-
Search Results
-
@ sapolettos: Just a lot of trying each of Ralf’s profiles until you get lucky :) . The shader tool he provided has been a big help too. Loving it.
Had some more fun playing at war this weekend. A couple more G3D shooters you might enjoy.
Medal of Honor: Warfighter (G3D)

I had to force a lot of 3D enhancement to make up for hardcoded FOV (causing environment culling around periphery), but once in the action I was soon not bothered by it. It’s got some intense set-piece shootouts that feel neat in 3D, so I’ve decided to share the profile anyway. I did manage to reduce HUD and offensive shadows, so worth a go if you own the game. Probably my new favorite modern military shooter.
– use a 16:10 resolution (2880×1800) in fullscreen
*Use hotkey “switch G3D/Z3D” for door breaching HUD
*2 driving levels crash the hmd, but vorpX automatically rehooks after completion
*Z-normal optional with cinema modeMedal of Honor: Airborne (G3D)

Now this one is working great! I spent most of the weekend adjusting FOV code for each weapon, and it has pleasantly paid off. Very good G3D, flawless FOV, it all just feels right. Shooting is very punchy and physical, and combat action very intense. A must try in VR for war shooter fans.
– download FOV files. Place them marked “read only” into:
Documents\EA Games\Medal of Honor Airborne(tm)\Config– use game launcher to set 4:3 resolution (1600×1200)
steamapps\common\Medal of Honor Airborne\UnrealEngine3\Binaries\moha_setup.exe
(click play to apply, may give expected load error)– from now on, launch as usual via steam etc.
– press Q to trigger FOV at beginning of each briefing and airdrop (also toggles HUD)*If scopes or mounted guns break FOV, ADS with unscoped weapon to fix
*Getting smoked? set steam launch parameter “-enableconsole” and type “god”
*If Q key fails, use console command “fov 120” to set FOV at start of each missionTopic: The Dark Mod (Vive)
Profile uploaded.
This is working nicely. Requires you set a custom resolution in Nvidia first (1350×1500 @60 Hz). The resolution does not need to be active. The game just needs to see that it exists.
You need to edit Darkmod.cfg to set the resolution and screen ratio or just copy this one:unbindall bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" bind "-" "_impulse47" bind "0" "_impulse10" bind "1" "_impulse1" bind "2" "_impulse2" bind "3" "_impulse3" bind "4" "_impulse4" bind "5" "_impulse5" bind "6" "_impulse6" bind "7" "_impulse7" bind "8" "_impulse8" bind "9" "_impulse9" bind "=" "_impulse48" bind "[" "_impulse15" bind "\" "_mlook" bind "]" "_impulse14" bind "" "_impulse0" bind "a" "_moveleft" bind "b" "inventory_hotkey '#str_02438'" bind "c" "_impulse23" bind "d" "_moveright" bind "e" "_impulse46" bind "f" "_impulse44" bind "g" "inventory_use '#str_02396'" bind "i" "inventory_cycle_group '#str_02391'" bind "k" "inventory_cycle_group '#str_02392'" bind "l" "inventory_use '#str_02395'" bind "m" "inventory_cycle_maps" bind "o" "_impulse19" bind "p" "inventory_cycle_group '#str_02389'" bind "q" "_impulse45" bind "r" "_impulse52" bind "s" "_back" bind "t" "_impulse52" bind "v" "inventory_hotkey '#str_02397'" bind "w" "_forward" bind "x" "_impulse24" bind "y" "savegame quick" bind "z" "_zoom" bind "BACKSPACE" "inventory_hotkey ''" bind "CAPSLOCK" "_impulse51" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "CTRL" "_button5" bind "SHIFT" "_speed" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F3" "_impulse17" bind "F4" "savegame quick" bind "F5" "screenshot" bind "F6" "loadgame quick" bind "F8" "_impulse22" bind "MOUSE1" "_attack" bind "MOUSE2" "_impulse41" bind "MWHEELDOWN" "_impulse47" bind "MWHEELUP" "_impulse48" seta gui_mediumFontLimit "0.30" seta gui_smallFontLimit "0.15" seta radiant_entityMode "0" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta win_ypos "0" seta win_xpos "3" seta sys_lang "english" seta s_decompressionLimit "6" seta s_useEAXReverb "0" seta s_useOpenAL "1" seta s_libOpenAL "openal32.dll" seta s_numberOfSpeakers "2" seta s_doorDistanceAdd "450" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "1" seta s_volume_dB "-10.79365" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta r_screenshot_format "jpg" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_cgFragmentProfile "best" seta r_cgVertexProfile "best" seta r_forceLoadImages "0" seta r_shadows "1" seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta r_renderer "best" seta r_brightness "0.5" seta r_gamma "0.5" seta r_swapInterval "0" seta r_useIndexBuffers "1" seta r_customHeight "1500" seta r_customWidth "1350" seta r_fullscreen "1" seta r_mode "-1" seta r_multiSamples "0" seta image_downSizeLimit "256" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "128" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_useCache "0" seta image_cacheMegs "20" seta image_cacheMinK "200" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_preload "1" seta image_roundDown "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_lodbias "0" seta image_anisotropy "4" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta gui_filter_game "0" seta gui_filter_idle "0" seta gui_filter_gameType "0" seta gui_filter_players "0" seta gui_filter_password "0" seta net_clientDownload "1" seta net_master4 "" seta net_master3 "" seta net_master2 "" seta net_master1 "" seta net_clientMaxRate "16000" seta net_serverMaxClientRate "16000" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivity "3.761905" seta in_toggleZoom "0" seta in_toggleCrouch "0" seta in_toggleRun "1" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_guid "" seta com_preloadDemos "0" seta com_compressDemos "1" seta com_product_lang_ext "1" seta com_videoRam "128" seta com_showFPS "0" seta com_purgeAll "0" seta com_machineSpec "-1" seta g_spectatorChat "0" seta net_clientLagOMeter "1" seta r_postprocess_bloomKernelSize "2" seta r_postprocess_bloomIntensity "0.857143" seta r_postprocess "0" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_testModelHeadJoint "Spine2" seta g_testModelHead "atdm:ai_head_citywatch" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta pm_walkspeed "70" seta g_showcamerainfo "0" seta g_damageScale "1" seta g_decals "1" seta g_doubleVision "1" seta g_bloodEffects "1" seta g_projectileLights "1" seta g_muzzleFlash "1" seta gui_CenterY "0.5" seta gui_CenterX "0.5" seta gui_Height "1" seta gui_Width "1" seta r_fovRatio "0.9" seta r_aspectRatio "0" seta ui_showGun "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_fragLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server" seta tdm_lod_bias "3.0" seta tdm_voice_from_off_volume "-2.222222" seta tdm_voice_player_volume "-6.349206" seta tdm_music_volume "-28.571428" seta tdm_ambient_method "0" seta tdm_door_auto_open_on_unlock "1" seta tdm_bow_aimer "1" seta tdm_lp_debug_hud "0" seta tdm_lp_pawlow "0" seta tdm_lp_randomize "1" seta tdm_lp_auto_pick "0" seta tdm_lp_autopick_attempts "3" seta tdm_lp_pick_timeout "500" seta tdm_lp_sample_delay "10" seta tdm_lp_base_count "5" seta tdm_empty_model "models/darkmod/misc/system/empty.lwo" seta tdm_lg_split "0" seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo" seta tdm_lg_weak "0" seta tdm_lg_interleave "1" seta pm_rope_snd_rep_dist "32" seta pm_min_stepsound_interval "200" seta pm_stepvol_crouch_creep "-7" seta pm_stepvol_crouch_run "4" seta pm_stepvol_crouch_walk "-2" seta pm_stepvol_creep "-5" seta pm_stepvol_run "8" seta pm_stepvol_walk "0" seta tdm_underwater_blur "3" seta tdm_rope_pull_force_factor "140" seta tdm_inv_use_visual_feedback "1" seta tdm_door_control "0" seta tdm_inv_use_on_frob "1" seta tdm_inv_loot_sound "frob_loot" seta tdm_inv_hud_pickupmessages "1" seta tdm_hud_hide_lightgem "0" seta tdm_hud_opacity "0.7" seta