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AuthorSearch Results
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Jun 24, 2017 at 11:19pm #165420
In reply to: After a year of owning VorpX…
knoxxtParticipantVorpx is without a doubt the best $40 I’ve spent in VR software for sure. Gaming in general, dunno about that one, but vorpx validates VR in a way that the native game offerings, (what, two or so years in now?) haven’t yet.
I was trying to write a review for Dead Effect 2 VR the other day, and found it really difficult to decide how I felt about it as it’s the closest VR native games have gotten to ‘modern day games’. I wanted to praise the game’s strong points like locomotion movement on the motion controller, having a narrative; but the game itself is so bland and behind the times- and that was enforced by just how nuts and fun VR is with vorpx, and having that exist side by side with this highly praised new release- and I realized that honestly I’ve had the most fun in vr with vorpx and games that are already fully rounded. I wonder when, or if VR-built games will ever catch up to the price tag they carry. For the time I’ve had my headset though, Vorpx and my library of owned, and bought-for-vr titles have been cheaper than most of the developed-for-vr games out there.
I can only hope that the list of games and game engines supported will continue to grow- honestly I care more about the development of Vorpx in games than VR developed games themselves at this point.. The development and updates to vorpx have always been a huge step forward while the VR game market seems to be standing still. I like good games, not overpriced novelty galleries, and software like vorpx be the biggest value in seeing that there really is potential with the hardware, after motion controlled environmental VR sheen wore off.
I think the first game I tried was GTA V, followed by stalker. I was first blown away with Z3D GTAV, then really had my mind blown with geometry-3d in Stalker Call of Pripyat; some time later, thanks to the vorpx development, now I get to go back and try GTA with geometry 3d and it’ll be even crazier, I have no doubt.So yeah, tldr; maybe not in games overall, but for vr gaming- yeah vorpx has been the biggest blessing to the new platform. Here’s selfishly hoping that continues to expand!
Jun 16, 2017 at 5:48pm #165205In reply to: Rank your 5 best Vorpx games.
onetooParticipantGTA V (works great with VR Hud and FOV Mod) I don’t use Gta VR)
GTA IV (including EFLC). Works great with VR Hud and FPS mod 1.3
Dishonored
Half Life 2 (including Black Mesa Mod HL1 Mod)
Bioshock 1Jun 13, 2017 at 6:14pm #165163In reply to: Rank your 5 best Vorpx games.
steph12ParticipantI’m gonna make it a top 10 😉
1. Alien Isolation
2. Dead Space 1-3
3. Dying Light
4. Stalker COP Misery Mod
5. Metro 2033 and Last Light
6. Half Life 2
7. Outlast
8. Fallout: New Vegas
9. Battlefield 3-4
10. The Witcher 3 (only a part on cinema mode)Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2
hello, did you get dying light working in geometry 3D ?
Jun 13, 2017 at 3:07pm #165159In reply to: Rank your 5 best Vorpx games.
adisplinterParticipantI’m gonna make it a top 10 ;)
1. Alien Isolation
2. Dead Space 1-3
3. Dying Light
4. Stalker COP Misery Mod
5. Metro 2033 and Last Light
6. Half Life 2
7. Outlast
8. Fallout: New Vegas
9. Battlefield 3-4
10. The Witcher 3 (only a part on cinema mode)Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2
Jun 11, 2017 at 8:14pm #165134In reply to: GTA V Issues
BongoUnicornsParticipantSorry to necro, but this is driving me nuts.
GTA refuses to run above 45fps even with nvidia settings reset or set to performance, vsync off/adaptive/anything. GPU and CPU utilization never exceed 30 percent and 12 percent respectively, and no single core is close to maxed. Settings do not impact this phenomenon; I will get drops down to tens and twenties regardless of resolution or settings.
I’m running an i7-7700k stock with no thermal issues, and a gtx 1080 ti which is also not throttling or overclocked. My memory is ddr4-3600 running at full according to cpu-z.
I have reset GTA’s profile via vorpx several times to no avail, and this is a new install of Windows.
