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  • #219903
    Disco Machine
    Participant

    I played through NV and all DLC with around 100+ mods some months ago, and Fallout 3 with +100 mods around a year ago. Worked fine for me. I used Vortex to manage mods though and I have no experience with MO.

    I did however, not use the Launcher on either game, but rather opened the game directly with the game exe file from a shortcut I made on my desktop. I don’t really change much of the settings in the game but rather let Vorpx do it by setting it to Ultra (and whatever other settings I needed) and then restart the game for the changes to take effect.

    But yes, Vorpx does change the ini files which can be unfortunate. I managed to correct one of the worst things about playing it in VR by eliminating the awful zoom-in on faces during conversations, by changing some parameters in certain files, but Vorpx would overwrite it every time I restarted the game.

    Other than that those game were amazing in VR… totally worth the price of Vorpx.

    #219896
    Salmistra
    Participant

    Good day
    I’ve been searching the forum for a few hours but haven’t found anything. I tried different profiles, different boards, resolutions, etc.
    I have a problem. Everything works fine, but in the game when calling pip boy. The mouse cursor is high above the pip boy screen in VR, I move the cursor but I don’t click on anything. ALT +C does not work. Edgepeek not working is the same thing.
    Thanks for any advice

    #219891
    tauronux
    Participant

    Thank you for replying Ralf. Playing without MO2 means playing vanilla which is not an option for me. I think i’ll make backups of all ini files which are managed by MO2 so if something goes wrong, i’ll can go back to the flat version at least. I’ll be testing during the weekend i guess.

    Btw. Which ini file/files does VorpX change for fallout games (be it New Vegas or Fallout 4)?

    #219889
    tauronux
    Participant

    I’m thinking about using VorpX for Fallout New Vegas too and i came here to ask similar question. I was wondering, if VorpX could write it’s settings into the right ini file, which is the one that Mod Organizer 2 is using and has it saved inside it’s own file system (for anyone whos’s wondering – the “real” ini file is not used, when you run games through MO2. The utility does everything “virtually” and does not alter any game files).

    So f0zz .. are you saying that VorpX can’t change the ini file that MO2 is using? What about running the game through the game’s exe file loading a level and letting VorpX do it’s job by writing it’s settings into the game’s ini file? We should be possibly able to copy those settings into the MO2’s ini file right?

    Would be nice if Ralf could get any word on this.

    #219808
    RJK_
    Participant

    Hello everyone,

    Got me a Vive Pro 2 and tested it with vorpx.

    The HMD requires “ViveConsole” to be installed through steam.
    A bunch of programs from the Console install folder must be excluded in VorpX.
    Resolution of the Pro 2 is of corse better, but not better as expected.
    Pro 2 seems to eat up a lot of FPS compared to Pro 1 at 4k resolution.
    Fallout 4 was almost implayble with Pro 2 17/9 Fps on 4k / GTX1080ti.
    Vorpx sharpening has almost no affect on Pro 2. !
    Pro 2 even looks kind of unsharp. (perhaps certain StaemVR settings nee to be made)
    Even Pro 2 has more pixels, the image looks sharper on Pro 1 !

    I went back to PRO 1 because of way better performance.
    On distant objects you may gain details but hardly on close.
    I would say its not worth to buy a Pro 2.

    #219746
    gtuf1
    Participant

    Ralf, I’d been wanting to give this a try but had been holding off until I started watching the series and you’ve outdone yourself with the DirectVR in this game. Truly beautiful. I’m not using the latest VorpX, but 23.1.5 I think and it’s just great. Should I upgrade? Will in make a difference? I primarily play using the controllers in Gamepad mode.

    #219688
    f0zz
    Participant

    I’m playing FNV with Vorpx and a lite collection of mods via MO2 called Viva New Vegas. Obviously we know the issues arising with ini redirection and Mod Organizer. However, I’ve turned off the ability for MO to change ini files.

    Here’s my problem: I ran Direct VR and set res to ‘ultra’ (I’m on Vorpx 24.10 with a 3090ti) The res is set to something like 3340 x 2280 I have bfullscreen set to 0 in falloutprefs and ‘windowed’ box checked in the NV Launcher. When I launch the game through MO it is indeed windowed but trying to display the 3340 x 2280 resolution which obviously overlaps my available screen space, resulting in not being able to click on anything in-game that’s hidden by the monitor.

