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AuthorSearch Results
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Nov 22, 2025 at 9:15am #222441
In reply to: Problems with virtual monitor (>60fps not working)
RalfKeymasterThere will be a workaround in the next maintenance release that requests manual elevation if auto elevatng from the service fails. Probably won’t help with the virtual display though, but maybe you are lucky.
To get rid of the actual issue, you will have to get rid of the root cause. This is a restriction imposed by your OS config or maybe some interfering security software. Nothing vorpX can do about that obviously. A normal (current!) Windows 10/11, freshly installed, under normal circumstances should work fine.
Either way all core vorpX functionality works perfectly well, even if you can’t figure out what in your configuration causes these restrictions.
Nov 21, 2025 at 12:49am #222411Topic: Unable to launch Mirrors Edge
in forum Technical Support
mirrorsedgefan42Participanti am running VorpX on a 7700xt
game launches normally without interference
i launch VorpX to hook
this error is consistent:
Failed to create DXT Texture. This game requires DXT support. If you have manually disabled it, please re-enable it and try again.
Game launches fine when running in DX10, I have set that setting in the config.ini.
Hook Helper does not help at all. Despite setting it to manually be used DX10. My headset is recognized fine. Mirror’s edge will not open
i have installed physx, done whatever I could.
i cannot seem to find where to actually *edit* the profile to directly use dx10..? I do not know what to do. this game is the main reason i own VorpX to begin with, and consistently having problems in multiple facets of getting even basic functionality.Nov 9, 2025 at 6:23am #222375In reply to: Does Amnesia The Bunker work with VorpX?
BoblekoboldParticipantI just tested it.
So it works, but it’s harder than usual.
Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.
I think it’s an OpenGL game, and I’m surprised it works.
It was kind of tricky.
First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(
I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).
Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.
At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
– 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
– There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
It seemed to affect 3D strenght.
– I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.
It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.
Nov 6, 2025 at 1:13pm #222363In reply to: Gamepad controller issues in some games
RalfKeymasterVERY! important thing to understand first: in many games you will lose vorpX’s mouse emulation head tracking when you disable the gamepad override. The override primarily exists because many games cannot handle simultaneous mouse and gamepad input. By translating gamepad input to mouse input the override enables the use of a gamepad together with mouse emulation head tracking in such games. The alternatives would be no gamepad at all or emulating a gamepad with head tracking, which vorpX can also do. That’s not really recommended though since fairly laggy due to how games handle/filter gamepad input.
That said:
While in Dishonored you can use your gamepad natively after running the memory scan, which lets vorpX manipulate the game’s camera directly without having to emulate mouse input, in the Long Dark probably vorpX converts your gamepad input to mouse/kb input due to the simultaneous mouse/gamepad input issue described above. Per default that means pressing W when you push the stick slightly forward, and in addition to that SHIFT for running when you push it entirely forward. That’s probably why you are running faster than without vorpX. Nothing wrong here, everything working as expected.
You can freely configure the emulation/mapping to your liking in the vorpX menu.
If you don’t need head tracking or want to check whether mouse emulation headtracking still works fine with native gamepad handling, you may have to disable both the gamepad override option and VR controller support in the vorpX menu. VR controllers emulating mouse/kb may also prevent your gamepad from acting natively for the reasons described above.
Nov 6, 2025 at 1:36am #222359Topic: Trouble with purchase?
Deaon_VenorParticipantI had attempted to purchase this late in the evening on the 2nd, and when I didn’t get the email that night I had assumed it was just because it was the weekend and late, but now it is a few days later and I have not received a download link or purchase confirmation email and my bank is still saying the funds are on hold. Have I done something wrong somewhere, or is it just taking longer than usual for some reason?
Nov 3, 2025 at 3:48pm #222351In reply to: Cyberpunk VR Update Thread
MarozakiParticipantI’m using AirLink or SteamLink for MetaQuest 3, but after about 5 minutes the left and right images start to get out of sync, freeze, and move up
and down.
This happened with both the standalone version and the retail version, and it was the same even when I changed the image quality.
Ray tracing is turned off in the in-game settings, and the FPS is high on the flat version.
The refresh rate is 72MHz for both MetaQuest 3 and SteamVR.
The wireless connection is Wi-fi 6, but I don’t have a wired connection or virtual desktop so I haven’t tried it.
I recently upgraded to an AMD RX9070 and started playing Cyberpunk VR again, but I can only play for 5 minutes at a time.
Previously, I was able to play without any problems with Valve Index and AMD RX6800, but since I switched to MetaQuest 3 which has high resolution, I would like to play at ultra resolution.
When I check the SteamVR performance graph, I occasionally see purple lines indicating display errors and light blue lines indicating network latency, but I don’t experience any lag or freezes in other games.
