Try unplugging and reconnecting the rift usb cable. I need to do this every time I reboot to get head tracking to work (even in the Tuscany demo).
So one thing that Tridef does is allows you to increase both Tridef’s FOV and force the game’s FOV as high as you want, in addition to scaling the world up and down to any scale you want (essentially moving the eye distance closer or farther apart, I’m assuming). This is great because since most games aren’t officially supported, if they happen to work at all, I can get the 3D effect and scale to be nearly perfect every time since I have full control over these settings (or even make a miniature feeling world which is even cooler).
Is there any plan to allow us to scale these parameters to the extremes when necessary? I noticed you can increase the in game FOV a bit through VorpX, but it doesn’t seem to make much of a difference, and it seems to cause a weird distortion.
If there is no plan, then that would be a really great feature to have!
The tracker is always initialized, regardless whether its input is used or not. This might change in a future version to enhance interoperability with Opentrack/Freetrack, but isn’t 100% decided yet because of possible unwanted side effects.
I’ve heard from several people that they where able use various racing titles with Opentrack/Freetrack the way you tried, not sure though whether there currently is a workaround for FSX.
You can get normal Rift headtracking by using FSX’s freelook mode, which is activated with [SHIFT]O per default (might be different for your setup though).
Hope that hepls.
I only used this twice and now when I try to start it I just get the spinning timer. The program no longer loads I have updated my avast and will see if it is that. Even if it is avast this program needs fixing because I’ll be damned if I am going to keep my virus program switched off. I will have to uninstall Avast just to see if it is that because Avast stays on and you are unable to exit it. Any advice on this??????
Hi 3DRat,
No promises regarding stereo support, but I’ll look into it, can’t hurt to have one or two fighting games supported. Getting correct head tracking in a game like this is not very likely, unless it supports looking around with the mouse or the gamepad, which I don’t think is the case.
Although theoretically it is possible to rotate the camera even without mouse look, in almost all games this introduces heavy clipping issues, so it’s not a viable option in practice.
Even though Need for Speed Most Wanted (2012) is on the supported games list, I get an error at launch: “vorpx error: the selected rendering api is not supported”.
Other games typically work fine.
Any solution for this?
I installed via steam and also have this issue. There were 2 games I wanted to play on vorpx: bioshock infinite & portal 2. They both have this same issue. It is a beta so I’m sure it’ll get resolved eventually. I tried portal but that was nasty so I’ll just wait…
mobo: Asrock extreme4
proc: AMD FX(tm)-8350 Eight-Core Processor, 4000 Mhz, 4 Core(s), 8 Logical
gfx.: 2 sapphire 8750 via crossfire
os..: windows 7 home premium: 6.1.7601 Service Pack 1 Build 7601
I get this same issue in Bioshock Infinite but nothing else. Recalibrating and fiddling with sensitivity has so far yielded no results.
I have the same Problem. Ich created a profile and tested a few things… so everything seemed to be wrong. If I look up and down, the walls in different games, bend round. I thought I configured something wrong so I decided to delete my profile. Then the vorpx config stopped working. I tryed everything… uninstall, even with removing registry enties. Installed again. but the problem still exists. I can start vorpx control but vorpx config can’t start. everytime i get “stopped working”.
Can anyone help? I have a filesystem backup of a day, when it was working, but copying c:\Users\myuser\AppData\Local\Animation Labs\vorpX\* back to my system din’t solve the problem
sorry, bad english (I’m geman)
When using GPU Scaling make sure to set it to “Fullscreen” (that’s what it called for nVidia cards). If you still have problems after that disable GPU scaling (which is the default after installing a graphics driver) and stick to the standard 1280×800 in-game resolution for the Rift.
When you can’t bring the images together even with this setup, you might have chosen an incorrect IPD. You can calibrate your IPD either ingame with the vorpX calibration fuction (display page of the menu) or with the Oculus Config Utility.
Also make sure to choose the default display mode “Rift” in the in-game menu, not “Rift SBS”. The latter is meant for watching 3D-movies not for games.
CylonSurfer, this is just my opinion as a 3rd party: you seem like a pretty smart detail oriented guy, and I agree with your astute assessments in your posts. But having said that, I think you’re getting a wee bit wrapped around the axle over the details that aren’t to your liking.
You paid 43 bucks for an early release beta driver for an early release hardware item that isn’t even going to be released until next year. So it mostly works but because some details don’t work to your exacting satisfaction you want to throw the whole thing back and demand a refund? IMO, that’s a little unreasonable considering how fresh off the press this is. You did a good job of highlighting some problems Ralf should look into, you should have left it at that.
Everything you’re getting on about here is open to interpretation as far as your reactions to them. I actually almost 100% agree with you on all your assessments of Skyrim and this driver at a factual level: it’s still hard to actually dig in and play, but to me mostly because the edge peek and zoom are a good start, but the GUI panels are still pretty large and way out to the periphery – unlike you, I actually find the geometry 3D mode pretty acceptable to play even with the visual glitches you can’t stand.
To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. But what can you do? We all knew we were getting a low res dev kit. At this early stage in the game, the visual effects could look as crisp and flawless as 1080p PC Crysis3 set to Very High FX quality and it’s still gonna look not so hot through the big obnoxious screen door we’re all looking through anyway ;-)
Works fine on one my machines (older, running Windows 7), but I get the 30 sec crash on the other (newer, running Windows 8).
