Oh yes I knew there was a question I wanted to ask about this! I remember you saying that the middle mouse button was used for this – will it be possible to use an xbox 360 controller for playing in VorpX as well as mouse and keyboard? Are there enough buttons to include it’s various features? Thanks!
How you can control and modify the FOV very much depends on the game. There are ways to trick a game’s renderer into modifying the FOV, but it is best to do it in the game config directly as there is one less source of error present in that case. Which game do you speak about? Check out wgsf.org for a ton of guides on how to modify renderer and FOV settings for almost every game out there.
Heya ralf!
Vorpx is looking great so far!
I was wondering if vorpx will have an integrated calibration feature like tf2 has.. From what I’ve heard, that drastically improves the experience for some people.
Also will you try to support other control schemes in the future, aside from the standard rift=mouse option?
This would be amazing. I often play this game on my 3d projector it has an amazing feeling of speed and control that I’ve not felt in other racing games. I’d pay an extra $100 for support of this game. It’s so fun to drive around, sometimes I don’t even play the game I just go for joy rides.
It’s probably not possible due to not having manual camera control on the front camera. Apparently it’s instant nausea if you don’t have any kind of tracking.
I’d love to see it, but I think it’s unlikely.
I think one the things that can help to make a better experience with the Rift in older FPS is the posibility to adjust the speed of the player and NPC, I mean slowing down things a little could be a good thing. Because if the Rift if so inmersive I think it makes sense to think that when you were there in the game (and Carmack said something similiar en past E3) you want to make the experience a little more explorative and that at 100 km/hour can`t be done in a enjoyable way (unless that the game is a flying or car simulator). Adding to that that controler schemes will be more natural to (name it “gun/hand/body tracking”…)
so will vorpX support some kind of tweak in order to enable the user to adjust that kind of mechanics (speeds) or is something is far from the vorpx scope? Thanks.
PD: I hope that the idea has been understood, English is not my native language
So long will not play. Well, how much? An hour or two … I’m laying my HMZ for 6-7 hours with a gamepad.
Do not misunderstand me! I do not want to move around, stand, sit, or even a move. I just want to lie down on the couch, pick up the controller, put RIFT and immerse themselves in a virtual universe (The Matrix, Avatar)
I have both and KINECT PS MOVE … After a day, does not have enough power to it. And even more – all kinds of motion sensors are not suitable for 6-8 hour sessions. So that, for me, the picture quality a priority.
Now, if it were possible to control the body in the game with the thought … I think that this is the future!