If anyone has experienced similar symptoms, or knows the cause or how to resolve it, I would really appreciate some advice.Translated by Google.
From a VorpX fan in Japan.Nov 2, 2025 at 10:51am #222346In reply to: VR struggle
RalfKeymasterThanks!
Safe to say that vorpX has grown into something truly unique over the years. Probably hard to fathom the sheer scope and complexity without some basic understanding of 3D/VR programming. That’s the nature of the beast, I guess. Makes it even nicer to get feedback like yours every now and then. :)
Oct 13, 2025 at 9:55pm #222268In reply to: Bioshock Infinite the ultimate settings guide
BoblekoboldParticipantOf course, as usual, if you use a manual method, you have to adjust the Zoom option in Full VR tab once you have the desired FOV and resolution.
You can change 3D strenght (and 3D type), and you can also adjust headtracking speed.This manual method may not be necessary here, but it works with almost every game (as long as you can change the FOV and the resolution it should work, if the profile has headtracking).
Even if you play in immersive screen mode, it’s always useful to increase FOV as much as you can (at least with the FOV slider). You can activate vertical curvature, increase curvature, and even headtracking. With a close distance, it’s very close to full VR, but you can look at the edges, and it feels better when the camera is partially locked (when you are seated for example).
Don’t forget you can resize the HUD (and move it to the center of the view) in this game using VorpX’s options (but the menus will be reduced too). It’s useful in full VR if you want to see the HUD without using edgepeek. It’s less useful in immersive screen (as you can turn your head to see the edges).
Oct 13, 2025 at 9:38pm #222267In reply to: Bioshock Infinite the ultimate settings guide
BoblekoboldParticipantConcerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.
I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.
It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.
There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
– adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
– use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.
Concerning resolution, you can either :
– use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
– or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).
I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).
I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).
With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.
You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
https://steamcommunity.com/app/8870/discussions/0/828934723974503663/I used MaxResolutionUpScale=9.0
Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :
Oct 5, 2025 at 8:31am #222247
RalfKeymasterTo a degree your mileage may certainly vary, and as said above, VD may work well in other cases, not so when used with vorpX however unfortunately. Both simply don’t play well together. That’s all.
With vorpX VD introduces wild lag (OpenXR), heavy performance issues in some games, as in FPS almost half of what it should be (OpenXR and SteamVR), upside down controllers since vorpX updated to OpenXR 1.1 (OpenXR) and other minor issues.
I didn’t say VD doesn’t work well in general, I wouldn’t even know that. I can say with certainty though that in case of vorpX Quest Link objectively is the (far) better option. At least half the issues you reported here stem from using VD + vorpX, it takes you only a couple of mouse clicks to fix them right away.
Oct 5, 2025 at 4:32am #222246
333hronosParticipantYes, I use Virtual Desktop, and it works just great (apart from those few minor bugs with VorpX I mentioned earlier).
I don’t agree that Meta Quest Link / Air Link is the best connection method for Meta Quest headsets, nor that it provides the best performance.In fact, if you use the OpenXR mode in VorpX together with Virtual Desktop’s VDXR (selected inside the VD PC client), the performance is just as high as when using Meta Quest Link / Air Link.
I suspect that when you wrote “Will feel like upgrading a 10-year-old PC to something recent. Prefer wired Link for the best experience. VD might work well in other cases, but with VorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.” you might have been referring to the performance boost that comes from switching to OpenXR itself.
To clarify this point, I retested it in Outlast (which supports VorpX FullVR/DirectVR) as well as in VorpX Desktop Viewer (streaming a regular game and measuring performance), so I wouldn’t be just speculating:
VorpX in SteamVR mode (presumably using OpenVR): 53 fps
VorpX with Meta Quest Link / Air Link (also using OpenXR): 80 fps
VorpX in OpenXR mode with Virtual Desktop’s VDXR: 80 fps
At the same time, Virtual Desktop offers far greater convenience (fewer steps to get started, fast switching between VR and desktop mode, more reliability and simplicity), as well as much more flexibility (on-the-fly changes to refresh rate, bitrate, codec — including AV1 10-bit support) compared to Meta Quest Link, which by 2025 feels very outdated. Quest Link UX/UI feels stuck back in 2015, not to mention its poor stability (with Air Link it’s still considered “normal” to have to reboot the headset if, for some reason, it refuses to connect to the PC yet again).
In my personal circle of friends, 99% of Quest 2/3 users rely on Virtual Desktop and avoid Meta Quest Link / Air Link whenever possible.
I absolutely don’t mean to sound negative or offend anyone in any way.
I just really hope that those few minor but annoying bugs I reported earlier regarding OpenXR support can be addressed in VorpX — that would be truly fantastic!Oct 4, 2025 at 11:18pm #222241Topic: Simple Gamepad control in Cinema Mode
in forum Technical Support
AlexBlancoParticipantHi,
So my main use case for VorpX is to play 3rd person games in stereo 3D using the Cinema display. In this setup by far the best input method for me is my gamepad, with no headset or gesture control at all.