Jun 4, 2017 at 3:13am #159572In reply to: GTA 5 worked once perfectly then never again
xrc6Participantheres my log, hope someone can figure this out
INF: VorpControl: Starting (32bit, version 17.2.1). INF: VorpControl: Starting (64bit, version 17.2.1). INF: ******************************************************************** INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1) INF: D3D11 Base: Installing Main Hook INF: XInput Base: Installing Main Hook INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1). INF: VorpSetting: GUI StereoOffset: 0.007000 INF: VorpSetting: Font Normal: Cabin Condensed INF: VorpSetting: Font Small: Cabin Condensed INF: VorpSetting: Font Small: Arial INF: VorpSetting: Font Symbol: Wingdings INF: VorpSetting: Author Button: 547 INF: VorpSetting: Device Name: OculusRiftCV1 INF: VorpSetting: Display Adapter Index: -2 INF: VorpSetting: Disable DWM: false INF: VorpSetting: Show Advanced Parameters: true INF: VorpSetting: Pos Tracking Notification: true INF: VorpSetting: Start Message: false INF: VorpSetting: GUI Texture Width: 2048 INF: VorpSetting: GUI Texture Height: 2048 INF: VorpSetting: EdgePeek Mode: 0 INF: VorpSetting: Head Tracking Recenter Distance: 0.800000 INF: VorpSetting: Disable DX9 Grabber Scan: false INF: VorpSetting: AuthorCode: 286316186 INF: VorpSetting: Menu Button: 46 INF: VorpSetting: EdgePeek Button: 4 INF: VorpSetting: VR Hotkeys Button: 260 INF: VorpSetting: Reset Button: 813 INF: VorpSetting: Cursor Button: 835 INF: VorpSetting: Stereo Disable Button: 856 INF: VorpSetting: FOV Adjust Button: 854 INF: VorpSetting: Center Pos Tracking Key: 800 INF: VorpSetting: Center Gamepad Key: 544 INF: VorpSetting: Info Overlay Key: 838 INF: VorpSetting: Magnifier Key: 4 INF: VorpSetting: G3D/Z3D Key: 843 INF: VorpSetting: Direct VR Scanner Key: 844 INF: VorpSetting: Direct VR Enable Key: 834 INF: VorpSetting: Debug Window Key: 770 INF: DeviceSetting: Product Name: RiftCV1 INF: DeviceSetting: Display Name: Oculus Rift INF: DeviceSetting: Manufacturer: Oculus INF: DeviceSetting: Model Number: INF: DeviceSetting: Device Type: 30 INF: DeviceSetting: Clone Display Allowed: false INF: DeviceSetting: Desired FPS: 90 INF: DeviceSetting: Performance Warn FPS: 0 INF: DeviceSetting: Recommended Game Res X: 1280 INF: DeviceSetting: Recommended Game Res Y: 1024 INF: DeviceSetting: Recommended Game FOV: 110.000000 INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037 INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000 INF: DeviceSetting: Screen Type: 2 INF: DeviceSetting: Physical Screen Width (mm): 125.769997 INF: DeviceSetting: Screen Res X: 2160 INF: DeviceSetting: Screen Res Y: 1200 INF: DeviceSetting: Screen Aspect: 1.800000 INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000 INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000 INF: DeviceSetting: Minimum Color Value: 0.000000 INF: DeviceSetting: HMD Default IPD: 64.000000 INF: DeviceSetting: Roll Mode: 1 INF: DeviceSetting: LensDistort Coefficient 1: 1.000000 INF: DeviceSetting: LensDistort Coefficient 2: 0.000000 INF: DeviceSetting: LensDistort Coefficient 3: 0.000000 INF: DeviceSetting: LensDistort Coefficient 4: 0.000000 INF: DeviceSetting: LensDistort Scale: 1.000000 INF: DeviceSetting: Vertical Shift Enable: false INF: DeviceSetting: DM New Direct Mode Allow: true INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: DM Gamma Correction: 1.000000 INF: DeviceSetting: Head Tracking Type: 30 INF: DeviceSetting: Device Audio Available: true INF: DeviceSetting: Swap Buttons BY Available: true INF: DeviceSetting: Render Mode: 10 INF: DeviceSetting: Timewarp Mode: 0 INF: DeviceSetting: Vignette Scale: 1.000000 INF: DeviceSetting: User IPD (mm): 64.000000 INF: DeviceSetting: Vertical Shift Left: 0.000000 INF: DeviceSetting: Vertical Shift Right: 0.000000 INF: DeviceSetting: Fix Chromatic Aberration: true INF: DeviceSetting: Minimum RGB Value: false INF: DeviceSetting: Enable Device Audio: true INF: DeviceSetting: DM New Direct Mode Enable: false INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: Swap Buttons BY Enabled: true INF: TrackerSetting: Product Name: OculusTracker INF: TrackerSetting: Display Name: Oculus Tracker INF: TrackerSetting: Manufacturer: Oculus INF: TrackerSetting: Model Number: INF: TrackerSetting: Device Type: 30 INF: TrackerSetting: Head Tracking Pos Tracking: true INF: TrackerSetting: Raw Axis Index X: 0 INF: TrackerSetting: Raw Axis Index Y: 1 INF: TrackerSetting: Raw Axis Index Z: 2 INF: TrackerSetting: Raw Axis Multiplier X: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000 INF: TrackerSetting: Head Tracking: true INF: TrackerSetting: Head Tracking Roll: true INF: TrackerOculus: Init INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1 INF: OculusRiftDevice: Display Resolution: 2160x1200 INF: OculusRiftDevice: Render Target Size: 1344x1600 INF: OculusRiftDevice: FOV: 96.016045 INF: OculusRiftDevice: Desired Framerate: 44.998501 INF: OculusRiftDevice: IPD: 0.066079 INF: ExtraSetting: SceneEnv File Name: TychoSkymapII INF: ExtraSetting: Image Zoom Combined: 1.000000 INF: ExtraSetting: Mouse Disable Axis Y: false INF: MemScan Manager: Initialized INF: HookBase: Installing Mouse Hook INF: Mouse/Keyboard Base: Installing Main Hook INF: Sound Manager: Initialized, audio mode: 0 INF: ProgSetting User: FOV Stretch Strength: 0.000000 INF: ProgSetting User: Image Zoom: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI StereoOffset: 1.000000 INF: ProgSetting User: Edge Peek Scale: 0.600000 INF: ProgSetting User: Edge Peek Disable Stereo: false INF: ProgSetting User: Image Background: 0 INF: ProgSetting User: Aspect Correction Mode: 1 INF: ProgSetting User: Image Sharpness: 0.000000 INF: ProgSetting User: Image Game Gamma: 1.000000 INF: ProgSetting User: Image Game Saturation: 1.000000 INF: ProgSetting User: Input Image Geometry Type: 0 INF: ProgSetting User: Input Image Stereo Type: 0 INF: ProgSetting User: Input Image Stereo Flip: false INF: ProgSetting User: Input Image FOV Horizontal: 360 INF: ProgSetting User: Input Image FOV Vertical: 180 INF: ProgSetting User: Input Image Surround Guess Params: false INF: ProgSetting User: Virtual Screen Enabled: false INF: ProgSetting User: Virtual Screen Scene: 12 INF: ProgSetting User: Virtual Screen Lock Head Tracking: false INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000 INF: ProgSetting User: Virtual Screen Curvature: 1.000000 INF: ProgSetting User: Virtual Screen Curved Vertical: true INF: ProgSetting User: Virtual Screen Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000 INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000 INF: ProgSetting User: Virtual Screen Aspect: 0 INF: ProgSetting User: Direct Mode Render Quality: 1 INF: ProgSetting User: Direct Mode Render Async: true INF: ProgSetting User: Direct Mode Present Original Image: false INF: ProgSetting User: Direct Mode Thread Sync: 2 INF: ProgSetting User: DM Force New Direct Mode: false INF: ProgSetting User: Head Tracking Sensitivity: 0.500000 INF: ProgSetting User: Head Tracking Invert X: false INF: ProgSetting User: Head Tracking Invert Y: false INF: ProgSetting User: Head Tracking Pos Tracking: true INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000 INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000 INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000 INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000 INF: ProgSetting User: Head Tracking Crouch Key: 162 INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000 INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000 INF: ProgSetting User: Head Tracking Jump Key: 32 INF: ProgSetting User: DVR Enable: true INF: ProgSetting User: DVR FOV World Offset: 0.000000 INF: ProgSetting User: DVR FOV Player Offset: 0.000000 INF: ProgSetting User: DVR Lock Look Pitch: true INF: ProgSetting User: DVR Positional: true INF: ProgSetting User: DVR Use Cache: false INF: ProgSetting User: Input Multithreading: false INF: ProgSetting User: Mouse Disable Acceleration: false INF: