Archives

Homepage Forums Search Search Results for 'Get Even'

Viewing 15 results - 1 through 15 (of 2,127 total)
  • Author
    Search Results
  • Ralf
    Keymaster

    The game camera center has to be where the headset expects it to be in FullVR mode obviously. Otherwise you get image distortion in motion. vorpX just makes sure that both match, there is no margin for error (or adjustment) here.

    Maybe something else is wrong, hard to tell. The way vorpX aligns the game camera to the headset frustum clearly isn’t. Considering that things work for you as you expect on Q2 but not on Q3 makes this even more weird. As you can probably imagine Q3 is the main dev headset here since quite a while and also commonly used by others.

    Just in case you haven’t done that already try this:

    • Switch to a different VR runtime in the vorpX config app, ideally use native Quest Link to minimize potential external factors.
    • Recalibrate your play space.
    • Recenter headtracking in vorpX (ALT+SPACE).
    #222508
    Django9898
    Participant

    Hey Ralf,

    maybe you have a tip for me about what I’m doing wrong.

    I own the full version of Vorpx but I play Cyberpunk with the free version of Vorpx. I love playing with motion controls, especially driving cars, but somehow the motion control doesn’t work with the new vehicles that have weapons.

    It works with all other vehicles, even mods, but with none of the new weaponized vehicles do I get the steering wheel icon for the motion controls, no matter what I try.

    #222502
    Anatolij
    Participant

    Thank you very much Ralf, for your reply and support. Please don’t think I don’t appreciate your efforts and the fact that you constantly update the program. However, I personally have had very bad luck with these updates, and this isn’t the first time the updated VorpX has performed worse than previous versions. The problem is truly strange. Games like The Witcher 1.2 have worse performance than, say, Lust From Beyond (I recently played it), which is also rendered in G3D. In this game, with its very capricious and unoptimized engine (Unity 5), Lust From Beyond runs at a stable 80-90 frames per second almost all the time. But when I decided to try Lust From Beyond on the previous versions 21.3.5 and 24.1.0, the performance also surprised me. The FPS barely dropped, remaining at a stable 90 frames per second almost all the time, even at maximum graphics settings and a resolution of 2880×2160.

    Could you be more specific about where I can get these log files (system information) ? I’m just not sure what data you need. A screenshot, if possible. I’ll try to send them to you; maybe it will help solve my problem.

    #222501
    Boblekobold
    Participant

    In case it helps sometimes, you can probably manually create/edit a shortcut by editing the target to something like that :
    “C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe” “C:\Program Files\Epic Games\JWE2\JWE2.exe”
    However It could not work if the launcher prevents you to directly launch the executable.

    Concerning Game Pass / Xbox app, you can use “add process” instead of “add file“. It worked for me with different games but If this game needs a direct shortcut, it may not help. Sometimes you have to exclude the launcher, but it still doesn’t allow you to use the direct shortcut if this game can’t be directly launched.

    The questions are :
    – is there a way to directly launch a Steam / Xbox game ?
    – why some games require a direct shortcut (It seems to happen with unofficial profiles sometimes) and is there another way to hook them ?

    #222500
    Buzbee
    Participant

    Cinema Mode crashes Vorpx now. Immersive and Full VR modes work. The screen freezes in the PSVR2 headset with the arcade machine barely coming into view on the right-hand side. The game continues to run on the monitor with a Vorpx overlay in the upper left-hand side that states Vorpx encountered an error and will now close. This happens with every game now. I can still press delete and get the Vorpx menu to work in the HMD.

    I have tried uninstalling and installing the current version but to no avail. I even deleted the Vorpx files in ProgramData before re-installing. Could it be a Windows 11 25H2 setting like Hardware-accelerated Gpu Scheduling? I have it turned off. Nvidia Driver issue? Using 581.57.

    #222499
    ClownRazer
    Participant

    Well. I’ve tried on and off over the last few months. Followed everything I can in your (and others) descriptions and still can’t get it to hook. Only difference left is that I don’t have the epic version, I have both the XBOX and Steam version. The xbox has a different executable Galileo.final.exe and it’s locked down enough that even the VorpX “create desktop shortcut” barfs when I try to choose that EXE, so if you’re reading this and trying the XBOX version, probably quit.

