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Viewing 15 results - 571 through 585 (of 1,126 total)
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  • #140837
    nieda113
    Participant

    @ralph
    pls can u explain why the main monitor is just a black screen showing the vorpx logo on the bottom. This is when i play skyrim on vorpx.
    (setting windowed mode in launcher 1020X740) ingame setting 2xxx X 3xxx 4k skyrimprefs.ini

    When i play fallout4 the main monitor shows the game with the vorpx logo on the bottom. (setting windowed mode in launcher 1020X740) ingame setting 2XXX 3XXX 4K falloutprefs.ini

    #128841
    stubing1942
    Participant

    I am playing a pretty good looking Fallout New Vegas VR setup. The only issue I have is when the camera rotates with the mouse, it is a bit jittery. It is great with the head tracking. Is there a way to smooth out the camera movement with slewed with the mouse?

    Steve

    #128422
    nieda113
    Participant

    Hi i just want to share if ur pip boy in FO4 is up side down due to some mod changes or even ini. changes..here…
    open console enter ” refreshini ”
    close console
    open pip boy
    close pip boy
    open console enter”fov 100″
    pip boy back to normal

    (this problem occured after i changed my resolution (other than 1080X1920)and tooks me weeks but today i found a youtube video

    I know some already knew about that, but anyways…..

    #128386

    In reply to: GTA V Issues

    Karlor
    Participant

    Fallout 3 isn’t made to run at 90. The engine isn’t designed for those speeds. The performance fps wise between FO3 and GTA V can’t be set side by side, they’re not built the same at all. Gta can and should be able to use almost all your systems power but fo3 is not. 45-60 is unfortunatly all that Fo3 can take engine wise. Gta v is much newer and built with modern hardware in mind so it should be able to have better graphics and performance when set next to a game like fallout 3. Not sure how to get your gta v fps higher but 45-60 with FO3 is normal.

    #128383
    Ghosticus
    Participant

    I’m using vorpX with my HTC Vive, and let me just say, I love this program.

    That being said, I’m running into a small issue. My mouse cursor refuses to show up after launching a game into the Main Menu. The cursor is obviously still there, as I can navigate the menus via guessing where the mouse is, using head tracking to assist. Once in-game the program works flawlessly, and in game cursors will appear.

    Titles I have run into the issue with:
    Fallout 4 (Cursor shows up in game, but not when in the Main Menu)
    Ark: Survival Evolved
    ArmA 3
    Slime Rancher

    After running into this issue on every non-VR supported game I’ve tried so far, I’m assuming this is an issue across all titles. The cursor only refuses to show up inside the game window. Alt-Tab to desktop will make the cursor appear, and the cursor will appear inside the small SteamVR window.

    #128382

    In reply to: GTA V Issues

    Jmander11
    Participant

    How would an ancient game such as fallout 3 (which is running at 75fps at 35%ish gpu usage) not be able to run a solid 90fps? If the game world is rendered twice at 90fps that seems like a cakewalk for this gpu since this game is from 2008, does it not? Especially considering the gpu usage values I’m seeing already.

    #128352
    nieda113
    Participant

    @Ralph as soon as i enable direct vr in FO4 and want to aim a target the screens starts to flicker like trying to switch to a certain zoom its almost impossible to im a target though. If direct vr is disabled all is fine and aiming is possible without flickering..
    whats that?

    #128226

    In reply to: Skyrim and ENB

    nieda113
    Participant

    Yes, as soon as the effect in the enb gui is enabled the image looks flat. I found out changing the occlusion settings will change that. I am still tweaking setup , since i fallout 4 enb works fine, even not using the injector version ( not avalable for FO4) enb works fine.

    baggyg
    Participant

    After quite a bit of testing I can confirm that Touch only shows up for me in DX11 games.

    There is a section in the log when running a DX11 game:

    `INF: Touch Controller Manager: New controller found. Index: 0
    INF: Touch Controller Manager: New controller found. Index: 1
    INF: Touch Controller Manager: Initialized

    For DX9 games this does not appear in the log and no Touch controllers shown in game.

    Incidentally even in the DX11 games (I.e. Fallout 4) none of the buttons do anything for me. There is also no Touch related menu items in the DEL Vorpx menu

    baggyg
    Participant

    After quite a bit of testing I can confirm that Touch only shows up for me in DX11 games.

    There is a section in the log when running a DX11 game:

    INF: Touch Controller Manager: New controller found. Index: 0
    INF: Touch Controller Manager: New controller found. Index: 1
    INF: Touch Controller Manager: Initialized

    For DX9 games this does not appear in the log and no Touch controllers shown in game.

    Incidentally even in the DX11 games (I.e. Fallout 4) none of the buttons do anything for me. There is also no Touch related menu items in the DEL Vorpx menu

    AlbertoG94
    Participant

    I was able to set up my settings and play the game in Direct VR and play for several hours without any problems. I turned on my PC earlier today and tried starting Skyrim only to have it crash right after the Bethesda logo. Thought it was just a load issue so i tried again, again, and again with no success. Have already verified Integrity of Game Files and even reinstalled Skyrim. Also did a Factory Reset of VorpX.

    To check if the issue was with Skyrim or VorpX i started up both Fallout 4 and The Witcher 3, both work fine without any problems.

    Ive beeen looking around for a few hours now and havent found a solution that works for me. Anyone have any ideas or know why its crashing?

