1080, i.e. I can’t even start 4k. I was able to make an artificially large window, but then the picture of only that part of the film that fit into the screen gets into the helmet. I essentially need a full desktop cloning, with its resolution and frame rate, as if it were a separate monitor.

    in reply to: MPC-HC max quality #195048
    nexus-07
    Participant

    Just the resolution of the video in the helmet I was worried about.
    Since upscaling and downscaling does madvr, it has a lot of algorithms, how it makes a helmet is not known.

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