I didn’t try Fallout 4, but :
– you may have to adjust Zoom in Full VR settings (unzoom).
– there is a tab “Restore Game settings” in config app if you need it.
– there is also a checkbox “Don’t optimize game settings” if you want to configure manually. In this case, 90 FOV isn’t enough. I usually set it to 105-120 horizontal on my Reverb G2 with a very high 4:3 resolution like 3840×2880 (it depends on your VR headset of course). You could try 110.
90 FOV can be a lot in games which use vertical FOV but I think Fallout 4 FOV is horizontal.
VorpX V24 allow you to use any resolution you want with virtual monitor (launch VorpX Desktop Viewer instead of VorpX, and adjust desktop resolution if needed).
Im new to vorpx, i just got it yesterday and i really like it. So here is my issues The HUD, weapons and arms/hand are not showing up. It was fine until i did a scan and now they are gone. Dont know if it is a profile thing or not, i also in Fallout 4 adjuested my FOV to 90 thinking i have to fix the FOV because of this. If anyone can help please let me know.
Thabks for your answer, Ralf. I really dont know what happened here.
After Titanfall 2 and Mirror edge, I tried Fallout 3 (wooooow!!! It worked!!!), Deus ex human revolution (bad;psvr 1 like resoulution and distúrbing tiny hands) and Dishobored 1 (good visuals but had to use direct scan sometimes during gameplay because it messes up in game) and all of them hooked first time maybe just changing in hook helpers.
Maybe these games didnt had any issues because were started in Steam, while Mirror and Titan needed Ea play to start? But why then Mass effect original 1 worked with ea play on (and then stopped working) and The Witcher 1 Steam wont start? Well ots a bit frustating but I cant be happier playing these games in VR and very afraid that Rdr2 and Cyberpunk maybe wont hook too if I try. Im very happy with your work and that you still want to improve in future releases.
The direct 3d seems to be the problem. It was making the game auto zoom in and out from like 30 to 30 seconds out of the proportions and thus maybe naking the hardware work more and freeze the game too.
Had to turn it off, put in game Vorpx settings zoom to 120 because by default there was a black bar below in the headset and go to ini settings ans put 120 fov like you suggested and I was lucky to find this easy step by step guide for dummies like me to change FOV since I would spend 1 week learning mods and not playing
Im using Quest 3 and found other people talking about black bar too with it and Vorpx. Now I can finally start the game again and after that, Fallout 3 too, and I hope that what I learned here from you and experience from using Vorpx carries over to this game and others.
Started NV flat laat year, but then I bought a pc, quest 3 and now I cant go back to flat gaming anymore.
Have a great week, good game!
I bought Vorpx and finally was able to use it with Quest 3, before I was using Psvr 1 and Ivry and was very difficult to hook up any game. Your work deserves nore praise from the community since it allow us a lot of games to be played, thanks!
My question is that when playing Fallout New Vegas the game zooms in automaticaly from time to time like if I was pressing left trigger it seems. Its not the zoom from pipboy or the zoom from dialogues and happens when walking or even stopped. Im using dualsense and the gamepad option in vorpx menu. Can you help me?
I purchased VorpX a few weeks ago and finally getting around to using it. I have PSVR2 with Sony adapter for PC. Have used other VR mods like UEVR okay. I am currently trying to run Kingdom Come Deliverance with the default profile. I can get the VR to work just fine. But I cannot get any sound at all. I’ve tried everything I can think of. I go to the trouble-shooting tab and set windows default sound. I’ve tried to set it manually in the windows settings. I’ve rebooted and so forth. I don’t think it’s just KCD. When I first got it I was trying Fallout New Vegas. That one had other issues and decided against trying to do that one. But It didn’t have sound either.
I’ve played about halfway through the game with vorpX in FullVR view, but seated with mouse and keyboard. While it is a fun way to play and see Pandora, it is not the ideal vorpX experience you might have had with CyberPunk.
For one, it’s a dx12 game, meaning only Z-normal 3D is available (not Geometry 3D like Fallout, and no AFR 3D like RDR2 or CyberPunk). Z3D is still more immersive than flat, but it won’t be the perfect 3D experience. In this game the 3D of the hand/weapon models is way too strong compared to the world 3D, so you kind of have to ignore looking directly at the objects in your hands.
