Forum Replies Created
-
AuthorPosts
-
SatyaParticipantRalf,
Is it possible to support Open Morrowind? I hear performance is much better.
I play regular Morrowind in cinema mode, Z-buffer/MGE-X, it took a good bit of tweaking but it runs decent.
SatyaParticipantI had that too initially, but also I had the “Oblivion Reloaded” mod–which screws up many things. Watch for overhaul and texture mods, go slowly. I use a character overhaul, which plays nicely. The stutter remover and memory patches on nexus mods are worth a try as well, everything for me is so smooth now.
SatyaParticipantGrats on getting it running with wmr! More people have been asking about wmr compatability with Vorpx.
SatyaParticipantAlso, there is a mod, “FOV Modifier”, that will reset FOV after npc dialogs. The only problem is that when you look around the view warps a bit. I uninstalled because of this, but thought if this mod can do it surely, maybe in an update, Vorpx could accomplish this as well.
SatyaParticipantRalf, the fps drop is atypical, I don’t know why it happens. Generally fps is good, just reporting it as an infrequent occurrence.
SatyaParticipantAlegse, I find FO3 much more sensitive to mods than FONV, be careful. When I installed hires textures it started crashing, the optimized textures are fine. Also, for some reason the beauty overhaul for faces caused my Directvr scans to fail on headtracking. I suggest the memory patch, stutter remover, FOSE as a minimum. Also view distances lower,shadows off.
SatyaParticipantHow is the head tracking? I didn’t see that listed in the support notes, any head swim when you look back and forth?
SatyaParticipantTrying the 4GB memory patch, the stutter remover, and OBSE..for now. So far it works, though sometimes after the FOV changes and I use the Alt-V fix, my FPS drops by about half.
SatyaParticipantNot sure what you did with Skyrim, it looks waaaay better than it used to! I tried to go with Phoenix’s resolution of 2880×2160, however the FOV after the scan didn’t seem to adjust correctly. I went back to the built-in 1680p-still looks amazing. Outdoors in the mountains, the contrast and depth seems so much fuller than before.
SatyaParticipantThanks for clarifying Ralf. I notice Skyrim is playing more smoothly, so that’s a definite plus-strange thing though is that I’m getting crashes on saves. This has happened a couple of times already with Skyrim, and also on Oblivion.
SatyaParticipantPhoenix, did you have the 4K option in the in-game menu, and/or did this require a custom resolution in the Nvidia control panel?
SatyaParticipantOh, I misunderstood Direct VR/Full VR, thought it provided head tracking as well–I am used to playing mostly the Bethesda games. I don’t think I could play this outside cinema mode then, it makes me queasy in full VR. The entry did appear in the “Restore Game Settings”, so it must be working as designed. Thanks for the clarification.
SatyaParticipantRalf, so on the Vorpx in-game menu Direct VR page it says ‘Head tracking rotation’ and ‘Head tracking position’ unavailable. I have head tracking enabled, as well as position btw. Oddly, the menu item, and Alt-L Direct VR scan function still exists for Fallout New Vegas and Skyrim. Metro 2033 plays like those games before the scan, not playable in full VR mode.
SatyaParticipantHi Ralf,
Just loaded the new Vorpx, trying out the profile for Metro 2033 based on the release notes:
– Metro 2033 Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
However, I cannot get Direct VR to run with Alt-L, nor do I see an option in the Vorpx in-game menu. Did the release include this feature for Metro 2033 Redux?
Thanks,
Satya -
AuthorPosts