tdm_grabber_reverse_control "0" seta tdm_bounce_sound_min_vel "80" seta tdm_bounce_sound_max_vel "400" seta tdm_throw_max_vel "900" seta tdm_throw_time "1200" seta tdm_throw_max "3500" seta tdm_throw_min "600" seta tdm_phys_show_momentum "0" seta tdm_ai_vision_hardcore "1.5" seta tdm_ai_vision_challenging "1.2" seta tdm_ai_vision_forgiving "0.6" seta tdm_ai_vision_nearly_blind "0.2" seta tdm_ai_vision "2" seta tdm_melee_difficulty "easy" seta tdm_melee_max_particles "10" seta tdm_melee_forbid_auto_parry "0" seta tdm_melee_auto_parry "0" seta tdm_melee_invert_parry "0" seta tdm_melee_invert_attack "0" seta tdm_melee_mouse_thresh_ "0" seta tdm_dragged_item_highlight "1" seta tdm_drag_encumber_max "0.4" seta tdm_drag_encumber_maxmass "55" seta tdm_drag_encumber_minmass "10" seta tdm_drag_jump_masslimit "20" seta tdm_drag_af_free "0" seta tdm_drag_af_ground_timer "800" seta tdm_drag_damping_af "0.4" seta tdm_drag_damping "0.0" seta tdm_drag_stuck_dist "38.0" seta tdm_drag_force_max "100000" seta tdm_drag_limit_force "1" seta tdm_collision_damage_scale_horiz "0.5" seta tdm_collision_damage_scale_vert "1" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta tdm_frob_distance_default "63" seta pm_lean_toggle "0" seta pm_lean_door_bounds_exp "8.0" seta pm_lean_door_max "40" seta pm_lean_door_increments "10" seta pm_lean_to_valid_increments "25" seta pm_lean_forward_stretch "15" seta pm_lean_forward_height "0.4" seta pm_lean_forward_time "400.0" seta pm_lean_forward_angle "2" seta pm_lean_stretch "2" seta pm_lean_height "0.4" seta pm_lean_time "400.0" seta pm_lean_angle "15.0" seta tdm_reattach_delay "100" seta tdm_crouch_toggle_hold_time "400" seta tdm_toggle_crouch "1" seta tdm_footfall_sounds_movetype_specific "1" seta pm_mantle_minflatness "0.707" seta pm_mantle_height "0.2" seta pm_mantle_reach "0.5" seta pm_weightmod "1" seta pm_push_max_mass "200" seta pm_push_heavy_threshold "0.15" seta pm_push_accel_time "1000" seta pm_push_start_delay "1000" seta pm_push_maximpulse "300" seta pm_pushmod "0.15" seta pm_max_swimspeed_mod "1.4" seta pm_crouchmod "0.54" seta pm_creepmod "0.44" seta pm_runmod "2.12" seta tdm_savegame_compress "1" seta tdm_force_savegame_load "0" seta tdm_mainmenu_confirmquit "0" seta tdm_debug_aastype "aas32" seta tdm_allow_http_access "1" seta tdm_proxy_pass "" seta tdm_proxy_user "" seta tdm_proxy "" seta tdm_fm_restart_delay "0" seta tdm_default_relations_def "atdm:team_relations_default" seta tdm_show_trainer_messages "1" seta tdm_menu_music "1" seta tdm_wideScreenMode "0" seta tdm_interaction_vfp_type "1" seta tdm_ai_show_aasfuncobstacle_state "0" seta tdm_show_health "0" seta tdm_ai_debug_greetings "0" seta tdm_ai_debug_transition_barks "0" seta tdm_ai_opt_update_enemypos_interleave "48" seta tdm_ai_opt_interleavethinkframes "0" seta tdm_ai_opt_interleavethinkskipPVS "0" seta tdm_ai_opt_interleavethinkmaxdist "0" seta tdm_ai_opt_interleavethinkmindist "0" seta tdm_ai_visdist_show "0.0" seta tdm_ai_search_show "0.0" seta tdm_showko "0" seta tdm_showsprop_radius "0" seta tdm_showsprop "0" seta tdm_spr_debug "0" seta tdm_sndprop_disable "0" seta tdm_ai_acuity_susp "1.2" seta tdm_ai_acuity_L5 "1.5" seta tdm_ai_acuity_L4 "1.3" seta tdm_ai_acuity_L3 "1.1" seta tdm_ai_show_conversationstate "0" seta tdm_ai_show_enemy_visibility "0" seta tdm_ai_sight_scale "1000.0" seta tdm_ai_sight_thresh "1.0" seta tdm_ai_showelevator "0" seta tdm_ai_showdoor "0" seta tdm_ai_debug_blocked "0" seta tdm_ai_showAASarea "0" seta tdm_ai_showgoalpos "0" seta tdm_ai_showdest "0" seta tdm_ai_showalert "0" seta tdm_ai_showtasks "0" seta tdm_ai_showanimstate "0" seta tdm_ai_showko "0" seta tdm_ai_showfov "0" seta tdm_ai_debug "0" seta tdm_ai_bumpobject_impulse "250" seta tdm_ai_tact "20.0" seta tdm_ai_sight_combat_cutoff "20.0" seta tdm_ai_sightmin "15.0" seta tdm_ai_sightmax "40.0" seta tdm_ai_sight_mag "1.0" seta tdm_ai_sight_prob "0.7" seta tdm_ai_showbark "0" seta tdm_ai_sndvol "0.0" seta tdm_player_wait_until_ready "1" seta tdm_ai_hearing_hardcore "1.5" seta tdm_ai_hearing_challenging "1.0" seta tdm_ai_hearing_forgiving "0.6" seta tdm_ai_hearing_nearly_deaf "0.2" seta tdm_ai_hearing "2" seta tdm_ai_showname "0"So got my DK2 through on Friday there [3 days ago] and have spent time on and off over the weekend to get it into a usable state, easier said than done so it seems. Figured I’d post my experience in case it proves useful for anyone else having similar issues.
