vorpX 17.3.0 Released

vorpX 17.3.0 has been released.

This is a major release that brings new and improved functionality as well as new game profiles to vorpX.

New Direct VR Settings Optimizer

The new Direct VR Settings Optimizer superseeds the old config app optimizer, providing more automation and new features like perfect FOV and optimized game resolutions. All 90+ optimizer profiles have been redone to take advantage of this new system and new optimizer profiles have been added.

Immersive Screen Mode

Immersive Screen Mode provides a third way to play games with vorpX in addition to full VR mode and cinema mode. Basically this is a cinema mode preset tweaked for maximum immersion that is great for playing third person games or games where adjusting the field of view for full VR is not possible. Also used as new default for unsupported games.

Visual Hand Presence

If you don’t need the controller mapping visualization anymore after playing a game for a while, animated hands can enhance immersion. Best used with Oculus Touch, animation options with Vive wands are limited due to missing sensors.

New and Improved Game Profiles

Quite a few new games have been added to the list of supported titles, many existing profiles have been improved by adding Geometry 3D.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

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vorpX 17.3.0
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Most Important Changes:

- Game Settings Optimizer removed from the config app. Now part of the core app's Direct VR with
  enhanced functionality, e.g. optimized resolution and pitch perfect FOV computation that takes
  current vorpX settings into account and is aware what resolutions/FOV values are actually 
  supported by a specific game. All 90+ existing optimizer profiles redone and extended to make
  them compatible with this system. TLDR: one (or no) click auto configuration for more games.
- Immersive Screen Mode: one click cinema mode preset with a few extra bells and whistles tweaked
  for maximum immersion. Best choice for playing third person games. Also quite useful for trying
  out unsupported games of any kind.
- Visual hand presence: if you don't need the controller mapping visualization anymore after
  playing a game for a while, animated hands can enhance immersion. Best used with Oculus Touch,
  animation options with Vive wands are limited due to missing sensors.

Other Changes:

- Various D3D11 Geometry 3D rendering path improvements, allowing G3D for more D3D11 games.
- vorpX menu tooltips
- Gamepad navigation for vorpX UI
- Improved VR controller navigation for vorpX UI
- Basic vorpX functions (EdgePeek/menu) now always available on gamepad, even in native mode
- Direct VR scanner more reliable with a gamepad connected in games where that was an issue.
- D3D9 hooking less timing sensitive, improves hooking in various games (e.g. Unity engine).
- Improved hooking in some problematic games, e.g. Witcher 3.
- Audio device switching safer/more reliable.
- Handling of potential injection conflicts with various overlays (Steam/GOG/UPlay/Origin).
- DirectVR memory scan cache didn't always work as intended.
- DirectVR memory scanner: various glitches related to enabling/disabling fixed.
- All XInput versions are now handled for more reliable controller override.
- All DirectInput versions are now handled for more reliable controller override.
- Less games with game input still registering while using the vorpX menu.
- More sophisticated deadzone handling for VR controllers/gamepad emulation.
- VR controller default/shift mapping swappable
- (Much) more efficient D3D9 font rendering.
- Various depth buffer heuristics improvements/additions 
- More complete D3D9Ex support, mostly useful for video players.
- Better cursor/mouse capturing for playing games in windowed mode that don't support that well.
- Uses latest Oculus/OpenVR SDK.
- Dozens of smaller changes that would go beyond the scope of this changelog.

New Game Profiles:

- Far Cry Primal: G3D/Z3D, full VR, Direct VR: FOV, resolution, head tracking, tweaks
- Metro 2033 Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
- Metro Last Light Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
- Outlast 2: G3D, DirectVR: FOV, resolution, tweaks
- Hellblade: Senua's Sacrifice: G3D/Z3D, immersive screen mode, DirectVR: FOV, resolution, tweaks
- Battlefield 1: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Star Wars: Battlefront II: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Assassin's Creed Origins: Z3D, immersive screen (full VR), DirectVR: FOV, resolution, tweaks
- Shadow Warrior 2: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Dishonored 2: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Mass Effect Andromeda: Z3D, cinema mode, DirectVR resolution, tweaks
- Prey [2017]: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Dark Souls 3: Z3D, immersive screen mode
- Life is Strange: Before the Storm: G3D, cinema mode
- Ori and the Blind Forest: G3D, cinema mode
- Elex: Z3D, immersive screen
- Dragon's Dogma: G3D/Z3D, immersive screen mode
- Inside: G3D, cinema mode
- RealMyst Masterpiece Edition: G3D, cinema mode
- Quake 4: G3D, full VR DirectVR: FOV, resolution, head tracking, tweaks
- Realms of Arcania: Blade of Destiny: G3D, cinema mode

Substantially Improved Game Profiles:

- The Witcher 3: Geometry 3D added, DirectVR resolution
- Diablo III: D3D11 Geometry 3D added
- World of Warcraft: Geometry 3D (D3D11 only) added
- Arma III: Geometry 3D, Direct VR: FOV, resolution
- Far Cry 4: Geometry 3D added, DirectVR: FOV, resolution, head tracking, tweaks
- GTA V: various G3D fixes (most importantly too strong 3D in vehicles), DirectVR resolution added
- Elder Scrolls: Oblivion: various fixes and improvements.
- Slender The Arrival: Geometry 3D added, Direct VR: FOV, resolution
- Far Cry: Direct VR: FOV, resolution, head tracking, tweaks
- Far Cry 3: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks
- Far Cry Blood Dragon: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks
- The Elder Scrolls Online: D3D11 Z3D
- The Talos Principle: D3D11 G3D
- Dark Souls 2 SOFS: Geometry 3D added
- Outlast: various fixes
- Resident Evil 7: positional tracking added
- Firewatch: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks
- Gone Home: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks
- Prey [2007]: Direct VR: FOV, resolution, head tracking, tweaks
- Dragon Age II did not work anymore in D3D9 (required for G3D)
- Arma II: scalable HUD, pos tracking, DirectVR: FOV, resolution
- Take On Helicopters: scalable HUD, pos tracking, DirectVR: FOV, resolution
- Auto FOV and/or resolution for ~40 more games that were previously handled by the game optimizer

Other Profile Changes:

- Mirror's Edge: Direct VR scanner improvements, water reflections fixed.
- Bioshock Infinite: water reflections fixed.
- ABZÛ: Occasional flicker fixed.
- Dishonored: water reflections fixed.
- The Vanishing of Ethan Carter: water reflections fixed.
- Crysis: water reflections fixed.
- Crysis 3: scalable HUD added, fx fixes
- Black Mesa Source: scalable HUD added
- Half-Life 2: scalable HUD added
- Portal 2: scalable HUD added
- Deus Ex: Human Revolution: scalable HUD added
- Hard Reset: shader fixes
- Quake III: Direct VR improvements for Steam/GOG version 
- Dead Space: effect fixes

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