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vikdabossParticipant
alright, i’m gonna go hunting for some other Quest 2 users that have it working an try to see if i can solve this, i’ll come back and post what the issue was if i do…
Thanks anyways for the help!
vikdabossParticipantNo change after deleting the plugins folder and reinstalling.
One more things that come to mind:
going through the vorpX settings under DirectVR it says:
head tracking rotation unavailable
head tracking position: unavailablevikdabossParticipantNo
vikdabossParticipantHey thanks for these quick answers, but i’m still puzzled and stuck. I cant enter “true” VR, all i ever get is a flat screen in front of me, and sometimes a flat screen glued to my face (as in it follows my view as described earlier). I’ve uninstalled and reinstalled the mod to make sure all settings are reset, and i’ve tried all 3 options (OpenXR, SteamVR, and Oculus).
The injector is clearly doing something since i see the game in my headset, but fullVR just straight up doesnt work.
vikdabossParticipantOk here’s what’s happening: when i do get into “full vr” all it looks like is the regular vorpX screen but it follows my head tracking (aka my character doesnt look around as i do) and furthermore, as soon as i go back into edge peek i’m stuck in it once again.
In terms of hardware the only non-standard thing i have is my link cable because it’s not the official one. On the software side i have the latest Nvidia drivers and the game is unmodded on a fresh install.
vikdabossParticipantThis is a fresh install so no mods, i’ll keep looking to see what may be wrong.
vikdabossParticipantJust downloaded the vr mod, i’m using a Quest 2 with a link cable, the problem is I can’t seem to be able to get into fullVR, and i’m just stuck in “edge peek” mode. Is anyone else having this issue and does anyone know how to resolve this?
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