vorpX 20.3.0 Released

vorpX 20.3.0 is the third major update for 2020. Main additions this time are a new (potentially faster) headset sync method, a new cinema default environment and a new fallback hooking method. There also have been various improvements to the DX11 and DX12 pipelines and of course some game profiles have been added.

A few more profiles that didn’t make it yet will follow with a profile database update shortly. I wanted to get this release out of the door together with Horizon: Zero Dawn.

If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


  • New headset sync method, faster in some games. If and if so how much faster it will be depends on the game and game settings. In many cases where vorpX kept a little bit of GPU headroom before you can expect 10-15%, in rare cases up to 30%. If your GPU is already maxed out in a game, there may be no change at all. In case of issues you can switch back to the original method.
  • New cinema mode default environment (not fully finished, final version will follow shortly).
  • New fallback hooking method and hooking conflict trouble shooter that let’s you choose between various available options whenever vorpX can determine that hooking into a game failed.
  • DX12: resource book keeping improvements, should fix resolution change crashes/hangs.
  • DX12: additional method to hook into DX12 functions, fixes Death Stranding not working.
  • DX11: G3D improvements required to fix misaligned textures in latest World of WarCraft version.
  • DirectVR memory scanner improvements to fix scan slowdowns/timeouts with Windows 10 2004.

New Game Profiles

  • Horizon Zero Dawn: Z3D, immersive screen mode, scalable HUD
  • Death Stranding: Z3D, immersive screen mode, scalable HUD
  • Dragon Ball Z: Kakarot: G3D/Z3D, immersive screen mode, scalable HUD
  • Slime Rancher: G3D, FullVR, 3D-HUD, DirectVR: FOV, resolution
  • Hello Neighbor: G3D/Z3D, FullVR, 3D-HUD

Game Profile Changes/Fixes

  • Attaching to Red Dead Redemption 2 didn’t work with latest nVidia driver.
  • Dolphin Emulator: automatic setup wasn’t working as intended.
  • Monster Hunter World: Graphics API set automatically.
  • Shadow of the Tomb Raider profile was missing.
  • World of Warcraft: misaligned ground textures in latest WoW version fixed.
  • Path of Exile: garbled graphics with latest game version fixed.

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