ProgSetting User: Mouse Handle Cursor: true INF: ProgSetting User: Mouse Do Not Center: false INF: ProgSetting User: X-Input Override: 2 INF: ProgSetting User: X-Input Override Left Stick: true INF: ProgSetting User: X-Input Override Right Stick: true INF: ProgSetting User: X-Input Override Buttons: false INF: ProgSetting User: X-Input Controller Index: 0 INF: ProgSetting User: X-Input Headtrack Mode: 1 INF: ProgSetting User: X-Input Deadzone Correction: 0.000000 INF: ProgSetting User: X-Input Sensitivity X: 1.000000 INF: ProgSetting User: X-Input Sensitivity Y: 1.000000 INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000 INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000 INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000 INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000 INF: ProgSetting User: Gamepad Deadzone Left: 0.800000 INF: ProgSetting User: Gamepad Deadzone Right: 0.200000 INF: ProgSetting User: Gamepad Walk/Run Key: 160 INF: ProgSetting User: Gamepad Walk/Run Invert: false INF: ProgSetting User: Gamepad Walk/Run is toggle: false INF: ProgSetting User: Gamepad Thumbstick Curve: 2 INF: ProgSetting User: Gamepad Keycode 0: 69 INF: ProgSetting User: Gamepad Keycode 1: 70 INF: ProgSetting User: Gamepad Keycode 2: 67 INF: ProgSetting User: Gamepad Keycode 3: 32 INF: ProgSetting User: Gamepad Keycode 4: 2 INF: ProgSetting User: Gamepad Keycode 5: 1 INF: ProgSetting User: Gamepad Keycode 6: 2 INF: ProgSetting User: Gamepad Keycode 7: 1 INF: ProgSetting User: Gamepad Keycode 8: 38 INF: ProgSetting User: Gamepad Keycode 9: 40 INF: ProgSetting User: Gamepad Keycode 10: 37 INF: ProgSetting User: Gamepad Keycode 11: 39 INF: ProgSetting User: Gamepad Keycode 12: 260 INF: ProgSetting User: Gamepad Keycode 13: 4 INF: ProgSetting User: Gamepad Keycode 14: 27 INF: ProgSetting User: Gamepad Keycode 15: 46 INF: ProgSetting User: VHK Keycode 0: 27 INF: ProgSetting User: VHK Keytext 0: ESC INF: ProgSetting User: VHK Keycode 1: 116 INF: ProgSetting User: VHK Keytext 1: QSave INF: ProgSetting User: VHK Keycode 2: 120 INF: ProgSetting User: VHK Keytext 2: QLoad INF: ProgSetting User: VHK Keycode 3: 77 INF: ProgSetting User: VHK Keytext 3: M INF: ProgSetting User: VHK Keycode 4: 49 INF: ProgSetting User: VHK Keytext 4: 1 INF: ProgSetting User: VHK Keycode 5: 50 INF: ProgSetting User: VHK Keytext 5: 2 INF: ProgSetting User: VHK Keycode 6: 51 INF: ProgSetting User: VHK Keytext 6: 3 INF: ProgSetting User: VHK Keycode 7: 73 INF: ProgSetting User: VHK Keytext 7: I INF: ProgSetting User: VHK Keycode 8: 52 INF: ProgSetting User: VHK Keytext 8: 4 INF: ProgSetting User: VHK Keycode 9: 53 INF: ProgSetting User: VHK Keytext 9: 5 INF: ProgSetting User: VHK Keycode 10: 54 INF: ProgSetting User: VHK Keytext 10: 6 INF: ProgSetting User: VHK Keycode 11: 0 INF: ProgSetting User: VHK Keytext 11: INF: ProgSetting User: VHK Keycode 12: 55 INF: ProgSetting User: VHK Keytext 12: 7 INF: ProgSetting User: VHK Keycode 13: 56 INF: ProgSetting User: VHK Keytext 13: 8 INF: ProgSetting User: VHK Keycode 14: 57 INF: ProgSetting User: VHK Keytext 14: 9 INF: ProgSetting User: VHK Keycode 15: 48 INF: ProgSetting User: VHK Keytext 15: 0 INF: ProgSetting User: VRHC Controller Mode: 1 INF: ProgSetting User: VRHC Trackpad Mode Left: 2 INF: ProgSetting User: VRHC Trackpad Mode Right: 1 INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000 INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000 INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true INF: ProgSetting User: VRHC KBM Stick Mode Left: 1 INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000 INF: ProgSetting User: VRHC Extra Key Left: 0 INF: ProgSetting User: VRHC Extra Key Right: 3 INF: ProgSetting User: VRHC Contriller Vis Type: 1 INF: ProgSetting User: VR Hand Controller Keycode 0: 1 INF: ProgSetting User: VR Hand Controller Keycode 1: 2 INF: ProgSetting User: VR Hand Controller Keycode 2: 87 INF: ProgSetting User: VR Hand Controller Keycode 3: 83 INF: ProgSetting User: VR Hand Controller Keycode 4: 65 INF: