SonOfHob

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  • in reply to: vorpX 17.3.2 Available Now #169770
    SonOfHob
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    Thank you for the excellent product, Ralf. When I read about what you were doing, I purchased and instantly checked out The Witcher 3 – it is looking great in vorpX!

    I’m not sure if this is known/unknown (and I hope this is the correct thread to mention it, because it looks like 17.3.1 was meant to deal with some ground/clutter 3D rendering issues), but in G3D mode, it appears that some overlapping textures (2D) are being rendered at different depths.

    It looks to me like it is affecting two primary scenarios. The first looks like textures that might be added with decals or just wherever multiple textures are blended together (e.g. for adding ivy or grime to walls, breaking up patterns in roads). The other is when a player/NPC/other shadow (I guess real-time shadow) appears on top of the ground/area – there is a similar effect.

    It’s possible that height maps or however CD Projekt Red did them are affecting the way it appears when converting to 3D in vorpX, but if it were a simple fix, I thought it was worth mentioning. I tried increasing and reducing both texture and shadow quality in the options, but those changes did not have any effect.

    You are doing awesome work. Thanks again!

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