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VV00Participant
It works with the DirectVR scanner. I didn’t need this previously, I guess it is new? Thanks!
VV00ParticipantThanks, that did the trick. It’s looking great now, awesome. VorpX is the only reason why I even buy non-VR 3D games on PC. Hard to go back to flat gaming…
VV00ParticipantThat indeed fixed it, thanks!
VV00ParticipantI sent the archive to support. I hope you can fix this. That apparently others aren’t having the same problem doesn’t really solve it for me.
VV00ParticipantResetting didn’t help.
When I cycle through the 3D reconstruction settings (geometry, z-adaptive, z-index, off), they all look the same. There’s a flat screen without depth hovering in front of some kind of (also flat) illumination (?) effect in the background. Mentioning this as it seems to be specific to this game, it isn’t in Tomb Raider for example.
That’s in immersive screen mode, cinema mode and Full VR don’t have that but they aren’t stereoscopic either.
VV00ParticipantTomb Raider works fine now, just how I would expect it to. That’s great.
No such luck with Lis:BtS though. Any idea why that one would work on your end but not on mine?
VV00ParticipantThe issue resolved itself in Portal 2 (and I noticed it had toggle, not hold, for picking up cubes). In the other game I encountered the problem, switching control back from gamepad to keyboard/mouse helped fix the problem.
VV00ParticipantGood to hear. Looking forward to that update.
VV00ParticipantResetting the profile didn’t help. I’ll wait for that update to see if it fixes my problem.
I have another problem (I guess I should make a new thread for it though?), the e key is mapped to a button on the right touch controller but when I press it, it only registers a short tap even if I keep pressing it. For some actions you need to hold that button, like for carrying a cube in Portal 2.
Portal 2 runs in stereo 3D and direct VR btw, as I found out earlier today when I tried it. So that’s one working. I did seem to be displaced relative to the actual walls though, when I tried to go through portals or doors I would hit an invisible wall, only when I stepped to the side and tried walking through the walls I actually could move forward. The issue resolved after taking the first lift. I was hovering outside of it as it ascended, only in the next area my position and physics seemed to match again.
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