ProgSetting User: VR Hand Controller Keycode 5: 68 INF: ProgSetting User: VR Hand Controller Keycode 6: 70 INF: ProgSetting User: VR Hand Controller Keycode 7: 67 INF: ProgSetting User: VR Hand Controller Keycode 8: 82 INF: ProgSetting User: VR Hand Controller Keycode 9: 69 INF: ProgSetting User: VR Hand Controller Keycode 10: 71 INF: ProgSetting User: VR Hand Controller Keycode 11: 32 INF: ProgSetting User: VR Hand Controller Keycode 12: 27 INF: ProgSetting User: VR Hand Controller Keycode 13: 9 INF: ProgSetting User: VR Hand Controller Keycode 14: 160 INF: ProgSetting User: VR Hand Controller Keycode 15: 162 INF: ProgSetting User: VR Hand Controller Keycode 16: 38 INF: ProgSetting User: VR Hand Controller Keycode 17: 40 INF: ProgSetting User: VR Hand Controller Keycode 18: 37 INF: ProgSetting User: VR Hand Controller Keycode 19: 39 INF: ProgSetting User: VR Hand Controller Keycode 20: 136 INF: ProgSetting User: VR Hand Controller Keycode 21: 137 INF: ProgSetting User: VR Hand Controller Keycode 22: 49 INF: ProgSetting User: VR Hand Controller Keycode 23: 50 INF: ProgSetting User: VR Hand Controller Keycode 24: 51 INF: ProgSetting User: VR Hand Controller Keycode 25: 52 INF: ProgSetting User: VR Hand Controller Keycode 26: 69 INF: ProgSetting User: VR Hand Controller Keycode 27: 81 INF: ProgSetting User: VR Hand Controller Keycode 28: 82 INF: ProgSetting User: VR Hand Controller Keycode 29: 32 INF: ProgSetting User: VR Hand Controller Keycode 30: 0 INF: ProgSetting User: VR Hand Controller Keycode 31: 0 INF: ProgSetting User: VR Hand Controller Keycode 32: 0 INF: ProgSetting User: VR Hand Controller Keycode 33: 0 INF: ProgSetting User: VR Hand Controller Keycode 34: 0 INF: ProgSetting User: VR Hand Controller Keycode 35: 0 INF: ProgSetting User: Display Mode: 4 INF: ProgSetting User: 3D Create method: 3 INF: ProgSetting User: Anaglyph Mode: 2 INF: ProgSetting User: Max Separation Normal: 1.000000 INF: ProgSetting User: Focal Offset Normal: 0.050000 INF: ProgSetting User: Max Separation Complex: 1.000000 INF: ProgSetting User: Focal Offset Complex: 0.000000 INF: ProgSetting User: Use DOF Complex: true INF: ProgSetting User: Z-Far-Mult: 0.500000 INF: ProgSetting User: G3D Max Separation: 1.000000 INF: ProgSetting User: G3D Focal Offset: 0.000000 INF: ProgSetting User: G3D FOV Multiplier: 0.000000 INF: ProgSetting User: G3D Camera Height Mod.: 0.000000 INF: ProgSetting User: G3D Shadow Treatment: 3 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 INF: Touch Controller Manager: No controller found INF: Touch Controller Manager: Initialized INF: Display Adapter Description: NVIDIA GeForce GTX 1080 INF: Nvidia Driver Version: 38205, r381_99 INF: Available GPU Memory: 8110MB INF: D3D11 Manager: Buffer Resolution: 1280x960, Format: DXGI_FORMAT_B8G8R8A8_UNORM INF: D3D11 BufferGrabber initialized. Grab mode: 1 INF: D3D11 ShaderManager: shaders created INF: UIRendererDX11: Initialized INF: UI Manager: Initialized INF: Keyboard: Init INF: Input Manager: Initialized INF: ProgState: First Time Init 1 INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1 INF: Gamepad Manager: Initialized INF: TrackerOculus: Init INF: OculusDirectModeManager: base initialized. INF: OculusDirectModeManager: renderer initialized. INF: UIRendererDX11: Initialized INF: Engine3D: Scene Initialized: 13 INF: RendererDX11: Initialized (2688x3200). Multisampling off. INF: SettingsUI: Init INF: ******************************************************************** INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1) INF: D3D11 Base: Installing Main Hook INF: XInput Base: Installing Main Hook INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1). INF: VorpSetting: GUI StereoOffset: 0.007000 INF: VorpSetting: Font Normal: Cabin Condensed INF: VorpSetting: Font Small: Cabin Condensed INF: VorpSetting: Font Small: Arial INF: VorpSetting: Font Symbol: Wingdings INF: VorpSetting: Author Button: 547 INF: VorpSetting: Device Name: OculusRiftCV1 INF: VorpSetting: Display Adapter Index: -2 INF: