RicksonNL

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  • in reply to: Tips for working with extended display mode #17221
    RicksonNL
    Participant

    I use Bilago’s VR launcher to force the Rift as primary when you launch the game. When you shutdown the game the primary switches back to your monitor. I find it a BIG help :)
    https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=12754

    in reply to: Mirror's Edge Probelms #17220
    RicksonNL
    Participant

    Thanks for your answers Ralf:

    1. Vsync was enabled both in the game as in catalyst control center already
    2. Yes, this solves the problem with stutter/ judder, but of course creates the problem of motion blur, which is not as bad, but still not really playable in my eyes. I set the Rift display to 60 Hz.
    I also tried to set my monitor to 75 Hz, which worked at 1440 x 900, but that didn’t help, the stutter/ judder remains the same.
    3. Already tried that, doesn’t seem to make a difference
    4. Tried that, no difference

    Do you have any other suggestions perhaps?

    in reply to: Mirror's Edge Probelms #17199
    RicksonNL
    Participant

    When using Vorpx for Mirror’s Edge I see stuttering when I move my head. I have turned down all the settings for video in the ME menu, but that doesn’t help. It is worse in 3D geometry mode, but also there in Z-adaptive and Z-normal mode. I have a i4670K and R9 290, other games work fine. Any help?
     

    in reply to: Battlefield 4 #17197
    RicksonNL
    Participant

    I can get BF4 to work, but I have problems with the controls via my gamepad. When I use the right analog stick I get a fast turnaround, just like when moving the mouse fast. I tried using less sensitivity as well in the game as in vorpx. Also tried to have the setting for handling the gamepad internally on, but this makes it even worse. Any help?

    in reply to: Call of Duty – Black Ops II Settings #17181
    RicksonNL
    Participant

    Hi, yes I tried it also.
    I am not quite sure what you mean by vignette scale.
    My zoom settings are 0,75 in order to prevent seeing to top and bottom of the screen.
    2D FOV enhancement to max is a good idea, thanks!
    3d Mode is Z-adaptive
    Depth weighing 1.00 (max)
    Separation is 1.00 (half)
    Depth of field is On
    Ht Smoothing on Low
    HT sensitivity on 0,4 to make a 90 degree turn in real life a 90 degree turn in the game

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