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Viewing 15 results - 76 through 90 (of 104 total)
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  • Electryic
    Participant

    Thanks to Ralf. With the new version you can easily copy Borderlands, Deadfall profiles and link it to the exe files. No problems so far with Steam versions.

    Possible for you to upload the profiles that you make to the cloud? Would be most appreciated!

    iankemp
    Participant

    For me the exe is in \Unreal Tournament 3\Binaries
    you can try UDK.exe
    another Unreal Engine Profile, but without positional headtracking.

    or
    Borderlands.exe
    Borderlands2.exe

    edit: Did you see the file exensions in Windows? There must be a typo or wrong rename. It shows up in VorpX with every name. When you don’t see the file extensions, than rename it without exe with the suggested profiles.

    Electryic
    Participant

    Can you possibly re-iterate how to assign a profile? I renamed Unreal Tournament to the borderlands presequel .exe but although it started I am still not getting the option to turn on 3D. I’m not so worried about head tracking would just like the option for 3D if possible.

    Let me guess your using the steam version. Mr. DoucheBag iankemp didn’t tell anyone up front that all these games he’s talking about are the dvd versions and do not run through steam.

    Actually my copy of UT2007 is one of the last games I bought on disc. Its not on Steam. It starts up in vorpX (using pre-sequel rename) but there is still no option for 3D. Any other advice would be appreciated!

    VRISHERE80
    Blocked

    Can you possibly re-iterate how to assign a profile? I renamed Unreal Tournament to the borderlands presequel .exe but although it started I am still not getting the option to turn on 3D. I’m not so worried about head tracking would just like the option for 3D if possible.

    Let me guess your using the steam version. Mr. DoucheBag iankemp didn’t tell anyone up front that all these games he’s talking about are the dvd versions and do not run through steam.

    iankemp
    Participant

    mark UT3.exe
    Ctrl-C, Ctrl-V
    rename the copy exactly to ‘BorderlandsPreSequel.exe’
    start the renamed exe. enjoy Geometry 3D
    This is for the DVD-Version without Steam Protection.

    Electryic
    Participant

    Can you possibly re-iterate how to assign a profile? I renamed Unreal Tournament to the borderlands presequel .exe but although it started I am still not getting the option to turn on 3D. I’m not so worried about head tracking would just like the option for 3D if possible.

    VRISHERE80
    Blocked

    Okay, I enjoyed G3D games with VorpX alot, so I look at Unreal 3 Engine FPS, which are not supported yet and try them with renamed game exe. Here are my results and begging to Ralf to make them supported because of problems with steam and FOV, when renaming.
    My FOV recommendations with them: The official recommendation is 120 FOV at 1920×1080 Pixel 1:1 Distance Zoom 1.00
    With that settings you have mostly a good perspective, but massive overhead to the sides and blurry image, because you can see only a third of the picture. So I try to “calibrate” it with 90 FOV and 1600×1200 / 4:3 resolution.
    90 FOV: Distance Zoom 0.56
    or
    95 FOV: Distance Zoom 0.60
    This looks the same than 120 FOV at 1.00 Zoom, but without overhead and a much clearer graphic (more ppi).
    Renaming: There are a couple of UE3 Profiles with different features. I tested with BorderlandsPreSequel.exe and ADVGame-Win32-Shipping.exe (Deadfall)
    Both offer positional headtracking.

    Now the games:

    Bulletstorm (ShippingPC-StormGame.exe)

    Ingame graphic settings I set shadows and Post Processing to low.
    Resolution to 1920×1080 (4:3 gives black bars)
    To set FOV use this Tool, because of crypted inis:
    http://community.pcgamingwiki.com/files/download/580-bulletstorm-ini-editor/
    to edit the ini’s:
    FOV
    1. Go to %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\ StormCamera.ini
    2. Change to the desired FOV.

    Framerate
    1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormEngine.ini
    2. Change MaxSmoothedFrameRate to a higher cap; alternately, remove the frame rate cap entirely by setting bSmoothFrameRate to false.

    Mouse Smoothing (for proper Headtracking)
    1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormInput.ini
    2. Find bEnableMouseSmoothing and to ‘false’ to disable mouse smoothing.

    You also need to calibrate Headtracking manually per VorpX Menu: Fokus something in “real life” and slowly shake your head left and right and notice how it stays in your view. Then do the same ingame and edit the HeadTracking value.

    My G3D rating: 8/10

    very little lightning issues, some auto head movement when walking and fast gameplay makes it a little nauseous. Iron Sight you need to aim between the dots, its playable. Great 3D-Effekt.

