TiLT

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  • in reply to: Question about performance on DK2 #16880
    TiLT
    Participant

    The resolution for the DK2 is more than twice that of the DK1, which probably explains most, if not all, of your performance issues.

    in reply to: Skyrim #16837
    TiLT
    Participant

    Anyone tried out the Skyrim Beautification Project ENB yet? I used an injector to get it up and running after verifying that it looked good on a regular monitor, but the results were mind-boggling in the Rift. Things like trees and fish would pop through every other item in the world, being drawn differently for each eye just to make it worse. The 3D became flatter and uneven. It was pretty much unplayable.

    Was this just a freak incident on my side, or is this something others experience too? All the other essential mods from that project work fine with the Rift, it’s just the ENB that messes things up.

    in reply to: Stuttering head tracking in Skyrim #16815
    TiLT
    Participant

    What you’re saying there isn’t exactly true. You may be rendering everything twice, but you’re also rendering it at half the regular resolution per image. Apart from the transformations which will have to be handled separately for each viewport, the pixel count remains the same. For a game like Skyrim, where pixel shaders probably count for the majority of the time spent in the Draw routines, the difference in speed just by adding another viewport shouldn’t be that significant.

    I have to assume then that Geometry mode is an inherent drain on the whole thing.

    in reply to: Stuttering head tracking in Skyrim #16810
    TiLT
    Participant

    Well, this seems to have fixed itself somehow. Perhaps the system just needed another reboot.

    Now I’ve got more common issues, like an unusually low framerate and head tracking that only seems to track forward and backwards movement, and not much else.

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