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  • Ralf
    Keymaster

    To a degree your mileage may certainly vary, and as said above, VD may work well in other cases, not so when used with vorpX however unfortunately. Both simply don’t play well together. That’s all.

    With vorpX VD introduces wild lag (OpenXR), heavy performance issues in some games, as in FPS almost half of what it should be (OpenXR and SteamVR), upside down controllers since vorpX updated to OpenXR 1.1 (OpenXR) and other minor issues.

    I didn’t say VD doesn’t work well in general, I wouldn’t even know that. I can say with certainty though that in case of vorpX Quest Link objectively is the (far) better option. At least half the issues you reported here stem from using VD + vorpX, it takes you only a couple of mouse clicks to fix them right away.

    #222242
    Ralf
    Keymaster

    There are three settings that affect actual gamepad input:

    – The X-Box gamepad override (which maps gamepads to mouse/kb)
    – Motion controller support if set to mouse/kb emulation.
    – Head tracking sensitivity for default mouse emulation tracking.

    All three can make vorpX simulate mouse input, which as an unavoidable side effect causes gamepad issues in games that can’t gracefully handle simultaneous mouse and gamepad input, which are quite a few. The first option actually exists to deal with such games by translating gamepad to mouse input, which allows gamepad usage in affected games together with mouse emulation head tracking.

    Disabling all three makes sure gamepad input stays unaltered and no simulated mouse input can interfere with games that can’t handle both at the same time.

    Disabling all three also completely breaks everything motion controller related and head tracking related except DirectVR head tracking if available for a game.

    Motion controllers set to gamepad emulation should be safe unless the X-Box gamepad override is enabled.

    That’s all.

    #222241
    AlexBlanco
    Participant

    Hi,

    So my main use case for VorpX is to play 3rd person games in stereo 3D using the Cinema display. In this setup by far the best input method for me is my gamepad, with no headset or gesture control at all.

    So far, though, it’s really hit or miss as to how easy (or even possible) I find this.
    For example, Assassin’s Creed II and Batman: Arkham City both worked really easily whereas I have found GTAV and Batman: Arkham Knight impossible to get up and running, despite tinkering literally for hours.

    Is there a comprehensive list of VorpX settings and tips for game-setup for running gamepad-only setups?

    In case it helps, my setup is PSVR2 running under SteamVR and I generally use the PS5 Dualsense controller for regular gaming.

    Really appreciate any help and input and, judging by the number of posts and things I’ve seen dotted around, I think having all of these tips in one place could be helpful to a lot of people out there.

    Thanks,

    Alex

    333hronos
    Participant

    Yes, same resolution in both cases (1400×1440), my actual monitor resolution is 4K.

    p.s.
    I also described some other bugs in v25.1.2 topic, don’t know if you already saw them:

    EdgePeek convergence / perspective switch bug (post number 222198)

    OpenXR API virtual controllers 3D-model position bug (post number 222199)

    OpenXR API Tracking prediction wobbling lag bug (post number 222200)

    And another one (which I discovered yesterday)
    OpenXR API bug in Hunted: The Demon’s Forge:
    The game can’t be injected with OpenXR API, and injects correctly only with SteamVR API.

    Also before i managed to make it work, many many times it refuses to inject even with SteamVR, and refuses to create alternative hook (error of extraction somewhat data error). After I changed game version, and after many many tries at last it gives me alternative hook (dll) which works now (I created a backup for that dll in case of any problems with other games in the future), but if I delete hook dll and try to create it, Vorpx refuses to create one again. I don’t know why.

    It would be nice, if VorpX can suggest manual DirectX hook dll selection (for example as Reshade installer does).
    It would be especially useful in case of games which user know should work correctly, but for some reason doesn’t hooked correctly. (Hunted has RjK G3D profile, it also confirmed on his profile database with his screenshots, so obviously it should work).
    I know that it may be wrong (I saw other forum topic when you already discursed that earlier), but in situations when you tried many many times, but game don’t injecting, and hook doesn’t creates automatically it should be a alternate bypass route.

    p.p.s.
    I also want to thank you for all your hard work, because despite some little bugs, VorpX works just flawless in such games as Outlast with FullVR/DirectVR mode, and in Hunted: The Demon’s Forge with FullVR G3D mode, providing real VR experience.

