vorpX 21.1.1 focuses on improving the experience and optimizing performance in various ways, also games with TrackIR support are now handled and the D3D12 pipeline has been updated to support Cyberpunk 2077.
If you don’t own vorpX yet, you can buy it here:
Supported headsets: Oculus Rift, Rift S, Quest 1/2 (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets.
If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.
- TrackIR detection/handling: if vorpX detects TrackIR support in a game, it can now automatically utilize that for head tracking, e.g. Flight Simulator 2020, Arma III, Star Citizen, various Codemasters racing games
- New headset sync finalized: Now also working as intended in DX9 while VSync is enabled.
- D3D11 G3D: reduced CPU usage, up to 15% better performance in CPU bound scenarios. Note that for the most part this only translates into higher framerates in older DX11 games and/or with lower resolutions. Newer games / higher resolutions are more likely to be GPU bound.
- D3D9 G3D: up to 20% better FPS in games that do lots of state reads, e.g. Venetica (Ogre engine)
- Various games that require to be started with a specific 3D API are now restarted automatically if the wrong API is detected on start (e.g. Bioshock 1+2, F1 2019/2020)
- Disabling head tracking now only affects game tracking, not immersive/cinema tracking. That’s more what one would expect it to do.
- Lots of odds and ends
New Game Profiles
- Cyberpunk 2077: Z3D, FullVR, scalable HUD, auto FOV and resolution, tweaks
- Flight Simulator 2020: Z3D, TrackIR head tracking
Game Profile Changes/Fixes
- Arma III: new TrackIR handling enabled per default
- Dirt 2: new TrackIR handling enabled per default
- Dirt 3: new TrackIR handling enabled per default
- F1 2019: new TrackIR handling enabled per default
- F1 2020: new TrackIR handling enabled per default, HUD definitions fixed
- Half-Life 2 (and other Source engine games): Z3D fixed
- Bioshock Infinite: memory scanner tweaks
- Risen: shader fixes, HUD depth adjusted
- Middle-Earth: Shadow of Mordor: scalable HUD didn’t work anymore.