Hi Ralf,
As a long term Nvidia 3D vision user I have (as most users will) used Helix mod to add shader overrides to games fix potential items at the wrong depth. It is relatively easy to use and have made a lot of games, not fully supported, much better.
My question is whether VorpX will feature a similar system for fixing shaders within games (using the true 3D method rather than the conversion 10% performance hit one – sorry dont know what you are calling it) and if so whether this can be altered by the community or whether you would keep this inhouse?
Interesting times ahead and looking forward to release soon. Keep up the good work!
P.s. I have seen eqzitara around the site. Massive respect to him and the rest of the helix mod team.
Arni, I’m really sorry that I can’t answer all of your feature related questions for now. For some answers you will have to wait a little longer. I’m sure you understand.
I can’t really comment on other solutions, but the basic idea is most likely similar. vorpX has many additional features though. Most prominently the fast 3d mode and a lot more supported games, but almost as important various other features to ease your life with older games. I didn’t talk about all of them so far, so stay tuned.
vorpX comes with an easy to use installer, but nothing is installed to your system directory. I hope that answers your question.
@ yautja_cetanu : Thanks! I feel the same about what happened. Even after talking with him for a while, the site owner essentially wanted a 10$ share (“at least”) of each sold copy, combined with an exclusive multi-year discount deal for his site. And that without even being able (or willing) to provide data about similar campaigns run through his site. No way I could agree to this. It was just too far off from anything reasonable.
@ mane43 : Your rig should be more than fine. With the fast 3d-method 60fps are possible even with mid range PCs in many games.
So now MTBS post has gone we only know of a few games supported. Which ones are you most excited about playing.
For me (and I think Palmer Lucky said it was his too) its easily Fallout 3! I’m so looking forward to replaying that game again!
I think the second game is Metro 2033 because I haven’t played it yet so it would be pretty cool playing that game in VR first time round.
@ arni : I backed the Kickstarter project on day one, so I should receive my Rift pretty early if all goes well. @ mikearms : No decision in this regard for now. I know that many people like to tweak settings, so most likely you will be able to adjust some things at least to a certain degree. But – and that’s a very important but – in contrast to 3D on a monitor, in VR this is absolutely not a ‘more is better’-setting. It has to be chosen very carefully. If you overdo it, the world around you starts to look out of scale. The effect is quite interesting psychologically, but not something you would normally want.
All of you are right! But it vorpX will support not only RIFT, but also 3D-widescreen monitors … Everyone is different! My friend for example, one and the same-setting in 3D VISION – perceive differently … You just do the basic recommended VR – setting! But do not forget to leave us a little room for experiments with 3D. Do though, would adjust the depth, convergence and convergence weapons away from the world!
I understand that you understand the issue, much more than we do – ordinary gamers … BUT! The customer is always right!
AnonymousInactive
It’s those differences that make me really excited for VR. It just shows that VR is a completely different animal than the 3d everyone is used to.
@ arni : I backed the Kickstarter project on day one, so I should receive my Rift pretty early if all goes well.
@ mikearms : No decision in this regard for now. I know that many people like to tweak settings, so most likely you will be able to adjust some things at least to a certain degree. But – and that’s a very important but – in contrast to 3D on a monitor, in VR this is absolutely not a ‘more is better’-setting. It has to be chosen very carefully. If you overdo it, the world around you starts to look out of scale. The effect is quite interesting psychologically, but not something you would normally want.
AnonymousInactive
Will the depth and convergence be adjustable ala 3d vision, or will it be more of a one size fits all, since one will actually match the depth and convergence in “real life”? I’ve been wondering this since day one. I always crank my 3d vision up to the max, so I would want no less from vorpx on the rift :)
Once you have your Rift, I’m quite confident that you will realize the importance of speed. :) Trust me. No way you can compare this to playing 3D games on a monitor in any way. When you turn your head, you want the image to follow immediately, 30fps is just not enough for this. If you have any doubts in this regard, read what people like John Carmack have to say about it.
That being said, vorpX has both methods of creating 3D! The fast depth buffer approach is the default and my primary focus for the first release, mainly because of the huge speed benefits. But for some games – not all – there is also a ‘classic’ mode that renders everything twice, in case you prefer that. I wouldn’t though in most cases.
Hello Ralf! For me, head movement in the game, much less important than the excellent 3D picture. (Albeit with low frame rate) I think you should strive to this conclusion 3D images (2 full-frame) in all supported games. All other methods of artificial output 3D – just awful. Especially in games in the first person! (Halo, transparent objects are not displayed in 3D (glass, water, dust, fog, light, smoke, blood, and other sprites!) As I understand it, your output method of stereoscopic images is similar to that used in CRYSIS 2,3 and many games on consoles … Did you see coming out of the screen looks like a weapon in CRYSIS 3 in 3D?
I am willing to pay thousands of dollars for moschny PC – just not to see artificial 3D!
People like me, think it’s not enough …
Sorry, a little harsh, but that is the reality. 3D quality should not be worse than the NVIDIA 3D VISION. And please! Add a function separate convergence of weapons from the world, the games in the first person. That there was no effect “Guliver”!
Many thanks Ralf!
@ 3drat: the list isn’t published yet. But I have good news in regard to Quake. There is a DirectX 9 port of Quake, called DXQuake. And it runs well with vorpX.
@ eqzitara: Optimal 3D-settings for the Rift and for monitor-3D are quite different. In the current dev build I have a side by side and an anaglyph mode for quick tests on a monitor, but at least for the first release version both will most likely be deactivated. Might be added officially later though.
For many games the only barrier might be that they haven’t been tested.
There are a few things that have to be adjusted for each game to get full 3D support, expect the library with fully supported games to grow over time.
Besides the ones mentioned in the original post there are for example Mass Effect 2+3, Flight Simulator X, Race Driver Grid (no headtracking for now), Far Cry, Half-Life 2, Metro 2033, rFactor, …
A detailed list with all games that have full 3D-support will be made available before launch. There is something for everyone, or at least I hope so, a good mix of older and newer games from many genres.
And even if your favorite game isn’t among the ~50 with full 3D-support, there is a high chance that it will run without stereoscopic 3D, but everything else.
If you have any wishes, please post them here. I’m always open to suggestions, just don’t be disappointed if your wish isn’t included in the first release. The day only has so many hours. :)