    #222199
    333hronos
    Participant

    And another two bugs:
    1) If I using OpenXR API, then my Quest 3 controllers appears upside down virtually in VorpX.
    The only correct position for controllers is when I use SteamVR API with VorpX.

    2) But SteamVR with VorpX breaks and stop responding.
    For example, if I start VorpX desktop viewer in SteamVR mode, it starts, but SteamVR window itself may become invisible (it appears only on taskbar and stop respondng if I try to open it).
    If, sometimes, SteamVR starts correctly when I launching VorpX Desktop Viewer, then if I start any game with Vorpx injection – SteamVR window itself is often breaks, it becomes black and also stop responding.

    #222186
    JDogDaBoy
    Participant

    I’m no longer getting the open XR instance creation failed message anymore but vorpx still doesn’t seem to want to hook into the game. And I don’t know if the home screen you’re talking about has recently become the default, but I’ve never had to go to that space before. The game always started up with just a blurred background and I can’t get that to happen anymore. And with the home screen, the game is not the center screen it’s a very small screen off to the left. The center screen which is fairly large is just a man with a VR with a question mark. I only use one VR controller to click on things and I don’t really have the ability to use both VR controllers. When the game starts with that screen I can press delete on the keyboard and the menu will pop up, but none of my buttons will work for the game and I can’t even get off of the start screen from the game because the controller and the keyboard become inactive as soon as I enter that space. I really only use vorpx as an aiming assistance for things like Call of Duty and so mostly I just need the head tracking capability. But when I enter that gridded room there doesn’t seem to be any sort of head tracking. I don’t even know how to get that big gray box with the man in the VR to go away and how to get the game to Center.

    Benedict81
    Participant

    The reason for wanting custom resolutions for the virtual monitor is, that you cannot always configure the resolution through the games .ini \ .cfg files or whatever, so you are left with what ever resolution you can create through the Vorpx configuration tool. Sometimes with different games I need strange resolutions like 3000×2880 or something like that to have the best image. Sometimes 4:3 or 1:1 resolutions introduce warping or something like that to the perspective, sometimes the image is too zoomed in (and if one cannot configure the FOV, fiddling with the resolution is the only way) and sometimes you get other problems (black bars on top and bottom of the image with 1:1 resolution, 4:3 is too zoomed in and the perspective does the warping thingy). My problem is mostly that I can create some strange resolutions through Nvidia Control Panel, but probably because of my monitor (and I’d rather use the virtual desktop and virtual monitor always anyway) I can’t go higher that certain resolution (the aforementioned 3000×2880). So, I think there are good uses for this functionality, maybe it is just me with my Pimax setup, but I tend to need those finely tuned resolutions from time to time depending on the game I am trying to run through Vorpx.

    #222137
    Ralf
    Keymaster

    Nothing really, except that something like KAT VR is probably the perfect platform for playing with gesture controls, so don’t skip the gesture tutorial on launch. And graphics settings wise depending on your PC aim for a high resolution over raytracing.

    #222125
    Ralf
    Keymaster

    Almost certainly related to interprocess communication between the vorpControl app and the service not working. If you aren’t onthe latest buld 25.1.2 yet, try that first.

    If it’s still not working afterwards, check whether for some reason the service did not update by checking its version in the file properties windows. Has to be 25.1.2.0 for both vorpService.exe and vorpControl.exe.

    #222120
    Ralf
    Keymaster

    25/09/12 | vorpX 25.1.2 has been released

    Another maintenance update with about a dozen noteworthy changes and fixes.

