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Satya
ParticipantNot sure what you did with Skyrim, it looks waaaay better than it used to! I tried to go with Phoenix’s resolution of 2880×2160, however the FOV after the scan didn’t seem to adjust correctly. I went back to the built-in 1680p-still looks amazing. Outdoors in the mountains, the contrast and depth seems so much fuller than before.
Satya
ParticipantThanks for clarifying Ralf. I notice Skyrim is playing more smoothly, so that’s a definite plus-strange thing though is that I’m getting crashes on saves. This has happened a couple of times already with Skyrim, and also on Oblivion.
Satya
ParticipantPhoenix, did you have the 4K option in the in-game menu, and/or did this require a custom resolution in the Nvidia control panel?
Satya
ParticipantOh, I misunderstood Direct VR/Full VR, thought it provided head tracking as well–I am used to playing mostly the Bethesda games. I don’t think I could play this outside cinema mode then, it makes me queasy in full VR. The entry did appear in the “Restore Game Settings”, so it must be working as designed. Thanks for the clarification.
Satya
ParticipantRalf, so on the Vorpx in-game menu Direct VR page it says ‘Head tracking rotation’ and ‘Head tracking position’ unavailable. I have head tracking enabled, as well as position btw. Oddly, the menu item, and Alt-L Direct VR scan function still exists for Fallout New Vegas and Skyrim. Metro 2033 plays like those games before the scan, not playable in full VR mode.
Satya
ParticipantHi Ralf,
Just loaded the new Vorpx, trying out the profile for Metro 2033 based on the release notes:
– Metro 2033 Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
However, I cannot get Direct VR to run with Alt-L, nor do I see an option in the Vorpx in-game menu. Did the release include this feature for Metro 2033 Redux?
Thanks,
Satya -
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