So far, though, it’s really hit or miss as to how easy (or even possible) I find this.
For example, Assassin’s Creed II and Batman: Arkham City both worked really easily whereas I have found GTAV and Batman: Arkham Knight impossible to get up and running, despite tinkering literally for hours.Is there a comprehensive list of VorpX settings and tips for game-setup for running gamepad-only setups?
In case it helps, my setup is PSVR2 running under SteamVR and I generally use the PS5 Dualsense controller for regular gaming.
Really appreciate any help and input and, judging by the number of posts and things I’ve seen dotted around, I think having all of these tips in one place could be helpful to a lot of people out there.
Thanks,
Alex
Oct 1, 2025 at 8:06am #222220
RalfKeymasterJust in case you didn’t see my reply in the release thread:
Your issues sound as if you are using Virtual Desktop together with vorpX. Don’t. Really, just don’t!
Exit the VD Streamer on your PC. Set your headset type to ‘Meta Quest Link’ in the vorpX config app and enjoy vorpX like intended. Will feel like upgrading a 10 year old PC to something recent. Prefer wired Link for the best exprience. VD might work well in other cases, but with vorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.
Sep 30, 2025 at 3:31pm #222209In reply to: vorpX 25.1.5 Available Now
RalfKeymasterYour issues sound as if you are using Virtual Desktop together with vorpX. Don’t. Really, just don’t!
Exit the VD Streamer on your PC. Set your headset type to ‘Meta Quest Link’ in the vorpX config app and enjoy vorpX like intended. Will feel like upgrading a 10 year old PC to something recent. Prefer wired Link for the best exprience. VD might work well in other cases, but with vorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.
Sep 26, 2025 at 3:09pm #222189In reply to: OpenXR instance creation failed
JDogDaBoyParticipantMy biggest problem with that is it completely deactivates my keyboard and gamepad. I’m not sure if there’s something I’m doing wrong, but even if I try to click on the window looking at my computer monitor rather than looking at the VR, keyboard presses don’t do anything. And it says RT or right trigger to cycle through the tabs and none of the buttons on my vr, gamepad, or keyboard actually cycle through anything. Then I tried desktop viewer last night and I got desktop viewer to do the full VR mode that I wanted and was excited I might have figured it out but it completely disabled my desktop monitor and I wasn’t able to use task manager to shut anything down nor was able to use the Windows key to shut anything down so I had to physically shut my computer down to exit desktop viewer. Again, it could just be something I’m doing wrong, but I might just have to wait until the next update to see if it’ll work then. Because aside from being able to press delete to get the menu to pop up, I can’t use Edge peak, and I can’t use any other device to bring up the menu. I do appreciate all of the assistance with this, and thank you guys for telling me that is the new home room and is the default place I will be going from now on.
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AuthorSearch Results
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Search Results
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i am running VorpX on a 7700xt
game launches normally without interference
i launch VorpX to hook
this error is consistent:
Failed to create DXT Texture. This game requires DXT support. If you have manually disabled it, please re-enable it and try again.
Game launches fine when running in DX10, I have set that setting in the config.ini.
Hook Helper does not help at all. Despite setting it to manually be used DX10. My headset is recognized fine. Mirror’s edge will not open
i have installed physx, done whatever I could.
i cannot seem to find where to actually *edit* the profile to directly use dx10..? I do not know what to do. this game is the main reason i own VorpX to begin with, and consistently having problems in multiple facets of getting even basic functionality.Topic: Trouble with purchase?
I had attempted to purchase this late in the evening on the 2nd, and when I didn’t get the email that night I had assumed it was just because it was the weekend and late, but now it is a few days later and I have not received a download link or purchase confirmation email and my bank is still saying the funds are on hold. Have I done something wrong somewhere, or is it just taking longer than usual for some reason?
Hi,
So my main use case for VorpX is to play 3rd person games in stereo 3D using the Cinema display. In this setup by far the best input method for me is my gamepad, with no headset or gesture control at all.
So far, though, it’s really hit or miss as to how easy (or even possible) I find this.
For example, Assassin’s Creed II and Batman: Arkham City both worked really easily whereas I have found GTAV and Batman: Arkham Knight impossible to get up and running, despite tinkering literally for hours.Is there a comprehensive list of VorpX settings and tips for game-setup for running gamepad-only setups?
In case it helps, my setup is PSVR2 running under SteamVR and I generally use the PS5 Dualsense controller for regular gaming.
Really appreciate any help and input and, judging by the number of posts and things I’ve seen dotted around, I think having all of these tips in one place could be helpful to a lot of people out there.
Thanks,
Alex
