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wapeddellParticipant
Do you know how to get this profile to work with Vulkan?
wapeddellParticipantJust wanted to bump and say that this issue still occurs.
wapeddellParticipantbump.
wapeddellParticipantMmmh. Shaders are only disabled while G3D is active. If this also happens with Z3D active, the only thing left I can imagine is that maybe adjusting the field of view causes the issue, although that sounds rather unlikely. Otherwise I have no clue how vorpX could make objects disappear. Did you try without vorpX? Just to rule out it’s meant to be that way.
Seems that Vorpx keeps changing the BMEngine.ini file located in C:\Program Files (x86)\Steam\steamapps\common\Batman Arkham Knight\BMGame\Config folder. Supposedly if you turn off DepthOfField=False this causes characters to go invisible in Sonar mode. I deleted this entire folder and all the contents inside it verified integrity in Steam without Vorpx running and was able to restore the invisible characters. However, when I launched Vorpx with the game Vorpx changed the configuration file ini again and the bug reoccurred.
wapeddellParticipantNot sure whether that will be fixable, probably related to some shader being disabled for other reasons. I’ll check whether something can be done, but no promises.
If the glitch makes progressing in the game difficult somewhere, you should be able to work around it by switching to Z3D temporarily. The default shortcut is ALT+K (can be changed in the config app).
Yeah I tried all 3d modes it doesn’t work in any mode.
wapeddellParticipantI was able to use z-buffer 3d method for DOOM in the older builds of Vorpx. Now I can’t use Z-Buffer and all it does when I change to this option is make the screen look like a bunch of lines. Geometry 3d method works but I can’t customize none of the options. I also tried using another game profile but DOOM never attaches. I can only use the cloud profiles and those seem to be locked where you can’t make any adjustments.
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