    Skyrim Game Settings:
    Windowed: 1280×1024
    Antialiasing: Off
    Anistropic Filtering: 16
    Texture Quality: High
    Radial Blur: Medium
    Shadows: Medium
    Decals: High
    FXAA: ON
    Water Options: All ON

    -These are the same options when i originally set up VorpX for Skyrim.

    My PC Specs:
    Ryzen 7 1800x
    EVGA GTX 1070
    500GB SSD
    3TB HDD 7200rpm
    32GB DDR4 3200
    Oculus Rift CV1

    #128018
    bob24
    Participant

    45 fps is quite good.. when you move your head left and right are you getting some motion blur? fallout new vegas is game I want to try now. I got a r9 fury with 6700k and 16gb ram with ssd

    Jmander11
    Participant

    Hello everyone,
    I’ve done my share of googling and research about vorpx settings, but I haven’t had much luck with my particular problem so I’m making a thread on it. Essentially, my gpu load is around 35% and my cpu under half load with a framerate hovering around or above 80fps a little bit on my rift. I have a framerate counter displayed on my monitor along with gpu and cpu loads all from afterburner. This is pretty annoying, but better than the 45 fps with the vorpx fluid setting (I disabled that). It also has the occasional hiccup while running lightly like this so far as well with some noticeable stutter. I can see the stuttering from the 80 fps and really feel it when moving around.

    My rig:
    Gtx 1080 TI with a small overclock
    I5 4690k overclocked to 4.5ghz
    16gb ddr3 ram
    Oculus rift cv1

    I’m just trying to figure out what settings to look at to increase the load on my rig because I’m still in the vault with this framerate.

    My settings: (not at my gaming rig atm, but I’ll update when I am)
    Resolution – set to what vorpx suggested (1280×1024 IIRC)
    Geometry 3D mode because the others flickered or caused other graphical glitches.
    In-game graphics are set the highest because of how old this game is asides from anti-aliasing.
    The only settings I played with were the 3D effect and camera things, so I don’t think that would affect the fps at all really.

    If there are some other settings needed for a full diagnosis then just ask for them. Everything else I reset to default for the most part anyway.

    Some other issues I’ve been struggling to solve:
    FOV – I tried the suggested 110 FOV in the console in-game, but that didn’t seem to do much. Should I be looking at resolution or field of view changes in the game to adjust this best? I was playing with the settings a lot to tweak this. I’m seeing from my googling that I should use edge peak to use my pipboy. Should this also be applying to conversations? Because I am way in their personal space haha.
    I’m assuming my 5:4 aspect ratio isn’t helping and creating a proper 8:9 ratio will reduce the zooming I see? I see a noticeable amount on the side in wrap mode that I normally don’t see.

    Aiming – What’s the best way to get the shooting to line up with the cursor? I’m hoping that when I was playing with settings I just broke this and it’s an easy fix. Shooting the bb gun at the start was insanely hard and I had to get quite close and aim up to the left to make the hits I needed to progress.

    After I have dealt with this framerate issue, what should I look at for the best leap in in-game graphics? Should I be increasing the resolution past the oculus rift’s resolution or look at supersampling? (not sure which is optimal for overall graphical improvement). Should I figure out how to create an 8:9 resolution and just increase the resolution to be a multiple of that to the point my graphics card is close to max utilization? I don’t see nvidia control panel anymore, so either I find a version of it or maybe the new GeForce experience allows for doing that. I’ll have to do research on this.

    My game is still vanilla with no mods until I sort out these issues. I’m hoping a nice texture pack will help pretty the game up a bit, but the game look quite beautiful already considering its age.

    The 3D effect works great in the game (except talking to people heheh) and this is going to be a blast once I figure out how to tweak the game.

    Thank you to all kind souls willing to lend me a hand. I just got vorpx and this is my first game, so I’m a scrub at it haha. I’ll apply what I learn here to other games in the future.

    #127971

    In reply to: Steam error

    chisel316
    Participant

    Hi Jim,

    Thanks for responding. I get this error with Bioshock, Bioshock 2, Bioshock Infinite, Mirror’s Edge and Alien Isolation. I got the same missing dll error as well. The workaround isn’t that great because most of the time I’m not quick enough to resume the watcher in time for it to properly hook. The Steam games that still work are Skyrim, The Forest, Borderlands 2 and Fallout 4. Thanks for the info about the log. I’ll let you know if I figure anything out.

    Peace \/
    chisel316

    #127953
    baggyg
    Participant

    Thanks for the response!

    A month with a 1080ti and no VR Skyrim! That’s torture.

    Indeed it is!

    Your summary is almost right… everything works as intended apart from the scan. It is worth pointing out that the problem is in all games, not just Skyrim so that should rule out issues with SKSE, etc (although I am running vanilla Skyrim). I use Fallout 4 as a good example as this is a fresh install and the scan worked for me previously there. So at worst I can play with head tracking as mouse emulation.

    I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).

    Correct

    I also assume that non-VorpX VR titles are working without issue.

    Correct

    Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.

    It does, yes.

    On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?

    I get the ‘Recenter tracking…’ message. I don’t get “DirectVR supported, Partially cached” in any games (Bioshock 2, Fallout 4, Skyrim, Dishonored, Deus Ex)

    Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?

    When I press the Delete key the menu pops up with, as you say, the Virtual Cinema option at the top. The only buttons I get are “Alter FOV” (this just attempts to open the Skyrim console and enter “fov 110” – I only have this button in certain games and “Recenter Tracking (Alt + Space)”. There is no ‘Direct VR scan Alt+L’ button. It is worth pointing out I used to have this as of Vorpx version 17.1. As of 17.2.1 it has disappeared…

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