Also note that the FOV is maxed to 105 in this game, so you may see some of the black bars on top and bottom of your view. The FOV when flying is far less, so you’ll need to Edge Peek mode for that.
Lastly, You’ll need a super power PC to run this at a decent high resolution and frame rate. Even then, there is no promise the head tracking will be smooth. I’m accustomed to playing with modest 35 fps frame rates and using the mouse instead of head tracking, so it’s fine playable for me, but I know it may not be acceptable for many.
You can use DLSS/FSR in Z3D games for a slight boost, but you can’t use Frame Generation with vorpX.
So in short: While it kinda works to play this particular game in vorpX, I would not say it works super well, and I would hesitate to buy vorpX for this game alone.
Wondering if anybody else having this problem now? It had been working several weeks ago and I hadn’t played since then. Wondering if they somehow now block it from booting because of VorpX because it works fine without. Anybody else having the same problem?
i tested it, fullvr direct scan works great, but the UI is grey, not usable, like blank grey, i dont know what’s causing this, maybe it could be fixed with a fallout 4 vorpx profile update ? or maybe by a mod ?
I played through NV and all DLC with around 100+ mods some months ago, and Fallout 3 with +100 mods around a year ago. Worked fine for me. I used Vortex to manage mods though and I have no experience with MO.
I did however, not use the Launcher on either game, but rather opened the game directly with the game exe file from a shortcut I made on my desktop. I don’t really change much of the settings in the game but rather let Vorpx do it by setting it to Ultra (and whatever other settings I needed) and then restart the game for the changes to take effect.
But yes, Vorpx does change the ini files which can be unfortunate. I managed to correct one of the worst things about playing it in VR by eliminating the awful zoom-in on faces during conversations, by changing some parameters in certain files, but Vorpx would overwrite it every time I restarted the game.
Other than that those game were amazing in VR… totally worth the price of Vorpx.
Good day
I’ve been searching the forum for a few hours but haven’t found anything. I tried different profiles, different boards, resolutions, etc.
I have a problem. Everything works fine, but in the game when calling pip boy. The mouse cursor is high above the pip boy screen in VR, I move the cursor but I don’t click on anything. ALT +C does not work. Edgepeek not working is the same thing.
Thanks for any advice
Thank you for replying Ralf. Playing without MO2 means playing vanilla which is not an option for me. I think i’ll make backups of all ini files which are managed by MO2 so if something goes wrong, i’ll can go back to the flat version at least. I’ll be testing during the weekend i guess.
Btw. Which ini file/files does VorpX change for fallout games (be it New Vegas or Fallout 4)?
I’m thinking about using VorpX for Fallout New Vegas too and i came here to ask similar question. I was wondering, if VorpX could write it’s settings into the right ini file, which is the one that Mod Organizer 2 is using and has it saved inside it’s own file system (for anyone whos’s wondering – the “real” ini file is not used, when you run games through MO2. The utility does everything “virtually” and does not alter any game files).
So f0zz .. are you saying that VorpX can’t change the ini file that MO2 is using? What about running the game through the game’s exe file loading a level and letting VorpX do it’s job by writing it’s settings into the game’s ini file? We should be possibly able to copy those settings into the MO2’s ini file right?
The HMD requires “ViveConsole” to be installed through steam.
A bunch of programs from the Console install folder must be excluded in VorpX.
Resolution of the Pro 2 is of corse better, but not better as expected.
Pro 2 seems to eat up a lot of FPS compared to Pro 1 at 4k resolution.
Fallout 4 was almost implayble with Pro 2 17/9 Fps on 4k / GTX1080ti.
Vorpx sharpening has almost no affect on Pro 2. !
Pro 2 even looks kind of unsharp. (perhaps certain StaemVR settings nee to be made)
Even Pro 2 has more pixels, the image looks sharper on Pro 1 !
I went back to PRO 1 because of way better performance.
On distant objects you may gain details but hardly on close.
I would say its not worth to buy a Pro 2.
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