First up: Oculus Runtime DK2 for Windows, grabbed this from the official Oculus site
Once the Oculus config tool is up and running and working properly I had to set the viewing mode from ‘Direct App Access’ to ‘Part of Extended Desktop’. Running Direct Access nothing VorpX was meant to pickup would run on the DK2.
Secondly: VorpX installed itself ok and booted up fine after a restart of my comp. This is where the issues really started.
First time I tried to launch something I noticed it would only run on my monitor, not on the DK2. So I started playing with the windows 7 Screen resolution settings to see if I could find a solution.
I had four or five different aggravating setups at one point or another. With the monitors set to ‘extend’ and the DK2 at 1080×1920 and landscape flipped as it’s meant to be to work games would open without fail on the monitor instead of the DK2.
To try and combat this I went down the route of ‘Cloning’ the monitors, this resulted in a bizarre problem where the game would launch but only exist in a tiny strip down the left hand side of the screen so I was forced to switch back to extend mode.
In order to force games to run on the DK2 I [without thinking it through] then went on to set the DK2 to primary monitor. This let me run games perfectly on the DK2, or it would have had I been able to use the rift lenses to actually see and navigate the desktop.
After an hour or so of just trying to get my monitor back to my primary display I was about ready to give up and decided to have a go with a 3rd party tool I used to use for getting two different desktop backgrounds on my pc at work. This being ‘DisplayFusion’ google it for info. This turned out to the saving grace of the operation and is something I’d highly recommend to everyone having issues getting DK2 and VorpX to run properly. After setting the DK2 back to primary display I toggled a few settings around to finalize things.
Within DisplayFusion you can turn on ‘multiple taskbars’ setting the option for all taskbars to display all windows allows you to use the start menu and view open windows on your monitor even with the DK2 set as primary display. It may take a little while to rebuild your desktop shortcuts onto the monitor again but after that it’s just like having the monitor as the primary display but programs including games will open naturally on the DK2.
After that when opening programs and such they’ll try to open on the rift yes but with DisplayFusion installed you can shift-right click on icons in the taskbar choose to move them to another monitor, allowing you to use a monitor as normal.
After that a few personal preferences to get things more comfortable for me. Using the [DEL] key menu in-game to turn off VorpX gamepad handling was first priority, after that was off I used another third party program called Xpadder [again google it] to overwrite the functionality of the 360 controllers guide button in favor of pressing the middle mouse button instead to toggle on/off edge peek as I feel this is the only VorpX specific function totally necessary for normal play.
That’s my story, loving it now. Great product folks but a bit of a bother to get running perfectly right away. Hope this might help out a few folk that are having similar issue to what I went through.
-Vinrael