    The steam version allows creation of the shortcut and starts the game, but I can’t get it to hook using any attempted combination of: hook helper, alternative hooking, run as admin, etc. Tried with Dellrifters JWE1 profile and the recently added (since this thread started) JWE2 profile by Vincer2000.

    If anyone has any success other than Boblekobold please tell me your config and situation. Might just have to go spring for the Epic version to see if that is the difference.

    antoineplu
    Participant

    I have the following hardware: RTX 3080, Windows 11, Meta Quest 3, and a 5 GHz router, but I’m not sure it supports Wi-Fi 6.

    I’m connected to three monitors; that might be a lot, but even when I disable them, I don’t really notice any change.

    I can connect Meta’s Air Link without much trouble, though I sometimes get an error because the 2.4 GHz band seems to be missing — yet the connection still works.

    I try to launch Kingdom Come Deliverance 2, but I get lost in the settings. I can start the game on the PC, but it never launches the display in the VR headset.

    I’ve tried many things, and it’s quite confusing for me to sum up all the (likely) wrong manipulations causing bugs. The whole setup feels rather erratic. I even noticed that the game’s settings (in 4/5 resolution) would reset when I launched it.

    I tested with Fallout 3 to see if I could at least make another game run through VorpX, and that worked quite well.

    Could you share any feedback, general advice, or essential steps to make this game work properly?

    —————– (version original de mon post en français)—————-

    Je possède le hardware suivant : rtx3080 Windows 11 Meta Quest 3 Un routeur en 5 GHz, mais je ne suis pas convaincu qu’il est Wi-Fi 6
    Je suis connecté à 3 écrans, c’est peut-être beaucoup, mais même quand je les désactive, je n’ai pas vraiment l’impression d’un changement.
    Je parviens sans trop de problème à connecter Air Link de Meta, j’ai parfois une erreur car la bande 2.4 GHz semble être absente, mais la connexion se fait.
    Je tente de lancer Kingdom Come Deliverance 2, mais je m’y perds dans les réglages. Je parviens à lancer le jeu sur le PC, mais jamais à lancer l’affichage dans le casque VR.
    J’ai essayé beaucoup de choses et c’est assez confus pour moi de récapituler toutes les (probables) mauvaises manipulations sources de bugs. L’ensemble me paraît assez erratique. J’ai même constaté que le paramétrage du jeu (en résolution 4/5) sautait quand je le lançais.
    J’ai testé avec Fallout 3 pour voir si j’arrivais quand même à faire tourner un autre jeu avec VorpX, et cela a été un succès sans trop de problème.
    Pourriez-vous me donner des retours d’expériences ou des conseils généraux, ou des impératifs absolus pour réussir à utiliser ce jeu ?

    #222480
    Anatolij
    Participant

    Greetings Ralf. I just encountered a serious performance issue with the latest version of VorpX. Specifically, with DX9 and even DX11. Example: In The Witcher and The Witcher 2, with the latest version, I get 30-60FPS out of 90. But with version 21.3.5, The Witcher 1 runs at a stable 90FPS, while in Witcher 2 70-90FPS. The same with The Darkness II. With the latest version, I get 30-70FPS out of 90, but with version 21.3.5, I get a stable 90FPS. How can this be? Why does the new version have such serious performance issues, especially on a pre-high-end PC? And how can I disable this blatant automatic update that only ruins everything? I want to enjoy the game at a stable 90-120FPS with version 21.3.5, instead of constant lag and low FPS with the latest version.

    My system: Windows 11 Home, 25H2 26200.7309
    M.B.: ASRock X870 Steel Legend WiFi / CPU: AMD Ryzen 7 9800X3D / RAM: Kingston 2x16GB DDR5-6000MHz / GPU: PowerColor 7900XTX Hellhound White 2800 MHz UV 1.12V/SSD: Kingston 2TB NVMe

    #222441
    Ralf
    Keymaster

    There will be a workaround in the next maintenance release that requests manual elevation if auto elevatng from the service fails. Probably won’t help with the virtual display though, but maybe you are lucky.

    To get rid of the actual issue, you will have to get rid of the root cause. This is a restriction imposed by your OS config or maybe some interfering security software. Nothing vorpX can do about that obviously. A normal (current!) Windows 10/11, freshly installed, under normal circumstances should work fine.

    Either way all core vorpX functionality works perfectly well, even if you can’t figure out what in your configuration causes these restrictions.

