vorpX 17.1.0 Released

vorpX 17.1.0 has been released.

This is a major feature release that mainly brings new and improved functionality to vorpX.

Support for Oculus Touch and Vive Controllers

vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or the other. The rendered ingame controllers always show the current key mapping, which makes this as intuitive as possible.

Direct VR

Direct VR can provide perfect 1:1 head tracking, automated FOV adjustment with perfectly calculated FOV regardless of headset, game resolution or vorpX settings that may affect the correct game FOV. In some cases also positional tracking can be handled by Direct VR.

Current games with full or partial Direct VR support: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

Custom Environments for Cinema Mode

You can now import a wide variety of both mono and stereo environment images as a background for the vorpX Cinema Mode. Supports the most common sphere-, cube- and cross-image types. Easily import per drag and drop in the config app, then select the image in the Virtual Cinema.

Basic Image Adjustments

vorpX now allows you to do basic image adjustments (again), which were unavailable since headsets operate in Direct Mode. You can adjust brightness (gamma), saturation and apply a sharpening filter. The latter makes most sense for games that can run at a fairly high resolution.

VR-Surround-Videos and Playback Controls for MPC-HC and VLC

For video player profiles vorpX now provides the ability to watch the most common mono or Stereo 3D VR-surround-video types. Also basic playback controls are now available in the vorpX ingame menu for MPC-HC and VLC.

Other Enhancements

In addition to the above main features vorpX 17.1.0 adds literally dozens of smaller improvements. A few noteworthy examples are: mouse pitch (y-rotation) can be locked in most games, mouse movement locked in most games while vorpX menu is open, enhanced latency for HTC Vive, Multisampling AA for Virtual Cinema, vorpX ingame menu now rendered in 3D-space, mousewheel up/down can now be mapped to gamepad buttons, G3D/Z3D switching shortcut (default [ALT][Q]), and a lot more.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

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