VorpSetting: Disable DWM: false INF: VorpSetting: Show Advanced Parameters: true INF: VorpSetting: Pos Tracking Notification: true INF: VorpSetting: Start Message: false INF: VorpSetting: GUI Texture Width: 2048 INF: VorpSetting: GUI Texture Height: 2048 INF: VorpSetting: EdgePeek Mode: 0 INF: VorpSetting: Head Tracking Recenter Distance: 0.800000 INF: VorpSetting: Disable DX9 Grabber Scan: false INF: VorpSetting: AuthorCode: 286316186 INF: VorpSetting: Menu Button: 46 INF: VorpSetting: EdgePeek Button: 4 INF: VorpSetting: VR Hotkeys Button: 260 INF: VorpSetting: Reset Button: 813 INF: VorpSetting: Cursor Button: 835 INF: VorpSetting: Stereo Disable Button: 856 INF: VorpSetting: FOV Adjust Button: 854 INF: VorpSetting: Center Pos Tracking Key: 800 INF: VorpSetting: Center Gamepad Key: 544 INF: VorpSetting: Info Overlay Key: 838 INF: VorpSetting: Magnifier Key: 4 INF: VorpSetting: G3D/Z3D Key: 843 INF: VorpSetting: Direct VR Scanner Key: 844 INF: VorpSetting: Direct VR Enable Key: 834 INF: VorpSetting: Debug Window Key: 770 INF: DeviceSetting: Product Name: RiftCV1 INF: DeviceSetting: Display Name: Oculus Rift INF: DeviceSetting: Manufacturer: Oculus INF: DeviceSetting: Model Number: INF: DeviceSetting: Device Type: 30 INF: DeviceSetting: Clone Display Allowed: false INF: DeviceSetting: Desired FPS: 90 INF: DeviceSetting: Performance Warn FPS: 0 INF: DeviceSetting: Recommended Game Res X: 1280 INF: DeviceSetting: Recommended Game Res Y: 1024 INF: DeviceSetting: Recommended Game FOV: 110.000000 INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037 INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000 INF: DeviceSetting: Screen Type: 2 INF: DeviceSetting: Physical Screen Width (mm): 125.769997 INF: DeviceSetting: Screen Res X: 2160 INF: DeviceSetting: Screen Res Y: 1200 INF: DeviceSetting: Screen Aspect: 1.800000 INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000 INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000 INF: DeviceSetting: Minimum Color Value: 0.000000 INF: DeviceSetting: HMD Default IPD: 64.000000 INF: DeviceSetting: Roll Mode: 1 INF: DeviceSetting: LensDistort Coefficient 1: 1.000000 INF: DeviceSetting: LensDistort Coefficient 2: 0.000000 INF: DeviceSetting: LensDistort Coefficient 3: 0.000000 INF: DeviceSetting: LensDistort Coefficient 4: 0.000000 INF: DeviceSetting: LensDistort Scale: 1.000000 INF: DeviceSetting: Vertical Shift Enable: false INF: DeviceSetting: DM New Direct Mode Allow: true INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: DM Gamma Correction: 1.000000 INF: DeviceSetting: Head Tracking Type: 30 INF: DeviceSetting: Device Audio Available: true INF: DeviceSetting: Swap Buttons BY Available: true INF: DeviceSetting: Render Mode: 10 INF: DeviceSetting: Timewarp Mode: 0 INF: DeviceSetting: Vignette Scale: 1.000000 INF: DeviceSetting: User IPD (mm): 64.000000 INF: DeviceSetting: Vertical Shift Left: 0.000000 INF: DeviceSetting: Vertical Shift Right: 0.000000 INF: DeviceSetting: Fix Chromatic Aberration: true INF: DeviceSetting: Minimum RGB Value: false INF: DeviceSetting: Enable Device Audio: true INF: DeviceSetting: DM New Direct Mode Enable: false INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: Swap Buttons BY Enabled: true INF: TrackerSetting: Product Name: OculusTracker INF: TrackerSetting: Display Name: Oculus Tracker INF: TrackerSetting: Manufacturer: Oculus INF: TrackerSetting: Model Number: INF: TrackerSetting: Device Type: 30 INF: TrackerSetting: Head Tracking Pos Tracking: true INF: TrackerSetting: Raw Axis Index X: 0 INF: TrackerSetting: Raw Axis Index Y: 1 INF: TrackerSetting: Raw Axis Index Z: 2 INF: TrackerSetting: Raw Axis Multiplier X: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000 INF: TrackerSetting: Head Tracking: true INF: TrackerSetting: Head Tracking Roll: true INF: TrackerOculus: Init INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1 INF: OculusRiftDevice: Display Resolution: 2160x1200 INF: OculusRiftDevice: Render Target Size: 1344x1600 INF: OculusRiftDevice: FOV: 96.016045 INF: OculusRiftDevice: Desired Framerate: 44.998501 INF: OculusRiftDevice: IPD: 0.066430 INF: ExtraSetting: SceneEnv File Name: TychoSkymapII INF: ExtraSetting: Image Zoom Combined: 1.000000 INF: ExtraSetting: Mouse Disable Axis Y: false INF: MemScan Manager: Initialized INF: HookBase: Installing Mouse Hook INF: Mouse/Keyboard Base: Installing Main Hook INF: Sound Manager: Initialized, audio mode: 0 INF: ProgSetting User: FOV Stretch Strength: 0.000000 INF: ProgSetting User: Image Zoom: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI StereoOffset: 1.000000 INF: ProgSetting User: Edge Peek Scale: 0.600000 INF: ProgSetting User: Edge Peek Disable Stereo: false INF: ProgSetting User: Image Background: 0 INF: ProgSetting User: Aspect Correction Mode: 1 INF: ProgSetting User: Image Sharpness: 0.000000 INF: ProgSetting User: Image Game Gamma: 1.000000 INF: ProgSetting User: Image Game Saturation: 1.000000 INF: ProgSetting User: Input Image Geometry Type: 0 INF: ProgSetting User: Input Image Stereo Type: 0 INF: ProgSetting User: Input Image Stereo Flip: false INF: ProgSetting User: Input Image FOV Horizontal: 360 INF: ProgSetting User: Input Image FOV Vertical: 180 INF: ProgSetting User: Input Image Surround Guess Params: false INF: ProgSetting User: Virtual Screen Enabled: false INF: ProgSetting User: Virtual Screen Scene: 12 INF: ProgSetting User: Virtual Screen Lock Head Tracking: false INF: ProgSetting User: 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34: 0 INF: ProgSetting User: VR Hand Controller Keycode 35: 0 INF: ProgSetting User: Display Mode: 4 INF: ProgSetting User: 3D Create method: 3 INF: ProgSetting User: Anaglyph Mode: 2 INF: ProgSetting User: Max Separation Normal: 1.000000 INF: ProgSetting User: Focal Offset Normal: 0.050000 INF: ProgSetting User: Max Separation Complex: 1.000000 INF: ProgSetting User: Focal Offset Complex: 0.000000 INF: ProgSetting User: Use DOF Complex: true INF: ProgSetting User: Z-Far-Mult: 0.500000 INF: ProgSetting User: G3D Max Separation: 1.000000 INF: ProgSetting User: G3D Focal Offset: 0.000000 INF: ProgSetting User: G3D FOV Multiplier: 0.000000 INF: ProgSetting User: G3D Camera Height Mod.: 0.000000 INF: ProgSetting User: G3D Shadow Treatment: 3 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 INF: Touch Controller Manager: No controller found INF: Touch Controller Manager: Initialized INF: Display Adapter Description: NVIDIA GeForce GTX 1080 INF: Nvidia Driver Version: 38205, r381_99 INF: Available GPU Memory: 8110MB INF: D3D11 Manager: Buffer Resolution: 800x600, Format: DXGI_FORMAT_B8G8R8A8_UNORM INF: D3D11 BufferGrabber initialized. Grab mode: 1 INF: D3D11 ShaderManager: shaders created INF: UIRendererDX11: Initialized INF: UI Manager: Initialized INF: Keyboard: Init INF: Input Manager: Initialized INF: ProgState: First Time Init 1 INF: TrackerOculus: Init INF: OculusDirectModeManager: base initialized. INF: OculusDirectModeManager: renderer initialized. INF: UIRendererDX11: Initialized INF: Engine3D: Scene Initialized: 13 INF: RendererDX11: Initialized (2688x3200). Multisampling off.May 28, 2017 at 7:19pm #143634In reply to: Steam error
bruninhohpParticipantSo guys…. im getting the same errors… what should I do? Everytime i click on vorpx to run a game its not possible. Not by steam or the .exe. Alwyas different erros from game to game but stopping me from play. GTA IV… Outlast…Farcry 3
May 23, 2017 at 12:03pm #130565In reply to: GTA V – Official Recommendation
lipplogParticipantIs it just me, or are all the shadows in GTA V flickering like crazy?
Yup. I came here to see how to sop the shadows from flickering. Did you ever resolve it?
Never mind. I had my 3D separation strength cranked up. I lowered it and the shadows stopped flickering.
May 23, 2017 at 11:44am #130564In reply to: GTA V – Official Recommendation
lipplogParticipantIs it just me, or are all the shadows in GTA V flickering like crazy?
Yup. I came here to see how to sop the shadows from flickering. Did you ever resolve it?
