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  • #222799
    ryoshenron
    Participant

    After updating to the latest version, I can no longer click buttons in the in-game config menu with the mouse in desktop viewer. This only seems to affect desktop viewer, as I can interact with the in-game config menu fine when launching a game with a profile. But no matter what I try, it does nothing when I click any button in that menu while in desktop viewer.

    #222798
    Boblekobold
    Participant

    And because it was the title of the topic : I think on my hardware (RTX4090) it’s more impressive than Cyberpunk 2077 (the last time I tried a few years ago at least), like a lot of other games.

    It’s true G3D, with rich outdoors environments and detailed giant and hairy mammoths ! ;)

    Not as beautiful as Frontier Of Pandora or Metro Exodus, but it’s still something to experience (if you like 3dof VR as I do)

    #222797
    Boblekobold
    Participant

    I just tried the official profile with V24 (I wanted to do it for years and someone just posted about it).

    The beginning with the mammoths was very impressive, as expected :)

    I played in Full VR G3D with 3840×2880 4:3 resolution and max graphics. 100° (/120°) FOV in the game’s settings (on Reverb G2) and I used this mod to set the weapon FOV to 110° :
    https://www.nexusmods.com/farcryprimal/mods/21?tab=description

    No problem to hook, even with Virtual Monitor. It worked instantly.

    Z3D worked for me when I relaunched the game (not the first time). It’s not the best Z3D I have seen in Vorpx, neither the worse.
    G3D is great, but I have indeed shadows glitches in a lot of areas and I agree it hurts eyes a bit sometimes (maybe I could get used to it but a fix would be great).
    You can disable G3D shadows in VorpX’s menu (and lower gamma in this case), and it seems to work perfectly but it’s also a bit less beautiful.

    Using the lowest shadow parameter (in game’s settings) doesn’t affect graphics a lot (trust me, I usually don’t lower graphics) and it solves most of the G3D shadows problems (at least they are a lot less noticeable). These are probably the most beautiful and impressive settings I tried (but it’s a bit less comfortable than perfect profiles like Bioshock, Metro 2033, etc.)
    A G3D shadow fix would still be great (but I guess it’s hard to do).

    I would recommand switching between options (you can do it instantly) depending on the area / situation.

    I disabled most “auto” options and played with high resolution so maybe I broke something and it’s possible to get a better result.

    I was able to resize HUD in both Z3D and G3D modes (at least after switching to Z3D one time). I used max ClarityFX, sharpness and texture enhancement (and low gamma) in VorpX.

    Too bad I already finished this wonderful game years ago and I lack spare time, but it’s quite incredible in VR.

    #222775
    333hronos
    Participant

    There is an Unreal Engine 5 profile. Just create a new one based on it, and add the .exe file (or the process if you can’t access it, and it will add the executable permanently anyway).

    I used this method on Nightingale and it worked well :
    https://www.vorpx.com/forums/topic/nightingale-2/

    Adjust the resolution (game), FOV (game), zoom (VorpX) and headtracking speed (in this order) until it’s perfect.

    If there’s no G3D that way I’d better play with Virtual Desktop + SuperDepth3D: 2880×2160 90hz, RivaTuner 45fps limit (Back Edge sync), LSFG 45→90fps, Codec HEVC 10-bit / h264+ , optionally with VorpX Desktop Viewer (depends on overall smoothness)

    #222773

    In reply to: Can’t install Vorpx

    HolgiB
    Participant

    Oh yeah, and I have only M$ Bit Defender active for virus protection. Nothing else.

    #222772

    In reply to: Can’t install Vorpx

    HolgiB
    Participant

    Hey there,

    new to vorpX and didn´t try it for now but I bought it yesterday and tried to install it under Windows 10 x64. Installer started but did not finish. I registered the program but neither tested it, nor did I install it a second time. I left the installer running for close to 2 hours but it didn’t close in the end. Can report back it things worked without installing a second time. I have installed Virtual Desktop as well for my Quest 3 but did not close the desktop streamer. Unfortunately I didn´t close the streamer. So may be it interfered with vorpX ? I do not know.

    #222770
    Vaas993
    Participant

    Thanks for the VorpX update, Ralf! I’m currently trying to play The Witcher 3 Next-Gen with the Gervant First Person mod.

    I’ve noticed that whenever I switch to first-person view, I lose the 3D effect. The 3D only returns when I switch back to third-person. Is there a way to make the 3D work correctly in first-person?

    Also, would you consider adding a native first-person camera to VorpX? That might help avoid conflicts with external mods.