    If I run via the NV Launcher the desired res is of course not available< I have to choose a much lower one. Any res I set in order to get a working screen space is then my vorpx game resolution but my mods are all available.

    I need to find a way to have the cosmetic game monitor window not be the same size as my Vorpx one. Obviously MO2 doesn’t know I’m using a secondary display via the headset. Is there something I can set in custom.ini OR will making falloutprefs.ini read-only cause problems with the Vorpx process?

    tia

    #219667
    f0zz
    Participant

    It’s likely to be FRIK causing the problem if you have made any adjustments to height etc. Try running without it enabled (assume using MO2 or similar) and set world scaling defaults back… Happened to me with FalloutVR essentials mod.

    #219661
    Greyhaim
    Participant

    Thanks for coming back to me Boblekobold.

    Still not sorted but close! I haven’t had this with other games im playing such as Starfield or Stalker Anomaly, just with Fallout 4.
    I am playing the Fallout Anomaly mod pack and it all looks really good apart from this scope thing. I have tried with as many FalloutPrefs, custom etc to match up FOV’s and done the directVR scans in game but nothing works.
    I then downloaded the 24.1.0 vorpx beta today, fired the game up and did a DirectVR scan and it worked! Scopes were working as they should and zooming in. Paused the game, it then went really blurry and crashed when i tried to reload. Now getting in game and doing the scan doesn’t change anything and scopes not working again.
    The FOV does stutter around in game so i think it might be one of the mods causing problems but with 816 mods i have not idea which one!

    #219649
    Boblekobold
    Participant

    @Greyhaim :
    I guess you could not use DirectVR and check “Don’t Optimize game settings”.
    Then you set a very high 4:3 resolution (for Quest 3 or Reverb G2) in game (use VorpX Beta and virtual monitor to enable any resolution you need).
    I usually use 3840×2880 or at least 2880×2160 on my Reverb G2.
    Try to set ClarityFX to full (and adjust sharpness).
    Unzoom full VR.

    Then raise FOV (google “change fallout 4 fov”)

    Try 120 and adjust it until you have the right scale (remember the value, it will be approximatively the same in every game).

    Adjust headtracking sensitivity.

    #219647
    Boblekobold
    Participant

    @dazzla :
    I didn’t try Fallout 4, but when you use VorpX, you change resolution in game (or in .ini/.cfg game files).

    You must usually change FOV too.

    Most headset (Quest 3, Reverb G2) have a 4:3 resolution. So choose a resolution like 2880×2160 at least or 3840×2880 if your PC can handle it.

    You must set a high FOV too (try 120 for example) to use full VR.

    That’s what a native game would do. You just have to do it yourself if needed.

    In Full VR, you should unzoom to the border of your view. It will be blurry if you zoom into the image.

    —-

    If you can’t change the game resolution, maybe you should check “Don’t optimize game settings” in VorpX config.
    Use VorpX Beta and virtual monitor to have any resolution you need, even if your monitor doesn’t handle it.
    Last thing : games with detailed textures will be better, because you see every detail in VR…

    #219642
    Greyhaim
    Participant

    Hi Ralf, long shot but did you ever get anywhere with this? I’m just playing Fallout 4 Anomaly and it all looks great apart from the scopes not working.
    thanks

    #219615
    dazzla
    Participant

    Has anyone tried the Magnum Opus Fallout 4 mod list with Vorpx?

    #219605
    forlaunchcast
    Participant

    This issue just started for me. Dragon’s Dogma, Fallout 3, etc. Anything but G3D just shows horizontal lines. Using Quest 3 via Link cable. Will keep playing around, but believe it’s a pretty recent issue.

    #219594
    RooksGambit
    Participant

    I’m jumping back into NV using Very Last Kiss’ collection (https://next.nexusmods.com/newvegas/collections/jscbqj) and it seems to be working pretty well so far! I picked it because it was the most endorsed list on Nexus.

    I previously I did a Fallout 4 VR playthrough with my own custom mod-list. SUPER recommend Sim Settlements 2, even if you don’t like settlements, it has a custom story, voice acting, scripted events and is overall amazing!

    What is your favorite game and mod-list to play? Any recommendations? I settled on NV and this mod-list just on a lark but I’m open to bigger and better suggestions.

Viewing 15 results - 16 through 30 (of 1,120 total)

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