Perhaps it’s worth noting that even though BI starts through Steam on both machines, it does work fine on the one through which I initially installed from the DVD-ROMs (Windows 7), but does NOT work on the 2nd machine (Windows 8) through which I merely duplicate installed directly from my Steam online account without the DVD-ROMS.
This second to-be-installed-on Windows 8 machine was actually the first one I tried with vorpX as it was the newer faster one. As luck would have it, my DVD-ROMS have been damaged so unfortunately I can’t try re-installing from them on the Windows 8 non-working machine to see if it makes a difference.
Specs:
Non-Working Windows 8 Machine, BI duplicate digital installation directly from Steam
Operating System: Windows 8 Pro, 64-bit
DirectX version: 11.0
GPU processor: GeForce GT 750M
Driver version: 320.78
Direct3D API version: 11.1
Direct3D feature level: 11_0
CUDA Cores: 384
Core clock: 941 MHz
Memory data rate: 5000 MHz
Memory interface: 128-bit
Memory bandwidth: 80.00 GB/s
Total available graphics memory: 4096 MB
Dedicated video memory: 2048 MB GDDR5
System video memory: 0 MB
Shared system memory: 2048 MB
Video BIOS version: 80.07.88.00.15
IRQ: 16
Bus: PCI Express x16 Gen3
Working Windows 7 Machine, BI DVD-ROM installed
Operating System: Windows 7 Home Premium, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce GTX 460M
Driver version: 266.86
DirectX support: 11
CUDA Cores: 192
Core clock: 675 MHz
Shader clock: 1350 MHz
Memory clock: 1250 MHz (2500 MHz data rate)
Memory interface: 192-bit
Total available graphics memory: 4095 MB
Dedicated video memory: 1536 MB GDDR5
System video memory: 0 MB
Shared system memory: 2559 MB
Video BIOS version: 70.06.25.00.07
IRQ: 16
Bus: PCI Express x16 Gen2
I also initially found the distortion of the Vorpx driver induced nausea (something I’d not experienced in the rift at all up until then despite wearing it for over 10 hours on the day my devkit arrived, rather than the recommended 10 minutes).
Although I’ve not been able to eliminate the distortion entirely, I have been able to reduce it enough to prevent nausea by setting the aspect ratio correction in VorpX to “Simple” and the resolution of my games to 1280×1024.
If I look at a circular object like a wheel or a regular surface like a chequered floor I can still see some distortion but it’s much less than I was seeing when running games at 1280×800.
Cheers,
DD
Heyho fellow VR enthusiasts,
at first again big thanks to Ralf for making VorpX in the first place. It’s definitely the best solution to play Skyrim right now.
To fix water, sky and moons actually try the corresponding water fix, skybox fix and no moons fix from here:
http://skyrim.nexusmods.com/mods/23146/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D23146&pUp=1
As for shadows form my experience the head-roll is the problem here. Since patch 1.6 the deferred shadows can be set to 0 in the skyrimprefs.ini (found not in the install directory, but under user/documents/mygames/skyrim iirc). It’s this line:
bDeferredShadows=0
For 3D vision of Nvidia this does the shadow fix alone. Have you tried disabling roll and setting this line, Ralf (with geo3d mode)? Mayhaps that’s already enough actually.
Additionally I find it very important enable advanced settings of vorpx in the config mneu and push the focal point towards the user. This way it’s much easier to read dialogue choice texts which otherwise collide with the background picture. Additionally I find it advisable to actually lower the 3d eye separation quite a bit. Things get realistically larger (well minus hands and weapon who stay too large in any scenario imho), and the text becomes even better readable. Try to get the text float a tiny bit in front of the NPC you talk to. Still, everything is yet quite deep and separated.
Subjectively I need much less separation in VR than on a computer screen in front of me. It works differently when the picture fills your whole field of view.
I am well aware of this, I think you misunderstood my post. All I am saying is that turning off shadows, although a fine temporary fix, is not a solution to the issue. HELIX managed to fix shadows for 3DVision (for free I may add) so it’s not impossible for you to do this also. Clearly, even with HELIX’s mod not being compatible with this driver it can displace and move shaders etc (even if not correctly).
From a product I have paid money for & that advertised Skyrim as a supported game I’d expect more. Beta or nay, Skyrim was stated it was a working game. Yes, it “works” depending on how you personally interpret “working” (it doesn’t CTD on launch like BioShock Infinity at least), but it is really unplayable due to the many bugs I listed above. Without working water, sky box and scaled arms I would say the game is an unplayable mess. Which is shame.
I’m not trying to have a go or anything but so far other than the edge peek function (which is liable to be copied in some shape or form) I have been quite disappointed with VORPX in general. Even as a beta I expected the listed games to at least work well considering how few there are.
I hope you are not expecting the Z-Buffer mode to carry this product as many 3D enthusiasts will not touch fake 3D with a barge pole. Take a look at all the Crysis 2/3 threads out there.
If you intend to look into these issues then fair enough, just let us know and if possible provide some kind of ETA / priority list. Equally, if intend on leaving stuff broken in games or worse still disabled (as your original reply hinted) let us know and if at all possible where / how we get our money back.
You need to seriously look at posting a bunch of known issues on your “compatible” games list so people can at least make an informed purchase.