    #222769
    Till3142
    Participant

    Hi Ralf, thanks for the quick response.
    The game does support simultaneous mouse/gamepad input.
    Everything worked just fine with vorpx a few weeks ago, I played already through half of the game like this. Furthermore I don’t need to play with gamepad, just mouse and kb is fine.

    The problem is independent of gamepad usage, even if I launch the game without the gamepad and the gamepad override option to “On” the mouse still does not move the camera.
    Only if I disable vorpx it will work normally.

    Is there a way to roll back to an older vorpx version to see if it is related to the updates?

    #222767
    Ralf
    Keymaster

    Many games can‘t handle simultaneous mouse/gamepad input. Sounds like such a case.

    If you want mouse based head tracking in affected games and still play them with your gamepad, you can use vorpX‘s built in configurable gamepad to mouse/kb mapper.

    The X-Box Gamepad Override option has to be set to On for that. If necessary you can then configure the mapping to your liking. In some lucky cases you might get away with a partial override of just the right stick and leave the rest of the gamepad native.

    If you don‘t want/need mouse based head tracking in affected games, you can instead dial the head tracking sensitivity to 0.0 and turn off the gamepad override to use your gamepad natively.

    #222766
    Ralf
    Keymaster

    Many games can‘t handle simultaneous mouse/gamepad input. Sounds like such a case.

    If you want mouse based head tracking in affected games and still play them with your gamepad, you can use vorpX‘s built in configurable gamepad to mouse/kb mapper.

    The X-Box Gamepad Override option has to be set to On for that. If necessary you can then configure the mapping to your liking. In some lucky cases you might get away with a partial override of just the right stick and leave the rest of the gamepad native.

    If you don‘t want/need mouse based head tracking in affected games, you can instead dial the head tracking sensitivity to 0.0 and turn off the gamepad override to use your gamepad natively.

    #222765
    chtiblue
    Participant

    Ok I figured some things :)
    I don’t know why but this time all the resolutions appeared in game video settings.
    To free my view with the headset I had to crankd up headset sensitivity to 4.0 way more than usual.

    Only problem I still have is with Vorpx my Xbox controller isn’t properly working in game when it works perfect without Vorpx. With Vorpx interaction keys always switch to keyboard keys so it’s a pita to use inventory, open doors etc…
    If I override Xbox controller in Vorpx, it changes keys or doesn’t respond at all

    Till3142
    Participant

    Hello everybody,

    since the latest update(s) the mouse does not control the camera anymore in Mass Effect 3 LE (using the ME1 LE profile).
    Until now things worked fine, but now only the cursor is moved by the mouse, not the camera anymore. Mouse and keybord buttons still work and so does playing with the gamepad. I tried basically every setting I could find, nothing helps. When I use the VR controllers in Mouse/KB mode, the analog sticks stop working as well btw. I am playing on Pico 4 using Virtual Desktop and immersive screen mode.

    Is anybody having similar issues? I presume it is a bug introduced with one of the latest updates, the last time it worked was roughly a month ago, I did not play in the meantime.

    Best,
    Till

    #222754

    In reply to: Stuck on hint screen

    thecosmicrobo
    Participant

    I appreciate the quick response! As I tried to explain though, I can’t progress past these tutorial slides at all. The best I can do is move from the first slide to the second one. I’m able to click through the first one using the button on the right controller, but I’m not able to move past the second slide even though the onscreen prompt still displays the RT arrow to the right. Pressing A/E only gives me the laptop’s error sound effect, I’m assuming because I haven’t gone through the tutorial yet. I’m not sure what I’m doing wrong.

    #222750
    thecosmicrobo
    Participant

    Hi I’m hoping someone can help. I’m trying VorpX for the first time with Tron 2.0 with a Meta Quest 2 and link cable. When I start VorpX desktop, I’m sent into a black void where I can see my two Quest controllers. Once I start Tron 2.0, I’m sent into a tutorial/hint screen where one of my controllers inevitably disappears. Sometimes the left one goes, sometimes the right. Depending which hand I still have access to, I can sometimes use the right trigger to move to the next hint, but after that, no button seems effective at all. Any help is appreciated. I desperately want to be in Tronland

    #222745
    subroutine
    Participant

    I’ll sent it tomorrow. I’ve stopped auto profile updates so I don’t lose the fix you applied. I have just noticed the Near/Far weighting setting if set to anything other near gives bad corruption. I’ve always had it at near to give max 3D effect in cab.

Viewing 15 results - 46 through 60 (of 13,964 total)

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