    Nearly the same settings with Bulletstorm ini editor with:
    Alien Rage Unlimited (ShippingPC-AFEARGame.exe)

    This game has some strange light sources in G3D, so I only recommend Z3D.

    Homefront (HOMEFRONT.exe)

    The FOV settings ingame only works for Multiplayer, not the Campaign (only in first mission). There is a Homefront FOV Changer: http://community.pcgamingwiki.com/files/download/487-homefront-fov-changer/
    But that only works with the HOMEFRONT.exe, so we need a profile for that.

    G3D, positional-tracking works (turn of DX11 ingame, restart), but many issues especially with shadows. So turn down shadows ingame, Post Processing and turn off frame limit and mouse smoothing in the game menus. Weapon sights are good playable with red dot weapons. Easier for the eye with Z3D.

    My G3D rating 6/10. Too many graphical problems with g3d, but playable. +1 with the FOV changer.

    Medal of Honor (2010) (moh.exe)

    The Campaign is UE3 Engine, so works great (Multiplayer is Frostbite). Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini
    bSmoothFrameRate=false
    MOHAInput.ini
    bEnableMouseSmoothing=false
    The G3D looks amazing with very little lightning issues, but overall nearly perfect, but…
    The FOV is 55. Again there is a FOV-Changer for the original.exe:
    http://community.pcgamingwiki.com/files/download/389-medal-of-honor-2010-fov-changer/
    So… VorpX specific profile needed.
    G3D rating: 9.5/10 possible if getting FOV to a playable view

    Santum 2 (SanctumGame-Win32-Shipping.exe)

    Wow, that was a surprise. It’s a steam only game, so you can’t rename it so easily, but after I get it to work with the Deadfall profile (ADVGame-Win32-Shipping.exe), the game works flawlessly in G3D, with all graphic options maxed out, even shadows and lightning stuff and keeps a clean graphical image. Even FOV adjustable in the menus. Easy setup, looks great, very nice to play in VR.
    \Documents\My Games\Sanctum2\SanctumGame\Config
    SanctumEngine.ini
    bSmoothFrameRate=false
    SanctumInput.ini
    bEnableMouseSmoothing=false

    G3D-rating 10/10

    Singularity (Singularity.exe)

    Looks amazing in G3D, but yeah, bad FOV…
    Needs Flawless Widescreen or Widescreen Fixer Tool to fix FOV. So not with renamed exe.
    G3D-rating 10/10 (with better FOV)

    Section 8 Prejudice (S9-Win32-F.exe)

    Untested, because it has a launcher and can’t rename the game.exe
    FOV settings per ini:
    http://pcgamingwiki.com/wiki/Section_8:_Prejudice#Field_of_view_.28FOV.29
    bSmoothFrameRate & bEnableMouseSmoothing like usual.

    Rainbow Six Vegas 2 (R6Vegas2_Game.exe)

    Very narrow FOV and not changeable, enjoyable in a cinema view setting. Now the UE3 Engine begins to look old and outdated 😉
    Maybe it helps to fiddle around with Widescreen Fixer:
    https://www.widescreenfixer.org/
    Very good G3D Effekt.

    @Ralf: All the above called exe just need a copy/paste UE3-profile.

    How the heck do you get medal of honor to work it just fails to start in steam when i rename it. I’m getting so sick and tired of this bs

    iankemp
    Participant

    Yes, I can.

    Unreal Tournament III (UT3.exe)

    Tested with BorderlandsPreSequel.exe profile and its working great with postional head tracking. With default graphic settings the maps looking flawless in G3D, except the player models have some shadows/lightning issues, but very little and you can set up any graphic settings easily in the ingame menus. So turn off dynamic shadows helped. Mouse ,fps smoothing and FOV are adjustable in the menus too, so works splendid without editing ini files. You can’t move or scale the HUD with the profile.
    Again my settings: 1600×1200, 95 FOV ingame, Pixel ratio 1:1, 0.6 distance, don’t forget to calibrate head tracking.

    G3D-rating 10/10
    if you can stand the simulator sickness with a fast-paced shooter ;)

    #97126
    budwheizzah
    Participant

    Here’s an interesting workaround for the problem:
    After enabling the mirror window at whichever size you want, do OK & SAVE in VorpX. This is assuming you’re in Windowed mode (not full windowed)

    This trick will hide the contents of your mirror window as we will drag it off screen, but any recording software running will be able to record.

    1) Start your capture.
    2) Drag the game’s window (Not the mirror window; not yet) down about halfway on your screen.
    3) Now we can click on the title bar of the mirror window, and drag it as low as we can, with the title bar matching up with the window taskbar (or lower)
    4) Now drag the main game’s window back all the way up and line it up with your screen.
    5) Click in the middle of the game’s window. You should be good to go.

