youngneil1

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  • in reply to: Focal point greater than 1.00? #11327
    youngneil1
    Participant

    Good to know :-). It’s really tricky to get these values right in VR – much easier with a screen surface as reference ;-). In VR it’s much more about proportions feeling right.

    I think Skyrim really shines with Vorpx btw. The EdgePeak is essential to play the game, with all of Skyrim’s different menues and text integrations into the hud/screen. Only gripe is shadow – strange thing is that even without HelixMod since patch 1.6 for Skyrim shadows work in stereo 3d. Wonder what’s causing the the complications for VR with Oculus (all other solutions like Vireio have that same problem). Thought it was related to the roll functionality, but I guess it roots deeper…

    in reply to: Focal point greater than 1.00? #11325
    youngneil1
    Participant

    Hi Ralf,

    many thanks for the quick response!

    Yes, I played around a lot with convergence when using non-VR 3d Vision tech.

    For VR it likely will indeed all work very differently, but somehow it feels to me that the GUI is like a 2D element on a normal screen and I would like to have the convergence point set in a way to most objects (minus some real close, pointy stuff) does not collide with it, i.e. is displayed behind it).

    Would be great if you could figure out something in that direction. Btw I have the focal point at max now (1.00) and it feels very good. I think it’s important to note that I also have quite a low eye separation right now, at 0.42.

    in reply to: Focal point greater than 1.00? #11323
    youngneil1
    Participant

    To improve chances of helping myself here, does anybody please know where, i.e. in which file(s) under which directory, vorpx stores the individual settings for each game?

    in reply to: Bioshock Infinite #11228
    youngneil1
    Participant

    Just to be sure… can this be in any way related to some direct Rift stuff.. firmware, driver version of Rift… something like this?

    in reply to: Skyrim , Fallout and similar #11072
    youngneil1
    Participant

    Heyho fellow VR enthusiasts,

    at first again big thanks to Ralf for making VorpX in the first place. It’s definitely the best solution to play Skyrim right now.

    To fix water, sky and moons actually try the corresponding water fix, skybox fix and no moons fix from here:
    http://skyrim.nexusmods.com/mods/23146/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D23146&pUp=1

    As for shadows form my experience the head-roll is the problem here. Since patch 1.6 the deferred shadows can be set to 0 in the skyrimprefs.ini (found not in the install directory, but under user/documents/mygames/skyrim iirc). It’s this line:
    bDeferredShadows=0

    For 3D vision of Nvidia this does the shadow fix alone. Have you tried disabling roll and setting this line, Ralf (with geo3d mode)? Mayhaps that’s already enough actually.

    Additionally I find it very important enable advanced settings of vorpx in the config mneu and push the focal point towards the user. This way it’s much easier to read dialogue choice texts which otherwise collide with the background picture. Additionally I find it advisable to actually lower the 3d eye separation quite a bit. Things get realistically larger (well minus hands and weapon who stay too large in any scenario imho), and the text becomes even better readable. Try to get the text float a tiny bit in front of the NPC you talk to. Still, everything is yet quite deep and separated.

    Subjectively I need much less separation in VR than on a computer screen in front of me. It works differently when the picture fills your whole field of view.

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