sgordon

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  • sgordon
    Participant

    Hey Ralf,

    Thanks for the response. I understand that for a seated position, where you use the mouse to move around and play in 3D mode for immersion sake, this is not necessary.

    However, this might be a good feature to implement as an on/off switch, because playing 1st person games (not just AI in particular) using the mouse to achieve movement and directional input feels a lot less natural than with the HMD. I feel getting nauseated more easily by using the mouse instead of pointing my head in the correct direction as explained above.

    Anyways, I am glad that you understood what I meant, since it is no easy matter to explain or comprehend.

    Well as I understand it the most straightforward solution would be to add an on/off feature to the Headtracking menu which would slave the mouselook view in Edge Peek to the centered position of where your HMD is facing at.

    Anyway, I’ll stay subscribed to this post so please keep me posted if/when you were to implement this in the future.

    Have a good weekend

    sgordon
    Participant

    Hey Ralf

    Playing standing in normal VR mode is perfectly possible and looking around to choose a direction and virtually stepping forward using the controller in that direction as well. Like I said above.

    In VR mode however (no matter how you set the FOV or at what resolution) the Motion Tracker in Alien Isolation is positioned to0 far off the center of the view screen, thus it is not visible in normal VR mode without using Edge Peek.

    That is the reason why I activate Edge Peek momentarily even while standing so the screen zooms out enough so I can see the Motion Tracker.

    However, as mentioned above Edge Peek has not memorized the direction I was facing in normal VR mode, it stays stuck on the initial point of view for example North. Since I don’t use the mouse to point my character in a certain direction, but face a certain direction using the HMD, the mouse keeps pointing at its original position and is not updated to my current facing direction in Edge Peek mode; So, whenever edge peek is activated, an invisible hand pulls my chin and my view direction back to that original mouse direction.

    In short, in normal VR mode, I am facing west; when activating Edge Peek, my ingame viewpoint changes to facing north instead of facing West like in VR mode.

    sgordon
    Participant

    Slaving the center of mouse look to the center of the focus of the HMD facing position would actually resolve this issue. Can this be achieved with the setting possibilities we are given in vorpX at the moment ?

    sgordon
    Participant

    So basically a setting where we can ‘slave’ edge peek (when triggered) to the direction our HMD is facing in 3d-view and not to the (in this case) unused ‘thumbstick view’ or ‘mouse view’ direction.

    in reply to: Safekeeping downloaded files #122286
    sgordon
    Participant

    Hi Ralf,

    Thank you for your quick response. I can now rest assured that my purchase is safe.

    As for the nickname, I was looking for a way to change that, thanks again for pointing that out!

    regards

    S

    sgordon
    Participant

    Bump !

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