    #222411
    mirrorsedgefan42
    Participant

    i am running VorpX on a 7700xt
    game launches normally without interference
    i launch VorpX to hook
    this error is consistent:
    Failed to create DXT Texture. This game requires DXT support. If you have manually disabled it, please re-enable it and try again.
    Game launches fine when running in DX10, I have set that setting in the config.ini.
    Hook Helper does not help at all. Despite setting it to manually be used DX10. My headset is recognized fine. Mirror’s edge will not open
    i have installed physx, done whatever I could.
    i cannot seem to find where to actually *edit* the profile to directly use dx10..? I do not know what to do. this game is the main reason i own VorpX to begin with, and consistently having problems in multiple facets of getting even basic functionality.

    #222375
    Boblekobold
    Participant

    I just tested it.

    So it works, but it’s harder than usual.

    Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.

    I think it’s an OpenGL game, and I’m surprised it works.

    It was kind of tricky.

    First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(

    I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).

    Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.

    At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
    – 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
    – There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
    It seemed to affect 3D strenght.
    – I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.

    I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.

    It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
    I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.

    Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.

    #222363
    Ralf
    Keymaster

    VERY! important thing to understand first: in many games you will lose vorpX’s mouse emulation head tracking when you disable the gamepad override. The override primarily exists because many games cannot handle simultaneous mouse and gamepad input. By translating gamepad input to mouse input the override enables the use of a gamepad together with mouse emulation head tracking in such games. The alternatives would be no gamepad at all or emulating a gamepad with head tracking, which vorpX can also do. That’s not really recommended though since fairly laggy due to how games handle/filter gamepad input.

    That said:

    While in Dishonored you can use your gamepad natively after running the memory scan, which lets vorpX manipulate the game’s camera directly without having to emulate mouse input, in the Long Dark probably vorpX converts your gamepad input to mouse/kb input due to the simultaneous mouse/gamepad input issue described above. Per default that means pressing W when you push the stick slightly forward, and in addition to that SHIFT for running when you push it entirely forward. That’s probably why you are running faster than without vorpX. Nothing wrong here, everything working as expected.

    You can freely configure the emulation/mapping to your liking in the vorpX menu.

    If you don’t need head tracking or want to check whether mouse emulation headtracking still works fine with native gamepad handling, you may have to disable both the gamepad override option and VR controller support in the vorpX menu. VR controllers emulating mouse/kb may also prevent your gamepad from acting natively for the reasons described above.

    Deaon_Venor
    Participant

    I had attempted to purchase this late in the evening on the 2nd, and when I didn’t get the email that night I had assumed it was just because it was the weekend and late, but now it is a few days later and I have not received a download link or purchase confirmation email and my bank is still saying the funds are on hold. Have I done something wrong somewhere, or is it just taking longer than usual for some reason?

    #222351
    Marozaki
    Participant

    I’m using AirLink or SteamLink for MetaQuest 3, but after about 5 minutes the left and right images start to get out of sync, freeze, and move up
    and down.
    This happened with both the standalone version and the retail version, and it was the same even when I changed the image quality.
    Ray tracing is turned off in the in-game settings, and the FPS is high on the flat version.
    The refresh rate is 72MHz for both MetaQuest 3 and SteamVR.
    The wireless connection is Wi-fi 6, but I don’t have a wired connection or virtual desktop so I haven’t tried it.
    I recently upgraded to an AMD RX9070 and started playing Cyberpunk VR again, but I can only play for 5 minutes at a time.
    Previously, I was able to play without any problems with Valve Index and AMD RX6800, but since I switched to MetaQuest 3 which has high resolution, I would like to play at ultra resolution.
    When I check the SteamVR performance graph, I occasionally see purple lines indicating display errors and light blue lines indicating network latency, but I don’t experience any lag or freezes in other games.
    If anyone has experienced similar symptoms, or knows the cause or how to resolve it, I would really appreciate some advice.

    Translated by Google.
    From a VorpX fan in Japan.

    #222346

    In reply to: VR struggle

    Ralf
    Keymaster

    Thanks!

    Safe to say that vorpX has grown into something truly unique over the years. Probably hard to fathom the sheer scope and complexity without some basic understanding of 3D/VR programming. That’s the nature of the beast, I guess. Makes it even nicer to get feedback like yours every now and then. :)

Viewing 15 results - 1 through 15 (of 2,127 total)

Spread the word. Share this post!