    While you play, the mirror window we mostly dragged off screen is letting your capture software get the image. Meanwhile your mouse is back. I didn’t test with with Borderlands 2, but the trick worked for Randy Pitchfork’s Colon Marines.

    #90835

    In reply to: The zoomed-in problem

    feathers632
    Participant

    Of course changing the FOV (field of view) makes a difference, it actually makes THE difference. The latest post on this thread before yours was from June, 7th. If this was an unsolvable issue, there would probably a lot more posts about this.

    If you can’t see a difference, something went wrong. If a game normally uses an FOV of 75 for example, it looks very narrow and zoomed in, but if you set the FOV to 120 successfully, you have an FOV that is equal to what see in native Rift applications, nothing is zoomed in anymore afterwards.

    That is possible in many games, but not all. vorpX also provides workarounds if it’s not possible in a game.

    From best to worst here is what you can do (taken from the Essential Game Hints in the vorpX help):

    1. Set the game FOV directly in the game if it provides to dial in an FOV of 120°.
    2. Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
    3. Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
    4. Set the game resolution to a 4:3 or 5:4 aspect ratio mode. 1280×960 for example. In many games this helps with FOV.
    5. Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
    6. Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom.
    7. Play the game in Virtual Cinema Mode (can be enabled in the vorpX ingame menu).
    8. Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image).

    Well actually I did most of that last night. I applied the vorpx optimisations to each game. I was able to press F4 in Dishonored and that worked. Metro LL no way. No amount of FOV modding (including the .ini) made even the slightest difference. The games that are zoomed in look normal (good) in theater mode) or when using the peek feature (mouse M).

    I had also used vorpx FOV controls and that helped slightly but Borderlands and Metro LL were still far too zoomed in.

    As soon as I adjusted IPD in-game vorpx on Metro LL it looked normal for the first time. Increased stereo depth too.

    By the way… I’d also changed the vorpx aspect ratios last night and none of them helped the extrem zoomed-in look.

    So now the game is set to 90 via .ini and adjusted IPD and it looks good. As I said.. setting the FOV to 120 via .ini last night didn’t help at all.

    #90520

    In reply to: like a big Monitor

    Ralf
    Keymaster

    The black borders that can appear when you are moving your head very fast are a side effect of the asynchronous timewarp. There may be a way to reduce them, which will be looked into down the road, but in general they are an inherent artifact of the timewarping.

    If besides this anything looks different from before there has to be something else going on. 3D is done the exact same way as before. In Geometry 3D games (including Borderlands) the 3D effect looks exactly as natural as before normally.

    #90512

    In reply to: like a big Monitor

    rodders790
    Participant

    im getting the same effect in borderlands 2, if i sway my head it looks like a large monitor is swaying in front of me,(i can see a black border all the way around ) geometry 3d does work but still doesnt look quite 3d, znormal and adaptive look flat.

    bearing in mind im using crap hardware

    amd athlon II X4 640 3GHz
    8GB ram
    GTX 460

    #90372
    Laser
    Participant

    Some bugs(?) that I’ve encountered so far. (windows 10, R290, sdk 0.8, vorpx 0.9)
    1. I use 3 monitor setup + rift and when using desktop viewer it renders the leftmost monitor to the rift but the mouse cursor is rendered from the middle (primary) screen, is there any workaround for this other than disabling the side monitors?

    2. Borderlands 2 geometry mode is very buggy, z-modes work fine.
    3. System Shock 2, Kotor (non steam) hooks up but gives black screen on rift
    (Kotor2 actually shows up without 3d since theres no profile yet)

    #88121
    edo
    Participant

    Thanks grumdark for the suggestion on MSAA however it still wont kick in to stereo 3d. I am not sure the 3d-z is working in other games either for me. Is farCry 4 a zbuffer game? If it is I also get no 3d. Also no luck with Metro 2033 redux. Geometry works fine where that is applicable. As you can see, I bought a lot of games on Steam’s summer sale to try with Vorpx :). So far Mirrors edge works well in geometry as well as Borderlands. I guess I could switch those to z-3d and see what happens. ill report back once I try them.

    #87612
    NipOc
    Participant

    I have tested crysis now too.
    The weapon and hands clearly are too big, it sometimes looks as if the weapon goes into the ground.
    But I think the scale of the other objects is wrong too, some people look like action figures. (I tested with different 3d and fov settings)

    I don´t think there’s a fix for that problem, but it affects only a few games.
    The Bioshock, Witcher, Mass Effect or Borderlands games worked fine for me.

Viewing 15 results - 76 through 90 (of 104 total)

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