unmeaty

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  • in reply to: Vorpx 0.9 #89834
    unmeaty
    Participant

    I’m not being impatient, merely curious.

    What I want to know is if there is an internal deadline (not a public one) by which time version 0.9 will be released. In other words, are there still some major blockers to be managed or is there a certain point at which Ralf will simply say it’s good enough to release and start the process of fixing whatever bugs pop up in the wild.

    I don’t need a specific date, I’m not in any hurry, I’m just wondering how his process works. I’m not necessarily expecting an answer either, but nothing ventured nothing gained.

    in reply to: Vorpx 0.9 #89830
    unmeaty
    Participant

    Looking forward to this release, this is close to what I was looking for when I bought vorpx originally.

    Ralf – do you have a specific release date already planned or is it more of you just trying to hammer out as many last minute bugs as you can before you release it into the wild? Just curious.

    in reply to: Controls in Skyrim (mouse/gamepad) #16673
    unmeaty
    Participant

    Ralf would know better, but as to your second question I think you have to turn off the 360 controller in Skyrim’s menu for the head tracking to work properly. I was asking about disabling the vorpX emulation so that I could try and use a third party app (Xpadder) to map the controls.

    in reply to: Controls in Skyrim (mouse/gamepad) #16639
    unmeaty
    Participant

    I must have missed that in the vorpX in-game menu, my apologies. I did check there, obviously not hard enough. That sounds like what I need.

    I’ll play around with the graphics settings, I’m pretty sure I can get it better without turning off G3D.

    Thanks for your help, looking forward to seeing what you can accomplish with future iterations of vorpX.

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