    • Head tracking mouse emulation did not work anymore in desktop viewer.
    • Messages shown in some games on start could become unresponsive.
    • Mod component install with the virtual display failed due to an unclickable prompt.
    • Some games did not exit cleanly since vorpX 25.1.0.
    • Workaround for 32-bit games that use too much RAM on CPUs with many cores.
    • Potential workaround for old games that assign small stack sizes (untested).
    • In games with .ini and mem-scan FOV, ini-controls weren’t shown before scanning.
    • Avoid more annoying virtual monitor related Quest Link self-restarts.
    • Communication between the service and 32-bit vorpControl was broken.
    • The service could use an entire CPU core after lock/unlock, standby/resume etc.
    • Custom sync selection in the vorpX menu selected different options than shown.
    • Trouble shoot data now includes all relevant log files.
    • Better service handling in the installer.
    • Elder Scrolls Online: HUD shaders updated (again).
    • Cyberpunk 2077: mod components updated for CP2077 2.31
    • As always numerous smaller fixes and optimizations.

    #222111
    Ralf
    Keymaster

    Resolution:

    Disable foveated rendering in the Pimax app. Can’t test since I only have an older Pimax lying around here, but others reported that’s the source of the problem. Foveated rendering is not of much use with vorpX anyway since when hooked into a game most of the GPU heavy lifting is done by the game, not in vorpX’s own rendering thread where the foveated rendering gets applied.

    Desktop viewer/virtual display:

    Sounds suspiciously as if the vorpX service can’t perform its desktop viewer related tasks like it is supposed to on your system, which would prevent both the virtual display from kicking in and the desktop viewer from launching when trying that from the tray menu.

    That may occasionally happen due to bug that can send the service into an infinite loop currently. Will be fixed in the next update. As a workaround restarting the service (or your PC) would help until then.

    It can also happen if you are running your PC with dedicated admin/day-to-day user accounts, where the logged in day-to-day user user is never allowed to have admin rights. To use the virtual display as intended you’d have to change your Windows setup to default (i.e. the logged in user can obtain admin rights via Windows’ user account control if needed). If you don’t want to change that, you can still use the desktop viewer with your actual monitor like you currently do, of course.

    If none of the above is your issue, try to reinstall vorpX if you haven’t tried that already. Just in case.

    #222101
    adrian J
    Participant

    Hi

    I have arms 3 working great with VorpX

    I tried to setup the vr controllers but they only buttons / thumb sticks worked

    No control with movement eg rising the gun to scope use aim position

    Have I misunderstood gestures ?
    I thought the tracking of controller positions triggered certain actions

    #222097
    sylvan
    Participant

    I managed to get my controllers working; the problem that many people encounter is related to the USB ports: by reusing my old Inatek card I was able to get my controllers working.

    #222089
    Seph Swain
    Participant

    Hi all!

    This is how I start my game since version 25 (24):
    – wake up PC
    – use mouse and monitor to:
    – start VorpX (it doesn’t survive the sleep mode)
    – start Virtual Desktop manager
    – put on headset (with mouse on my lap)
    – Desktop Viewer kicks in and turns on Virtual Monitor
    – change resolution (from “recommended” to my desired resolution)
    – get the Steam window on the virtual monitor
    – start game
    – store away mouse and pick up gamepad

    Is there a chance to shortcut / automate some part of this routine or make it more comfortable?
    How do you guys do it?

    Can I eg. make the VorpX control survive the sleep or start the virtual monitor in the desired resolution?

    Cheers!

    #222085
    Ralf
    Keymaster

    Nothing has changed in respect to immersive screen controls. The profile now comes with a dedicated mod-portion though. You may have to disable that on the DirectVR page of the menu, switch to Z3D, immersive screen mode on the main page and restart the game to make everything behave like before.

    Builds prior to 25.1.0 don’t work anymore with Cyberpunk at all since nVidia decided to break vorpX’s old DX12 renderpath in drivers 580.88+.

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