vorpX 20.1.1 Released

vorpX 20.1.1 is a medium sized maintenance release, mainly aimed at improving/updating existing profiles and addressing a few issues that have been reported recently. On top of that Immersive Screen and Cinema play styles can now be configured for comfortable reclined gaming and a couple of smaller improvements have been implemented. The release also comes with three new game profiles.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


New/Changed:

  • Immersive Screen/Cinema mode can be configured for reclined gaming.
  • DirectVR: improved FOV calculation for cinema/immersive screen mode
  • DirectVR: improved resolution calculation for cinema/immersive screen mode
  • DirectVR: improved usability for games that require a key press to apply a FOV
  • DirectVR: improved memory scanner reliability
  • D3D9: workaround for Trine 1/2/3 exception with recent nVidia driver versions.
  • Improved GOG overlay blocking

Bugfixes:

  • Aspect ratio could be slightly off in Immersive Screen mode since 20.1.0.
  • Loading vorpX resources could fail in 64bit apps (e.g. DX9 font in Crysis 64bit).
  • Arma III black screen when run fullscreen (probably also other DX11 games).
  • G3D camera height did not work as intended with ‘Generic 3D Display’.
  • HUD depth didn’t work with ‘Generic 3D Display’ although available in a profile
  • Some messages were not displayed in the top left corner of the game window.

New Game Profiles:

  • Journey: G3D, immersive screen mode, DirectVR: resolution, tweaks
  • Little Nightmares: G3D/Z3D, cinema mode
  • A Hat in Time: G3D/Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks

Game Profile Changes/Fixes:

  • World of WarCraft: support for WoW Classic added.
  • Batman: Arkham Asylum: G3D redone, 3D-HUD added, shadows defined
  • Batman: Arkham City: Automatic API setting, G3D redone, minor fixes
  • Batman: Arkham Knight: DirectVR FOV and tweaks, Z3D added, 3D-HUD, shadows defined
  • Shadow of the Tomb Raider: uses DX12 now on Windows 10
  • Path of Exile: D3D11 G3D added, game does not support D3D9 anymore
  • Dead Space: shader fixes.
  • Psychonauts: Fix for GOG overlay related crash on start
  • Mass Effect: G3D parameters redone, skybox glitch fixed.
  • Mass Effect 2: G3D parameters redone.
  • Sekiro: Shadows Die Twice: flickering moon and fog fixed.
  • Need for Speed: Shift 2 Unleashed: Better G3D parameters, scalable 3D-HUD.
  • The Outer Worlds: shader definitions (HUD etc.) were missing since 20.1.0
  • Legend of Grimrock: 3D-HUD added
  • Legend of Grimrock II: 3D-HUD added
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