May 19, 2017 at 8:25pm #128492Topic: ENB & Reshade & Vorpx
in forum Technical Support
nieda113Participantso after FO4, GTA5, Skyrim, TW3 run perfect with voprx i started to implement ENB and Reshade.
FO4 enb reshade : Enb (wrapper) GUI works fine and looks like enb is running fine effects changing and reshade is compiling effects.Since i have a main monitor and CV1 i can see the effects of reshade changing the scene. But unfortunately the scene in CV1 is not changing…
GTA5 reshade is compiling and on main monitor all effects available but CV1 no image change…..
Skyrim enb (injector version) gui available but no enb settings work reshade compiling and effects availabel only on monitor
as for skyrim i need the enb for the activating enb boost due to 300 mods installed..May 18, 2017 at 12:31pm #128450In reply to: GTA5 no geometry
nieda113ParticipantHI,after reading lots of posts regarding this issue including raplh s statements i took the burdon of relaunching gta 5 like a 50 times to nail down the problem
First the game runs well in G3D !!!!!
My resolution is 20XX by 3XXX (4K)
I do have 100 mods installed though, but no FOV canging mod.
So to get g3d kick in u need to disable all grahics settings in GTA5.
Once ur done so start the game and voila G3D.
If u have G3D working u can enable almost all grahpics settings again. I set mine to very high and ultra.
The conclusion is just disable all grahic settings and then switch it on step by step again. My problem was the tessalation setting and the vsync those are switched off. Ur problem could be just MSAA Shaders or anything related to graphics improvemnt.
So just disable all and give it a try…….May 15, 2017 at 12:36am #128386In reply to: GTA V Issues
KarlorParticipantFallout 3 isn’t made to run at 90. The engine isn’t designed for those speeds. The performance fps wise between FO3 and GTA V can’t be set side by side, they’re not built the same at all. Gta can and should be able to use almost all your systems power but fo3 is not. 45-60 is unfortunatly all that Fo3 can take engine wise. Gta v is much newer and built with modern hardware in mind so it should be able to have better graphics and performance when set next to a game like fallout 3. Not sure how to get your gta v fps higher but 45-60 with FO3 is normal.
May 15, 2017 at 12:32am #128385In reply to: vorpX 64 bit and GTA5
BaronParticipantHi, pls read older post. But here: U gotta put vorpx into pause mode, then start gta5 wait for few seconds ( 10 to 20 ) then hit resume voprx and the game will start….
Thanks for the reply! However, as I said in the original post, I have actually tried that already! I’ve gone through all the old threads and tried all the suggestions from them. Ralf mentioned in a bunch of those threads that there is an issue with GTAV only playing with 64 bit, so I am thinking that must be what my problem is, as there is no vorpX 64 bit running in my processes, only vorpX 32 bit. So my question is, has anyone else been having an issue getting vorpX 64 bit to run in processes and have they figured out how to get it going?
May 10, 2017 at 12:43pm #128300In reply to: Lost Geometry 3D effect in GTA5
fugaziParticipantYou’re right, apologize for the false alarm.
GTA never has worked on g3d for me, and when I try it and see it working I thought it was the final solution.Yesterday I was doing tests, and it does not seem that the hud is related.
However what I have been able to repeat consistently is if all the graphic parameters are to the minimum I always get g3d.May 9, 2017 at 3:18am #128275In reply to: Lost Geometry 3D effect in GTA5
fugaziParticipantCdidier user from tridef forum has the solution for the lost of the 3d geometry.
https://www.tridef.com/forum/viewtopic.php?f=9&t=6873&hilit=gta+v
“Okay after being bewildered why it wasnt working went out for a run came back in and decided to tinker with the settings and then I stumbled across the answer to why it was not holding the 3d. Apparently the hud and radar was preventing the 3d from remaining fixed. So for me it works when I disable the rotating map and hud.”it works for me!!!
The only problem are the shadows, anyone knows how to disable them? -
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Topic: ENB & Reshade & Vorpx
so after FO4, GTA5, Skyrim, TW3 run perfect with voprx i started to implement ENB and Reshade.
FO4 enb reshade : Enb (wrapper) GUI works fine and looks like enb is running fine effects changing and reshade is compiling effects.Since i have a main monitor and CV1 i can see the effects of reshade changing the scene. But unfortunately the scene in CV1 is not changing…
GTA5 reshade is compiling and on main monitor all effects available but CV1 no image change…..
Skyrim enb (injector version) gui available but no enb settings work reshade compiling and effects availabel only on monitor
as for skyrim i need the enb for the activating enb boost due to 300 mods installed..
